ToolTip.cpp 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "ToolTip.h"
  24. #include "UI.h"
  25. namespace Atomic
  26. {
  27. extern const char* UI_CATEGORY;
  28. ToolTip::ToolTip(Context* context) :
  29. UIElement(context),
  30. delay_(0.0f),
  31. parentHovered_(false)
  32. {
  33. SetVisible(false);
  34. }
  35. ToolTip::~ToolTip()
  36. {
  37. }
  38. void ToolTip::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ToolTip>(UI_CATEGORY);
  41. COPY_BASE_ATTRIBUTES(UIElement);
  42. ACCESSOR_ATTRIBUTE("Delay", GetDelay, SetDelay, float, 0.0f, AM_FILE);
  43. }
  44. void ToolTip::Update(float timeStep)
  45. {
  46. // Track the element we are parented to for hovering. When we display, we move ourself to the root element
  47. // to ensure displaying on top
  48. UIElement* root = GetRoot();
  49. if (!root)
  50. return;
  51. if (parent_ != root)
  52. target_ = parent_;
  53. // If target is removed while we are displaying, we have no choice but to destroy ourself
  54. if (target_.Expired())
  55. {
  56. Remove();
  57. return;
  58. }
  59. if (target_->IsHovering())
  60. {
  61. float effectiveDelay = delay_ > 0.0f ? delay_ : GetSubsystem<UI>()->GetDefaultToolTipDelay();
  62. if (!parentHovered_)
  63. {
  64. parentHovered_ = true;
  65. displayAt_.Reset();
  66. }
  67. else if (displayAt_.GetMSec(false) >= (unsigned)(effectiveDelay * 1000.0f) && parent_ == target_)
  68. {
  69. originalPosition_ = GetPosition();
  70. IntVector2 screenPosition = GetScreenPosition();
  71. SetParent(root);
  72. SetPosition(screenPosition);
  73. SetVisible(true);
  74. // BringToFront() is unreliable in this case as it takes into account only input-enabled elements.
  75. // Rather just force priority to max
  76. SetPriority(M_MAX_INT);
  77. }
  78. }
  79. else
  80. {
  81. if (IsVisible() && parent_ == root)
  82. {
  83. SetParent(target_);
  84. SetPosition(originalPosition_);
  85. SetVisible(false);
  86. }
  87. parentHovered_ = false;
  88. displayAt_.Reset();
  89. }
  90. }
  91. void ToolTip::SetDelay(float delay)
  92. {
  93. delay_ = delay;
  94. }
  95. }