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- var fs = require('fs-extra');
- var path = require("path");
- var spawnSync = require('child_process').spawnSync
- var host = require("./Host");
- var atomicRoot = host.atomicRoot;
- var buildDir = host.artifactsRoot + "Build/Mac/";
- var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
- var resourceDest = editorAppFolder + "/Contents/Resources/"
- var buildAtomicNET = false;
- var debug = false;
- var config = "Release";
- function copyAtomicNET() {
- if (!buildAtomicNET)
- return;
- fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config,
- resourceDest + "ToolData/AtomicNET/" + config);
- fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
- resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
- }
- function copyAtomicEditor() {
- fs.copySync(buildDir + "Source/AtomicEditor/" + config + "/AtomicEditor.app", editorAppFolder);
- // We need some resources to run
- fs.copySync(atomicRoot + "Resources/CoreData",
- resourceDest + "CoreData");
- fs.copySync(atomicRoot + "Resources/PlayerData",
- resourceDest + "PlayerData");
- fs.copySync(atomicRoot + "Data/AtomicEditor",
- resourceDest + "ToolData");
- fs.copySync(atomicRoot + "Resources/EditorData",
- resourceDest + "EditorData");
- fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
- resourceDest + "EditorData/AtomicEditor/EditorScripts");
- // copy the mac player binary to deployment
- var playerBinary = buildDir + "Source/AtomicPlayer/Application/" + config + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
- fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
- if (buildAtomicNET) {
- copyAtomicNET();
- }
- }
- namespace('build', function() {
- task('atomiceditor_phase2', {
- async: true
- }, function() {
- process.chdir(buildDir);
- var cmds = [];
- cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration " + config + " -parallelizeTargets -jobs 4")
- jake.exec(cmds, function() {
- copyAtomicEditor();
- complete();
- }, {
- printStdout: true
- });
- });
- // Builds a standalone Atomic Editor, which can be distributed out of build tree
- task('atomiceditor', {
- async: true
- }, function() {
- var options = host.options;
- var android = options["with-android"] ? true : false;
- var ios = options["with-ios"] ? true : false;
- var cleanBuild = options["noclean"] ? false : true;
- debug = options["debug"] ? true : false;
- config = debug ? "Debug" : "Release";
- var createDirs = [];
- var removeDirs = [];
- // We clean atomicNET here as otherwise platform binaries would be deleted
- createDirs.push(host.artifactsRoot + "AtomicNET/");
- createDirs.push(buildDir);
- createDirs.push(editorAppFolder);
- createDirs.push(host.getGenScriptRootDir());
- removeDirs.push(host.artifactsRoot + "Build/Android/");
- removeDirs.push(host.artifactsRoot + "Build/IOS/");
- host.setupDirs(cleanBuild, createDirs, removeDirs);
- if (!options["nonet"]) {
- buildAtomicNET = spawnSync("which", ["xbuild"]).status == 1 ? false : true;
- }
- process.chdir(buildDir);
- var cmds = [];
- // Generate XCode project, AtomicTool binary, and script bindings
- cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
- cmds.push("xcodebuild -target GenerateScriptBindings -target AtomicNETNative -configuration " + config + " -parallelizeTargets -jobs 4")
- jake.exec(cmds, function() {
- var rootTask = jake.Task['build:atomiceditor_phase2'];
- var task = rootTask;
- // add optional build components in reverse order
- if (buildAtomicNET) {
- var netTask = jake.Task['build:atomicnet'];
- task.prereqs.push("build:atomicnet")
- task = netTask;
- }
- if (ios) {
- var iosTask = jake.Task['build:ios_native'];
- task.prereqs.push("build:ios_native")
- task = iosTask;
- }
- if (android) {
- var androidTask = jake.Task['build:android_native'];
- task.prereqs.push("build:android_native")
- task = androidTask;
- }
- rootTask.addListener('complete', function () {
- console.log("\n\nAtomic Editor built to " + editorAppFolder + "\n\n");
- complete();
- });
- rootTask.invoke();
- }, {
- printStdout: true,
- printStderr: true
- });
- });
- // Generate a XCode Workspace
- task('genxcode', {
- async: true
- }, function() {
- var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
- if (!fs.existsSync(xcodeRoot)) {
- jake.mkdirP(xcodeRoot);
- }
- process.chdir(xcodeRoot);
- var cmds = [];
- cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
- jake.exec(cmds, function() {
- complete();
- }, {
- printStdout: true,
- printStderr: true
- });
- });
- });// end of build namespace
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