Network.cpp 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705
  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/CoreEvents.h"
  25. #include "../Core/Profiler.h"
  26. #include "../Engine/EngineEvents.h"
  27. #include "../IO/FileSystem.h"
  28. #include "../Input/InputEvents.h"
  29. #include "../IO/IOEvents.h"
  30. #include "../IO/Log.h"
  31. #include "../IO/MemoryBuffer.h"
  32. #include "../Network/HttpRequest.h"
  33. #include "../Network/Network.h"
  34. #include "../Network/NetworkEvents.h"
  35. #include "../Network/NetworkPriority.h"
  36. #include "../Network/Protocol.h"
  37. #include "../Scene/Scene.h"
  38. #include <kNet/include/kNet.h>
  39. #include "../DebugNew.h"
  40. namespace Atomic
  41. {
  42. static const int DEFAULT_UPDATE_FPS = 30;
  43. Network::Network(Context* context) :
  44. Object(context),
  45. updateFps_(DEFAULT_UPDATE_FPS),
  46. simulatedLatency_(0),
  47. simulatedPacketLoss_(0.0f),
  48. updateInterval_(1.0f / (float)DEFAULT_UPDATE_FPS),
  49. updateAcc_(0.0f),
  50. masterServerClient_(context)
  51. {
  52. network_ = new kNet::Network();
  53. // Register Network library object factories
  54. RegisterNetworkLibrary(context_);
  55. SubscribeToEvent(E_BEGINFRAME, HANDLER(Network, HandleBeginFrame));
  56. SubscribeToEvent(E_RENDERUPDATE, HANDLER(Network, HandleRenderUpdate));
  57. // Blacklist remote events which are not to be allowed to be registered in any case
  58. blacklistedRemoteEvents_.Insert(E_CONSOLECOMMAND);
  59. blacklistedRemoteEvents_.Insert(E_LOGMESSAGE);
  60. blacklistedRemoteEvents_.Insert(E_BEGINFRAME);
  61. blacklistedRemoteEvents_.Insert(E_UPDATE);
  62. blacklistedRemoteEvents_.Insert(E_POSTUPDATE);
  63. blacklistedRemoteEvents_.Insert(E_RENDERUPDATE);
  64. blacklistedRemoteEvents_.Insert(E_ENDFRAME);
  65. blacklistedRemoteEvents_.Insert(E_MOUSEBUTTONDOWN);
  66. blacklistedRemoteEvents_.Insert(E_MOUSEBUTTONUP);
  67. blacklistedRemoteEvents_.Insert(E_MOUSEMOVE);
  68. blacklistedRemoteEvents_.Insert(E_MOUSEWHEEL);
  69. blacklistedRemoteEvents_.Insert(E_KEYDOWN);
  70. blacklistedRemoteEvents_.Insert(E_KEYUP);
  71. blacklistedRemoteEvents_.Insert(E_TEXTINPUT);
  72. blacklistedRemoteEvents_.Insert(E_JOYSTICKCONNECTED);
  73. blacklistedRemoteEvents_.Insert(E_JOYSTICKDISCONNECTED);
  74. blacklistedRemoteEvents_.Insert(E_JOYSTICKBUTTONDOWN);
  75. blacklistedRemoteEvents_.Insert(E_JOYSTICKBUTTONUP);
  76. blacklistedRemoteEvents_.Insert(E_JOYSTICKAXISMOVE);
  77. blacklistedRemoteEvents_.Insert(E_JOYSTICKHATMOVE);
  78. blacklistedRemoteEvents_.Insert(E_TOUCHBEGIN);
  79. blacklistedRemoteEvents_.Insert(E_TOUCHEND);
  80. blacklistedRemoteEvents_.Insert(E_TOUCHMOVE);
  81. blacklistedRemoteEvents_.Insert(E_GESTURERECORDED);
  82. blacklistedRemoteEvents_.Insert(E_GESTUREINPUT);
  83. blacklistedRemoteEvents_.Insert(E_MULTIGESTURE);
  84. blacklistedRemoteEvents_.Insert(E_DROPFILE);
  85. blacklistedRemoteEvents_.Insert(E_INPUTFOCUS);
  86. blacklistedRemoteEvents_.Insert(E_MOUSEVISIBLECHANGED);
  87. blacklistedRemoteEvents_.Insert(E_EXITREQUESTED);
  88. blacklistedRemoteEvents_.Insert(E_SERVERCONNECTED);
  89. blacklistedRemoteEvents_.Insert(E_SERVERDISCONNECTED);
  90. blacklistedRemoteEvents_.Insert(E_CONNECTFAILED);
  91. blacklistedRemoteEvents_.Insert(E_CLIENTCONNECTED);
  92. blacklistedRemoteEvents_.Insert(E_CLIENTDISCONNECTED);
  93. blacklistedRemoteEvents_.Insert(E_CLIENTIDENTITY);
  94. blacklistedRemoteEvents_.Insert(E_CLIENTSCENELOADED);
  95. blacklistedRemoteEvents_.Insert(E_NETWORKMESSAGE);
  96. blacklistedRemoteEvents_.Insert(E_NETWORKUPDATE);
