JSAtomicGame.cpp 2.0 KB

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  1. #include "Precompiled.h"
  2. #include "../IO/FileSystem.h"
  3. #include "../IO/Log.h"
  4. #include "../Resource/ResourceCache.h"
  5. #include "../Input/Input.h"
  6. #include "../Graphics/Renderer.h"
  7. #include "../Graphics/Graphics.h"
  8. #include "../UI/UI.h"
  9. #include "../Engine/Engine.h"
  10. #include "../Javascript/JSEvents.h"
  11. #include "../Javascript/JSVM.h"
  12. #include "../Javascript/JSGraphics.h"
  13. #include "../Javascript/JSScene.h"
  14. #include "../Javascript/JSAtomicGame.h"
  15. #include "../Scene/Scene.h"
  16. #include "../Environment/ProcSky.h"
  17. namespace Atomic
  18. {
  19. extern void jsb_modules_init(JSVM* vm);
  20. // TODO: add this properly
  21. static int get_joystick_state(duk_context* ctx)
  22. {
  23. JSVM* vm = JSVM::GetJSVM(ctx);
  24. Input* input = vm->GetSubsystem<Input>();
  25. JoystickState* state = (JoystickState*) input->GetJoystickByIndex(duk_to_number(ctx, 0));
  26. duk_push_object(ctx);
  27. if (state->GetButtonDown(0))
  28. duk_push_true(ctx);
  29. else
  30. duk_push_false(ctx);
  31. duk_put_prop_string(ctx, -2, "button0");
  32. if (state->GetButtonDown(1))
  33. duk_push_true(ctx);
  34. else
  35. duk_push_false(ctx);
  36. duk_put_prop_string(ctx, -2, "button1");
  37. if (state->GetButtonDown(2))
  38. duk_push_true(ctx);
  39. else
  40. duk_push_false(ctx);
  41. duk_put_prop_string(ctx, -2, "button2");
  42. if (state->GetButtonDown(3))
  43. duk_push_true(ctx);
  44. else
  45. duk_push_false(ctx);
  46. duk_put_prop_string(ctx, -2, "button3");
  47. duk_push_number(ctx, state->GetAxisPosition(0));
  48. duk_put_prop_string(ctx, -2, "axis0");
  49. duk_push_number(ctx, state->GetAxisPosition(1));
  50. duk_put_prop_string(ctx, -2, "axis1");
  51. duk_push_number(ctx, state->GetAxisPosition(2));
  52. duk_put_prop_string(ctx, -2, "axis2");
  53. duk_push_number(ctx, state->GetAxisPosition(3));
  54. duk_put_prop_string(ctx, -2, "axis3");
  55. return 1;
  56. }
  57. void jsapi_init_atomicgame(JSVM* vm)
  58. {
  59. duk_context* ctx = vm->GetJSContext();
  60. duk_get_global_string(ctx, "Atomic");
  61. duk_pop(ctx);
  62. }
  63. }