ScrollBar.cpp 10 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "../../Input/InputEvents.h"
  24. #include "Button.h"
  25. #include "ScrollBar.h"
  26. #include "Slider.h"
  27. #include "UIEvents.h"
  28. namespace Atomic
  29. {
  30. static const float DEFAULT_SCROLL_STEP = 0.1f;
  31. static const float DEFAULT_REPEAT_DELAY = 0.4f;
  32. static const float DEFAULT_REPEAT_RATE = 20.0f;
  33. extern const char* orientations[];
  34. extern const char* UI_CATEGORY;
  35. ScrollBar::ScrollBar(Context* context) :
  36. UIElement(context),
  37. scrollStep_(DEFAULT_SCROLL_STEP),
  38. stepFactor_(1.0f),
  39. leftRect_(IntRect::ZERO),
  40. rightRect_(IntRect::ZERO),
  41. upRect_(IntRect::ZERO),
  42. downRect_(IntRect::ZERO)
  43. {
  44. SetEnabled(true);
  45. backButton_ = CreateChild<Button>("SB_Back");
  46. backButton_->SetInternal(true);
  47. backButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  48. backButton_->SetFocusMode(FM_NOTFOCUSABLE);
  49. slider_ = CreateChild<Slider>("SB_Slider");
  50. slider_->SetInternal(true);
  51. slider_->SetRepeatRate(DEFAULT_REPEAT_RATE);
  52. forwardButton_ = CreateChild<Button>("SB_Forward");
  53. forwardButton_->SetInternal(true);
  54. forwardButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  55. forwardButton_->SetFocusMode(FM_NOTFOCUSABLE);
  56. SubscribeToEvent(backButton_, E_PRESSED, HANDLER(ScrollBar, HandleBackButtonPressed));
  57. SubscribeToEvent(forwardButton_, E_PRESSED, HANDLER(ScrollBar, HandleForwardButtonPressed));
  58. SubscribeToEvent(slider_, E_SLIDERCHANGED, HANDLER(ScrollBar, HandleSliderChanged));
  59. SubscribeToEvent(slider_, E_SLIDERPAGED, HANDLER(ScrollBar, HandleSliderPaged));
  60. // Set default orientation
  61. SetOrientation(O_HORIZONTAL);
  62. }
  63. ScrollBar::~ScrollBar()
  64. {
  65. }
  66. void ScrollBar::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<ScrollBar>(UI_CATEGORY);
  69. COPY_BASE_ATTRIBUTES(UIElement);
  70. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  71. ENUM_ACCESSOR_ATTRIBUTE("Orientation", GetOrientation, SetOrientation, Orientation, orientations, O_HORIZONTAL, AM_FILE);
  72. ACCESSOR_ATTRIBUTE("Range", GetRange, SetRange, float, 1.0f, AM_FILE);
  73. ACCESSOR_ATTRIBUTE("Value", GetValue, SetValue, float, 0.0f, AM_FILE);
  74. ACCESSOR_ATTRIBUTE("Scroll Step", GetScrollStep, SetScrollStep, float, DEFAULT_SCROLL_STEP, AM_FILE);
  75. ACCESSOR_ATTRIBUTE("Step Factor", GetStepFactor, SetStepFactor, float, 1.0f, AM_FILE);
  76. ATTRIBUTE("Left Image Rect", IntRect, leftRect_, IntRect::ZERO, AM_FILE);
  77. ATTRIBUTE("Right Image Rect", IntRect, rightRect_, IntRect::ZERO, AM_FILE);
  78. ATTRIBUTE("Up Image Rect", IntRect, upRect_, IntRect::ZERO, AM_FILE);
  79. ATTRIBUTE("Down Image Rect", IntRect, downRect_, IntRect::ZERO, AM_FILE);
  80. }
  81. void ScrollBar::ApplyAttributes()
  82. {
  83. UIElement::ApplyAttributes();
  84. // Reapply orientation to the button images
  85. if (slider_->GetOrientation() == O_HORIZONTAL)
  86. {
  87. backButton_->SetImageRect(leftRect_);
  88. forwardButton_->SetImageRect(rightRect_);
  89. }
  90. else
  91. {
  92. backButton_->SetImageRect(upRect_);