  97. blacklistedRemoteEvents_.Insert(E_NETWORKUPDATESENT);
  98. blacklistedRemoteEvents_.Insert(E_NETWORKSCENELOADFAILED);
  99. }
  100. Network::~Network()
  101. {
  102. // If server connection exists, disconnect, but do not send an event because we are shutting down
  103. Disconnect(100);
  104. serverConnection_.Reset();
  105. clientConnections_.Clear();
  106. delete network_;
  107. network_ = 0;
  108. }
  109. void Network::HandleMessage(kNet::MessageConnection* source, kNet::packet_id_t packetId, kNet::message_id_t msgId, const char* data,
  110. size_t numBytes)
  111. {
  112. // Only process messages from known sources
  113. Connection* connection = GetConnection(source);
  114. if (connection)
  115. {
  116. MemoryBuffer msg(data, (unsigned)numBytes);
  117. if (connection->ProcessMessage((int)msgId, msg))
  118. return;
  119. // If message was not handled internally, forward as an event
  120. using namespace NetworkMessage;
  121. VariantMap& eventData = GetEventDataMap();
  122. eventData[P_CONNECTION] = connection;
  123. eventData[P_MESSAGEID] = (int)msgId;
  124. eventData[P_DATA].SetBuffer(msg.GetData(), msg.GetSize());
  125. connection->SendEvent(E_NETWORKMESSAGE, eventData);
  126. }
  127. else
  128. LOGWARNING("Discarding message from unknown MessageConnection " + ToString((void*)source));
  129. }
  130. u32 Network::ComputeContentID(kNet::message_id_t msgId, const char* data, size_t numBytes)
  131. {
  132. switch (msgId)
  133. {
  134. case MSG_CONTROLS:
  135. // Return fixed content ID for controls
  136. return CONTROLS_CONTENT_ID;
  137. case MSG_NODELATESTDATA:
  138. case MSG_COMPONENTLATESTDATA:
  139. {
  140. // Return the node or component ID, which is first in the message
  141. MemoryBuffer msg(data, (unsigned)numBytes);
  142. return msg.ReadNetID();
  143. }
  144. default:
  145. // By default return no content ID
  146. return 0;
  147. }
  148. }
  149. void Network::NewConnectionEstablished(kNet::MessageConnection* connection)
  150. {
  151. connection->RegisterInboundMessageHandler(this);
  152. // Create a new client connection corresponding to this MessageConnection
  153. SharedPtr<Connection> newConnection(new Connection(context_, true, kNet::SharedPtr<kNet::MessageConnection>(connection)));
  154. newConnection->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  155. clientConnections_[connection] = newConnection;
  156. LOGINFO("Client " + newConnection->ToString() + " connected");
  157. using namespace ClientConnected;
  158. VariantMap& eventData = GetEventDataMap();
  159. eventData[P_CONNECTION] = newConnection;
  160. newConnection->SendEvent(E_CLIENTCONNECTED, eventData);
  161. }
  162. void Network::ClientDisconnected(kNet::MessageConnection* connection)
  163. {
  164. connection->Disconnect(0);
  165. // Remove the client connection that corresponds to this MessageConnection
  166. HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Find(connection);
  167. if (i != clientConnections_.End())
  168. {
  169. Connection* connection = i->second_;
  170. LOGINFO("Client " + connection->ToString() + " disconnected");
  171. using namespace ClientDisconnected;
  172. VariantMap& eventData = GetEventDataMap();
  173. eventData[P_CONNECTION] = connection;
  174. connection->SendEvent(E_CLIENTDISCONNECTED, eventData);
  175. clientConnections_.Erase(i);
  176. }
  177. }
  178. bool Network::ConnectSimple(const String& address, unsigned short port, Scene* scene)
  179. {
  180. return Connect(address, port, scene, Variant::emptyVariantMap);
  181. }
  182. bool Network::ConnectWithExistingSocket(kNet::Socket* existingSocket, Scene* scene)
