NETAssemblyImporter.cpp 2.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IO/File.h>
  9. #include <Atomic/Resource/ResourceCache.h>
  10. #include <Atomic/Resource/Image.h>
  11. #include <AtomicNET/NETCore/NETAssemblyFile.h>
  12. #include "../NETTools/NETToolSystem.h"
  13. #include "Asset.h"
  14. #include "AssetDatabase.h"
  15. #include "NETAssemblyImporter.h"
  16. namespace ToolCore
  17. {
  18. NETAssemblyImporter::NETAssemblyImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  19. {
  20. requiresCacheFile_ = false;
  21. }
  22. NETAssemblyImporter::~NETAssemblyImporter()
  23. {
  24. }
  25. void NETAssemblyImporter::SetDefaults()
  26. {
  27. AssetImporter::SetDefaults();
  28. }
  29. bool NETAssemblyImporter::Import()
  30. {
  31. NETToolSystem* tools = GetSubsystem<NETToolSystem>();
  32. JSONValue assemblyJSON;
  33. if (tools->InspectAssembly(asset_->GetPath(), assemblyJSON))
  34. {
  35. if (assemblyJSON.IsObject())
  36. {
  37. const JSONValue& enums = assemblyJSON.Get("enums");
  38. const JSONArray& components = assemblyJSON.Get("components").GetArray();
  39. for (unsigned i = 0; i < components.Size(); i++)
  40. {
  41. const JSONValue& c = components.At(i);
  42. String componentName = c.Get("name").GetString();
  43. LOGINFOF("Found NET Component %s", componentName.CString());
  44. }
  45. }
  46. }
  47. return true;
  48. }
  49. bool NETAssemblyImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  50. {
  51. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  52. return false;
  53. JSONValue import = jsonRoot.Get("NETAssemblyImporter");
  54. //isComponentFile_ = import.Get("IsComponentFile").GetBool();
  55. return true;
  56. }
  57. bool NETAssemblyImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  58. {
  59. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  60. return false;
  61. JSONValue import;
  62. //import.Set("IsComponentFile", JSONValue(isComponentFile_));
  63. jsonRoot.Set("NETAssemblyImporter", import);
  64. return true;
  65. }
  66. Resource* NETAssemblyImporter::GetResource(const String& typeName)
  67. {
  68. ResourceCache* cache = GetSubsystem<ResourceCache>();
  69. NETAssemblyFile* assemblyFile = cache->GetResource<NETAssemblyFile>(asset_->GetPath());
  70. return assemblyFile;
  71. }
  72. }