  93. forwardButton_->SetImageRect(downRect_);
  94. }
  95. }
  96. void ScrollBar::OnResize()
  97. {
  98. if (slider_->GetOrientation() == O_HORIZONTAL)
  99. {
  100. int height = GetHeight();
  101. int sliderWidth = Max(GetWidth() - 2 * height, 0);
  102. backButton_->SetSize(height, height);
  103. slider_->SetSize(sliderWidth, height);
  104. forwardButton_->SetSize(height, height);
  105. backButton_->SetPosition(0, 0);
  106. slider_->SetPosition(height, 0);
  107. forwardButton_->SetPosition(height + sliderWidth, 0);
  108. }
  109. else
  110. {
  111. int width = GetWidth();
  112. int sliderHeight = Max(GetHeight() - 2 * width, 0);
  113. backButton_->SetSize(width, width);
  114. slider_->SetSize(width, sliderHeight);
  115. forwardButton_->SetSize(width, width);
  116. backButton_->SetPosition(0, 0);
  117. slider_->SetPosition(0, width);
  118. forwardButton_->SetPosition(0, sliderHeight + width);
  119. }
  120. }
  121. void ScrollBar::OnSetEditable()
  122. {
  123. slider_->SetEditable(editable_);
  124. }
  125. void ScrollBar::SetOrientation(Orientation orientation)
  126. {
  127. slider_->SetOrientation(orientation);
  128. if (orientation == O_HORIZONTAL)
  129. {
  130. backButton_->SetImageRect(leftRect_);
  131. forwardButton_->SetImageRect(rightRect_);
  132. }
  133. else
  134. {
  135. backButton_->SetImageRect(upRect_);
  136. forwardButton_->SetImageRect(downRect_);
  137. }
  138. OnResize();
  139. }
  140. void ScrollBar::SetRange(float range)
  141. {
  142. slider_->SetRange(range);
  143. }
  144. void ScrollBar::SetValue(float value)
  145. {
  146. slider_->SetValue(value);
  147. }
  148. void ScrollBar::ChangeValue(float delta)
  149. {
  150. slider_->ChangeValue(delta);
  151. }
  152. void ScrollBar::SetScrollStep(float step)
  153. {
  154. scrollStep_ = Max(step, 0.0f);
  155. }
  156. void ScrollBar::SetStepFactor(float factor)
  157. {
  158. stepFactor_ = Max(factor, M_EPSILON);
  159. }
  160. void ScrollBar::StepBack()
  161. {
  162. slider_->SetValue(slider_->GetValue() - GetEffectiveScrollStep());
  163. }
  164. void ScrollBar::StepForward()
  165. {
  166. slider_->SetValue(slider_->GetValue() + GetEffectiveScrollStep());
  167. }
  168. Orientation ScrollBar::GetOrientation() const
  169. {
  170. return slider_->GetOrientation();
  171. }
  172. float ScrollBar::GetRange() const
  173. {
  174. return slider_->GetRange();
  175. }
  176. float ScrollBar::GetValue() const
  177. {
  178. return slider_->GetValue();
  179. }
  180. float ScrollBar::GetEffectiveScrollStep() const
  181. {
  182. return scrollStep_ * stepFactor_;
  183. }
  184. bool ScrollBar::FilterImplicitAttributes(XMLElement& dest) const
  185. {
  186. if (!UIElement::FilterImplicitAttributes(dest))
  187. return false;
  188. if (!RemoveChildXML(dest, "Layout Mode"))
  189. return false;
  190. XMLElement childElem = dest.GetChild("element");
  191. if (!FilterButtonImplicitAttributes(childElem, "SB_Back"))
  192. return false;
  193. childElem = childElem.GetNext("element");
  194. if (!childElem)
  195. return false;
  196. if (!RemoveChildXML(childElem, "Name", "SB_Slider"))