  183. {
  184. PROFILE(ConnectWithExistingSocket);
  185. // If a previous connection already exists, disconnect it and wait for some time for the connection to terminate
  186. if (serverConnection_)
  187. {
  188. serverConnection_->Disconnect(100);
  189. OnServerDisconnected();
  190. }
  191. kNet::SharedPtr<kNet::MessageConnection> connection = network_->Connect(existingSocket, this);
  192. if (connection)
  193. {
  194. serverConnection_ = new Connection(context_, false, connection);
  195. serverConnection_->SetScene(scene);
  196. serverConnection_->SetIdentity(Variant::emptyVariantMap);
  197. serverConnection_->SetConnectPending(true);
  198. serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  199. LOGINFO("Connecting to server " + serverConnection_->ToString());
  200. return true;
  201. }
  202. else
  203. {
  204. LOGERROR("Failed to connect to server ");
  205. SendEvent(E_CONNECTFAILED);
  206. return false;
  207. }
  208. }
  209. bool Network::Connect(const String& address, unsigned short port, Scene* scene, const VariantMap& identity)
  210. {
  211. PROFILE(Connect);
  212. // If a previous connection already exists, disconnect it and wait for some time for the connection to terminate
  213. if (serverConnection_)
  214. {
  215. serverConnection_->Disconnect(100);
  216. OnServerDisconnected();
  217. }
  218. kNet::SharedPtr<kNet::MessageConnection> connection = network_->Connect(address.CString(), port, kNet::SocketOverUDP, this);
  219. if (connection)
  220. {
  221. serverConnection_ = new Connection(context_, false, connection);
  222. serverConnection_->SetScene(scene);
  223. serverConnection_->SetIdentity(identity);
  224. serverConnection_->SetConnectPending(true);
  225. serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  226. LOGINFO("Connecting to server " + serverConnection_->ToString());
  227. return true;
  228. }
  229. else
  230. {
  231. LOGERROR("Failed to connect to server " + address + ":" + String(port));
  232. SendEvent(E_CONNECTFAILED);
  233. return false;
  234. }
  235. }
  236. void Network::Disconnect(int waitMSec)
  237. {
  238. if (!serverConnection_)
  239. return;
  240. PROFILE(Disconnect);
  241. serverConnection_->Disconnect(waitMSec);
  242. }
  243. bool Network::StartServer(unsigned short port)
  244. {
  245. if (IsServerRunning())
  246. return true;
  247. PROFILE(StartServer);
  248. serverPort_ = port;
  249. if (network_->StartServer(port, kNet::SocketOverUDP, this, true) != 0)
  250. {
  251. LOGINFO("Started server on port " + String(port));
  252. return true;
  253. }
  254. else
  255. {
  256. LOGERROR("Failed to start server on port " + String(port));
  257. return false;
  258. }
  259. }
  260. void Network::StopServer()
  261. {
  262. if (!IsServerRunning())
  263. return;
  264. PROFILE(StopServer);
  265. clientConnections_.Clear();
  266. network_->StopServer();
  267. LOGINFO("Stopped server");
  268. }
  269. void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer& msg, unsigned contentID)
  270. {
  271. BroadcastMessage(msgID, reliable, inOrder, msg.GetData(), msg.GetSize(), contentID);
  272. }
  273. void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const unsigned char* data, unsigned numBytes,
  274. unsigned contentID)
  275. {
  276. // Make sure not to use kNet internal message ID's
  277. if (msgID <= 0x4 || msgID >= 0x3ffffffe)
  278. {
  279. LOGERROR("Can not send message with reserved ID");
  280. return;
  281. }
  282. kNet::NetworkServer* server = network_->GetServer();
  283. if (server)
