JSScene.cpp 1.5 KB

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  1. #include "Precompiled.h"
  2. #include "../Javascript/JSScene.h"
  3. #include "../Javascript/JSComponent.h"
  4. #include "../Javascript/JSVM.h"
  5. #include "../Scene/Node.h"
  6. namespace Atomic
  7. {
  8. static int Node_CreateJSComponent(duk_context* ctx)
  9. {
  10. duk_push_this(ctx);
  11. Node* node = js_to_class_instance<Node>(ctx, -1, 0);
  12. JSComponent* jsc = node->CreateComponent<JSComponent>();
  13. jsc->SetClassName(duk_to_string(ctx, 0));
  14. js_push_class_object_instance(ctx, jsc, "JSComponent");
  15. return 1;
  16. }
  17. static int Node_GetChildrenWithComponent(duk_context* ctx)
  18. {
  19. StringHash type = duk_to_string(ctx, 0);
  20. bool recursive = false;
  21. if (duk_get_top(ctx) == 2)
  22. if (duk_get_boolean(ctx, 1))
  23. recursive = true;
  24. duk_push_this(ctx);
  25. Node* node = js_to_class_instance<Node>(ctx, -1, 0);
  26. PODVector<Node*> dest;
  27. node->GetChildrenWithComponent(dest, type, recursive);
  28. duk_push_array(ctx);
  29. for (unsigned i = 0; i < dest.Size(); i++)
  30. {
  31. js_push_class_object_instance(ctx, dest[i], "Node");
  32. duk_put_prop_index(ctx, -2, i);
  33. }
  34. return 1;
  35. }
  36. void jsapi_init_scene(JSVM* vm)
  37. {
  38. duk_context* ctx = vm->GetJSContext();
  39. js_class_get_prototype(ctx, "Node");
  40. duk_push_c_function(ctx, Node_GetChildrenWithComponent, DUK_VARARGS);
  41. duk_put_prop_string(ctx, -2, "getChildrenWithComponent");
  42. duk_push_c_function(ctx, Node_CreateJSComponent, 1);
  43. duk_put_prop_string(ctx, -2, "createJSComponent");
  44. duk_pop(ctx);
  45. }
  46. }