  197. return false;
  198. if (!RemoveChildXML(childElem, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  199. return false;
  200. if (!RemoveChildXML(childElem, "Orientation"))
  201. return false;
  202. if (!RemoveChildXML(childElem, "Range"))
  203. return false;
  204. if (!RemoveChildXML(childElem, "Value"))
  205. return false;
  206. childElem = childElem.GetNext("element");
  207. return FilterButtonImplicitAttributes(childElem, "SB_Forward");
  208. }
  209. bool ScrollBar::FilterButtonImplicitAttributes(XMLElement& dest, const String& name) const
  210. {
  211. if (!dest)
  212. return false;
  213. if (!RemoveChildXML(dest, "Name", name))
  214. return false;
  215. if (!RemoveChildXML(dest, "Repeat Delay", String(DEFAULT_REPEAT_DELAY)))
  216. return false;
  217. if (!RemoveChildXML(dest, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  218. return false;
  219. if (!RemoveChildXML(dest, "Image Rect"))
  220. return false;
  221. if (!RemoveChildXML(dest, "Min Size"))
  222. return false;
  223. if (!RemoveChildXML(dest, "Max Size"))
  224. return false;
  225. if (!RemoveChildXML(dest, "Focus Mode", "NotFocusable"))
  226. return false;
  227. return true;
  228. }
  229. void ScrollBar::HandleBackButtonPressed(StringHash eventType, VariantMap& eventData)
  230. {
  231. if (editable_)
  232. StepBack();
  233. }
  234. void ScrollBar::HandleForwardButtonPressed(StringHash eventType, VariantMap& eventData)
  235. {
  236. if (editable_)
  237. StepForward();
  238. }
  239. void ScrollBar::HandleSliderChanged(StringHash eventType, VariantMap& eventData)
  240. {
  241. // Send the event forward
  242. VariantMap& newEventData = GetEventDataMap();
  243. newEventData[ScrollBarChanged::P_ELEMENT] = this;
  244. newEventData[ScrollBarChanged::P_VALUE] = slider_->GetValue();
  245. SendEvent(E_SCROLLBARCHANGED, newEventData);
  246. }
  247. void ScrollBar::HandleSliderPaged(StringHash eventType, VariantMap& eventData)
  248. {
  249. using namespace SliderPaged;
  250. // Synthesize hover event to the forward/back buttons
  251. if (eventData[P_OFFSET].GetInt() < 0)
  252. backButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), 0, 0, 0);
  253. else
  254. forwardButton_->OnHover(IntVector2::ZERO, forwardButton_->ElementToScreen(IntVector2::ZERO), 0, 0, 0);
  255. // Synthesize click / release events to the buttons
  256. if (eventData[P_PRESSED].GetBool())
  257. {
  258. if (eventData[P_OFFSET].GetInt() < 0)
  259. backButton_->OnClickBegin(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO),
  260. MOUSEB_LEFT, MOUSEB_LEFT, 0, 0);
  261. else
  262. forwardButton_->OnClickBegin(IntVector2::ZERO, forwardButton_->ElementToScreen(IntVector2::ZERO),
  263. MOUSEB_LEFT, MOUSEB_LEFT, 0, 0);
  264. }
  265. else
  266. {
  267. if (eventData[P_OFFSET].GetInt() < 0)
  268. backButton_->OnClickEnd(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO),
  269. MOUSEB_LEFT, 0, 0, 0, backButton_);
  270. else
  271. forwardButton_->OnClickEnd(IntVector2::ZERO, forwardButton_->ElementToScreen(IntVector2::ZERO),
  272. MOUSEB_LEFT, 0, 0, 0, forwardButton_);
  273. }
  274. }
  275. }