  284. server->BroadcastMessage((unsigned long)msgID, reliable, inOrder, 0, contentID, (const char*)data, numBytes);
  285. else
  286. LOGERROR("Server not running, can not broadcast messages");
  287. }
  288. void Network::BroadcastRemoteEvent(StringHash eventType, bool inOrder, const VariantMap& eventData)
  289. {
  290. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  291. i != clientConnections_.End(); ++i)
  292. i->second_->SendRemoteEvent(eventType, inOrder, eventData);
  293. }
  294. void Network::BroadcastRemoteEvent(Scene* scene, StringHash eventType, bool inOrder, const VariantMap& eventData)
  295. {
  296. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  297. i != clientConnections_.End(); ++i)
  298. {
  299. if (i->second_->GetScene() == scene)
  300. i->second_->SendRemoteEvent(eventType, inOrder, eventData);
  301. }
  302. }
  303. void Network::BroadcastRemoteEvent(Node* node, StringHash eventType, bool inOrder, const VariantMap& eventData)
  304. {
  305. if (!node)
  306. {
  307. LOGERROR("Null sender node for remote node event");
  308. return;
  309. }
  310. if (node->GetID() >= FIRST_LOCAL_ID)
  311. {
  312. LOGERROR("Sender node has a local ID, can not send remote node event");
  313. return;
  314. }
  315. Scene* scene = node->GetScene();
  316. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  317. i != clientConnections_.End(); ++i)
  318. {
  319. if (i->second_->GetScene() == scene)
  320. i->second_->SendRemoteEvent(node, eventType, inOrder, eventData);
  321. }
  322. }
  323. void Network::SetUpdateFps(int fps)
  324. {
  325. updateFps_ = Max(fps, 1);
  326. updateInterval_ = 1.0f / (float)updateFps_;
  327. updateAcc_ = 0.0f;
  328. }
  329. void Network::SetSimulatedLatency(int ms)
  330. {
  331. simulatedLatency_ = Max(ms, 0);
  332. ConfigureNetworkSimulator();
  333. }
  334. void Network::SetSimulatedPacketLoss(float loss)
  335. {
  336. simulatedPacketLoss_ = Clamp(loss, 0.0f, 1.0f);
  337. ConfigureNetworkSimulator();
  338. }
  339. void Network::RegisterRemoteEvent(StringHash eventType)
  340. {
  341. if (blacklistedRemoteEvents_.Find(eventType) != blacklistedRemoteEvents_.End())
  342. {
  343. LOGERROR("Attempted to register blacklisted remote event type " + String(eventType));
  344. return;
  345. }
  346. allowedRemoteEvents_.Insert(eventType);
  347. }
  348. void Network::UnregisterRemoteEvent(StringHash eventType)
  349. {
  350. allowedRemoteEvents_.Erase(eventType);
  351. }
  352. void Network::UnregisterAllRemoteEvents()
  353. {
  354. allowedRemoteEvents_.Clear();
  355. }
  356. void Network::SetPackageCacheDir(const String& path)
  357. {
  358. packageCacheDir_ = AddTrailingSlash(path);
  359. }
  360. void Network::SendPackageToClients(Scene* scene, PackageFile* package)
  361. {
  362. if (!scene)
  363. {
  364. LOGERROR("Null scene specified for SendPackageToClients");
  365. return;
  366. }
  367. if (!package)
  368. {
  369. LOGERROR("Null package specified for SendPackageToClients");
  370. return;
  371. }
  372. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  373. i != clientConnections_.End(); ++i)
  374. {
  375. if (i->second_->GetScene() == scene)
  376. i->second_->SendPackageToClient(package);
  377. }
  378. }
  379. SharedPtr<HttpRequest> Network::MakeHttpRequest(const String& url, const String& verb, const Vector<String>& headers,
  380. const String& postData)
  381. {
  382. PROFILE(MakeHttpRequest);
  383. // The initialization of the request will take time, can not know at this point if it has an error or not
  384. SharedPtr<HttpRequest> request(new HttpRequest(url, verb, headers, postData));
