CSFunctionWriter.h 1.6 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include <Atomic/Container/Str.h>
  9. #include "../JSBFunctionWriter.h"
  10. using namespace Atomic;
  11. namespace ToolCore
  12. {
  13. class JSBPackage;
  14. class JSBFunction;
  15. class CSFunctionWriter : public JSBFunctionWriter
  16. {
  17. public:
  18. CSFunctionWriter(JSBFunction* function);
  19. void GenerateSource(String& sourceOut);
  20. void GenerateNativeSource(String& sourceOut);
  21. void GenerateManagedSource(String& sourceOut);
  22. private:
  23. struct DefaultStructParameter
  24. {
  25. String type;
  26. String parameterName;
  27. String assignment;
  28. };
  29. Vector<DefaultStructParameter> defaultStructParameters_;
  30. void WriteDefaultStructParameters(String& source);
  31. void GenNativeCallParameters(String& sig);
  32. void GenNativeFunctionSignature(String& sig);
  33. void WriteNativeFunction(String& source);
  34. void WriteNativeConstructor(String& source);
  35. void WriteNativeParameterMarshal(String& source);
  36. String MapDefaultParameter(JSBFunctionType* parameter);
  37. void GenManagedFunctionParameters(String& sig);
  38. void GenPInvokeCallParameters(String& sig);
  39. void WriteManagedConstructor(String& source);
  40. void WriteManagedDestructor(String& source);
  41. void WriteManagedFunction(String& source);
  42. void WriteManagedPInvokeFunctionSignature(String& source);
  43. };
  44. }