Button.cpp 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "../../Input/InputEvents.h"
  24. #include "Button.h"
  25. #include "UI.h"
  26. #include "UIEvents.h"
  27. #include "../../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* UI_CATEGORY;
  31. Button::Button(Context* context) :
  32. BorderImage(context),
  33. pressedOffset_(IntVector2::ZERO),
  34. pressedChildOffset_(IntVector2::ZERO),
  35. repeatDelay_(1.0f),
  36. repeatRate_(0.0f),
  37. repeatTimer_(0.0f),
  38. pressed_(false)
  39. {
  40. SetEnabled(true);
  41. focusMode_ = FM_FOCUSABLE;
  42. }
  43. Button::~Button()
  44. {
  45. }
  46. void Button::RegisterObject(Context* context)
  47. {
  48. context->RegisterFactory<Button>(UI_CATEGORY);
  49. COPY_BASE_ATTRIBUTES(BorderImage);
  50. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  51. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Focus Mode", FM_FOCUSABLE);
  52. ACCESSOR_ATTRIBUTE("Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  53. ACCESSOR_ATTRIBUTE("Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  54. ACCESSOR_ATTRIBUTE("Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  55. ACCESSOR_ATTRIBUTE("Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  56. }
  57. void Button::Update(float timeStep)
  58. {
  59. if (!hovering_ && pressed_)
  60. SetPressed(false);
  61. // Send repeat events if pressed
  62. if (pressed_ && repeatRate_ > 0.0f)
  63. {
  64. repeatTimer_ -= timeStep;
  65. if (repeatTimer_ <= 0.0f)
  66. {
  67. repeatTimer_ += 1.0f / repeatRate_;
  68. using namespace Pressed;
  69. VariantMap& eventData = GetEventDataMap();
  70. eventData[P_ELEMENT] = this;
  71. SendEvent(E_PRESSED, eventData);
  72. }
  73. }
  74. }
  75. void Button::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  76. {
  77. IntVector2 offset(IntVector2::ZERO);
  78. if (hovering_ || HasFocus())
  79. offset += hoverOffset_;
  80. if (pressed_ || selected_)
  81. offset += pressedOffset_;
  82. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  83. }
  84. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  85. Cursor* cursor)
  86. {
  87. if (button == MOUSEB_LEFT)
  88. {
  89. SetPressed(true);
  90. repeatTimer_ = repeatDelay_;
  91. hovering_ = true;
  92. using namespace Pressed;
  93. VariantMap& eventData = GetEventDataMap();
  94. eventData[P_ELEMENT] = this;
  95. SendEvent(E_PRESSED, eventData);
  96. }
  97. }
  98. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  99. Cursor* cursor, UIElement* beginElement)
  100. {
  101. if (pressed_ && button == MOUSEB_LEFT)
  102. {
  103. SetPressed(false);
  104. using namespace Released;
  105. VariantMap& eventData = GetEventDataMap();
  106. eventData[P_ELEMENT] = this;
  107. SendEvent(E_RELEASED, eventData);
  108. }
  109. }
  110. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons,
  111. int qualifiers, Cursor* cursor)
  112. {
  113. SetPressed(true);
  114. }
  115. void Button::OnKey(int key, int buttons, int qualifiers)
  116. {
  117. if (HasFocus() && (key == KEY_RETURN || key == KEY_RETURN2 || key == KEY_KP_ENTER || key == KEY_SPACE))
  118. {
  119. // Simulate LMB click
  120. OnClickBegin(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0);
  121. OnClickEnd(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0, 0);
  122. }
  123. }
  124. void Button::SetPressedOffset(const IntVector2& offset)
  125. {
  126. pressedOffset_ = offset;
  127. }
  128. void Button::SetPressedOffset(int x, int y)
  129. {
  130. pressedOffset_ = IntVector2(x, y);
  131. }
  132. void Button::SetPressedChildOffset(const IntVector2& offset)
  133. {
  134. pressedChildOffset_ = offset;
  135. }
  136. void Button::SetPressedChildOffset(int x, int y)
  137. {
  138. pressedChildOffset_ = IntVector2(x, y);
  139. }
  140. void Button::SetRepeat(float delay, float rate)
  141. {
  142. SetRepeatDelay(delay);
  143. SetRepeatRate(rate);
  144. }
  145. void Button::SetRepeatDelay(float delay)
  146. {
  147. repeatDelay_ = Max(delay, 0.0f);
  148. }
  149. void Button::SetRepeatRate(float rate)
  150. {
  151. repeatRate_ = Max(rate, 0.0f);
  152. }
  153. void Button::SetPressed(bool enable)
  154. {
  155. pressed_ = enable;
  156. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  157. }
  158. }