  385. return request;
  386. }
  387. Connection* Network::GetConnection(kNet::MessageConnection* connection) const
  388. {
  389. if (serverConnection_ && serverConnection_->GetMessageConnection() == connection)
  390. return serverConnection_;
  391. else
  392. {
  393. HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Find(connection);
  394. if (i != clientConnections_.End())
  395. return i->second_;
  396. else
  397. return 0;
  398. }
  399. }
  400. bool Network::IsEndPointConnected(const kNet::EndPoint& endPoint) const
  401. {
  402. Vector<SharedPtr<Connection> > ret;
  403. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
  404. i != clientConnections_.End(); ++i)
  405. {
  406. kNet::EndPoint remoteEndPoint = i->first_->GetSocket()->RemoteEndPoint();
  407. if (endPoint.ToString()==remoteEndPoint.ToString())
  408. {
  409. return i->second_->IsConnected();
  410. }
  411. }
  412. return false;
  413. }
  414. Connection* Network::GetServerConnection() const
  415. {
  416. return serverConnection_;
  417. }
  418. Vector<SharedPtr<Connection> > Network::GetClientConnections() const
  419. {
  420. Vector<SharedPtr<Connection> > ret;
  421. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
  422. i != clientConnections_.End(); ++i)
  423. ret.Push(i->second_);
  424. return ret;
  425. }
  426. bool Network::IsServerRunning() const
  427. {
  428. return network_->GetServer();
  429. }
  430. bool Network::CheckRemoteEvent(StringHash eventType) const
  431. {
  432. return allowedRemoteEvents_.Contains(eventType);
  433. }
  434. void Network::Update(float timeStep)
  435. {
  436. PROFILE(UpdateNetwork);
  437. // Process server connection if it exists
  438. if (serverConnection_)
  439. {
  440. kNet::MessageConnection* connection = serverConnection_->GetMessageConnection();
  441. // Receive new messages
  442. connection->Process();
  443. // Process latest data messages waiting for the correct nodes or components to be created
  444. serverConnection_->ProcessPendingLatestData();
  445. // Check for state transitions
  446. kNet::ConnectionState state = connection->GetConnectionState();
  447. if (serverConnection_->IsConnectPending() && state == kNet::ConnectionOK)
  448. OnServerConnected();
  449. else if (state == kNet::ConnectionPeerClosed)
  450. serverConnection_->Disconnect();
  451. else if (state == kNet::ConnectionClosed)
  452. OnServerDisconnected();
  453. }
  454. // Process the network server if started
  455. kNet::SharedPtr<kNet::NetworkServer> server = network_->GetServer();
  456. if (server)
  457. server->Process();
  458. masterServerClient_.Update(timeStep);
  459. }
  460. void Network::PostUpdate(float timeStep)
  461. {
  462. PROFILE(PostUpdateNetwork);
  463. // Check if periodic update should happen now
  464. updateAcc_ += timeStep;
  465. bool updateNow = updateAcc_ >= updateInterval_;
  466. if (updateNow)
  467. {
  468. // Notify of the impending update to allow for example updated client controls to be set
  469. SendEvent(E_NETWORKUPDATE);
  470. updateAcc_ = fmodf(updateAcc_, updateInterval_);
  471. if (IsServerRunning())
  472. {
  473. // Collect and prepare all networked scenes
  474. {
  475. PROFILE(PrepareServerUpdate);
  476. networkScenes_.Clear();
  477. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  478. i != clientConnections_.End(); ++i)
  479. {
  480. Scene* scene = i->second_->GetScene();
  481. if (scene)
  482. networkScenes_.Insert(scene);
  483. }
  484. for (HashSet<Scene*>::ConstIterator i = networkScenes_.Begin(); i != networkScenes_.End(); ++i)
