NETProjectSystem.h 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. using namespace Atomic;
  25. namespace ToolCore
  26. {
  27. class Project;
  28. // AtomicProject.dll state (this shouldn't be in resources too)
  29. enum NETProjectState
  30. {
  31. NETPROJECT_CLEAN,
  32. NETPROJECT_DIRTY,
  33. NETPROJECT_ERROR
  34. };
  35. class NETProjectSystem : public Object
  36. {
  37. OBJECT(NETProjectSystem)
  38. public:
  39. NETProjectSystem(Context* context);
  40. virtual ~NETProjectSystem();
  41. const String& GetSolutionPath() const { return solutionPath_; }
  42. bool GetVisualStudioAvailable() const { return visualStudioPath_.Length() != 0; }
  43. private:
  44. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  45. void HandleFileChanged(StringHash eventType, VariantMap& eventData);
  46. void HandleResourceAdded(StringHash eventType, VariantMap& eventData);
  47. void HandleResourceRemoved(StringHash eventType, VariantMap& eventData);
  48. void HandleAssetRenamed(StringHash eventType, VariantMap& eventData);
  49. void HandleAssetMoved(StringHash eventType, VariantMap& eventData);
  50. void HandleProjectLoaded(StringHash eventType, VariantMap& eventData);
  51. void HandleProjectUnloaded(StringHash eventType, VariantMap& eventData);
  52. void Clear();
  53. void Initialize();
  54. String visualStudioPath_;
  55. String solutionPath_;
  56. String projectAssemblyPath_;
  57. float quietPeriod_;
  58. bool solutionDirty_;
  59. bool projectAssemblyDirty_;
  60. };
  61. }