  485. (*i)->PrepareNetworkUpdate();
  486. }
  487. {
  488. PROFILE(SendServerUpdate);
  489. // Then send server updates for each client connection
  490. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  491. i != clientConnections_.End(); ++i)
  492. {
  493. i->second_->SendServerUpdate();
  494. i->second_->SendRemoteEvents();
  495. i->second_->SendPackages();
  496. }
  497. }
  498. }
  499. if (serverConnection_)
  500. {
  501. // Send the client update
  502. serverConnection_->SendClientUpdate();
  503. serverConnection_->SendRemoteEvents();
  504. }
  505. // Notify that the update was sent
  506. SendEvent(E_NETWORKUPDATESENT);
  507. }
  508. }
  509. void Network::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  510. {
  511. using namespace BeginFrame;
  512. Update(eventData[P_TIMESTEP].GetFloat());
  513. }
  514. void Network::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  515. {
  516. using namespace RenderUpdate;
  517. PostUpdate(eventData[P_TIMESTEP].GetFloat());
  518. }
  519. void Network::OnServerConnected()
  520. {
  521. serverConnection_->SetConnectPending(false);
  522. LOGINFO("Connected to server");
  523. // Send the identity map now
  524. VectorBuffer msg;
  525. msg.WriteVariantMap(serverConnection_->GetIdentity());
  526. serverConnection_->SendMessage(MSG_IDENTITY, true, true, msg);
  527. SendEvent(E_SERVERCONNECTED);
  528. }
  529. void Network::OnServerDisconnected()
  530. {
  531. // Differentiate between failed connection, and disconnection
  532. bool failedConnect = serverConnection_ && serverConnection_->IsConnectPending();
  533. serverConnection_.Reset();
  534. if (!failedConnect)
  535. {
  536. LOGINFO("Disconnected from server");
  537. SendEvent(E_SERVERDISCONNECTED);
  538. }
  539. else
  540. {
  541. LOGERROR("Failed to connect to server");
  542. SendEvent(E_CONNECTFAILED);
  543. }
  544. }
  545. void Network::ConfigureNetworkSimulator()
  546. {
  547. if (serverConnection_)
  548. serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  549. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  550. i != clientConnections_.End(); ++i)
  551. i->second_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  552. }
  553. void Network::ClientConnectToMaster(const String& address, unsigned short port)
  554. {
  555. masterServerClient_.ConnectToMaster(address, port);
  556. }
  557. void Network::ClientDisconnectFromMaster()
  558. {
  559. masterServerClient_.DisconnectFromMaster();
  560. }
  561. void Network::RequestServerListFromMaster()
  562. {
  563. masterServerClient_.RequestServerListFromMaster();
  564. }
  565. void Network::ClientConnectToServerViaMaster(const String &serverId,
  566. const String &internalAddress, unsigned short internalPort,
  567. const String &externalAddress, unsigned short externalPort,
  568. Scene* scene)
  569. {
  570. masterServerClient_.ConnectToServerViaMaster(serverId,
  571. internalAddress, internalPort,
  572. externalAddress, externalPort,
  573. scene);
  574. }
  575. bool Network::StartServerAndRegisterWithMaster(unsigned short serverPort, const String &masterAddress,
  576. unsigned short masterPort, const String &serverName)
  577. {
  578. // First start the server
  579. bool rc = StartServer(serverPort);
  580. if (!rc)
  581. {
  582. return false;
  583. }
  584. // Connect to the master server
  585. masterServerClient_.ConnectToMasterAndRegister(masterAddress, masterPort, serverName);
  586. return true;
  587. }
  588. void RegisterNetworkLibrary(Context* context)
  589. {
  590. NetworkPriority::RegisterObject(context);
  591. }
  592. }