OGLGraphicsImpl.h 3.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../../Math/Color.h"
  24. #include "../../Container/HashMap.h"
  25. #include "../../Core/Timer.h"
  26. #if defined(ANDROID) || defined (RPI)
  27. #include <GLES2/gl2.h>
  28. #include <GLES2/gl2ext.h>
  29. #elif defined(IOS)
  30. #include <OpenGLES/ES2/gl.h>
  31. #include <OpenGLES/ES2/glext.h>
  32. #elif defined(EMSCRIPTEN)
  33. #include <GLES2/gl2.h>
  34. #include <GLES2/gl2ext.h>
  35. #else
  36. #include <GLEW/glew.h>
  37. #endif
  38. #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
  39. #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
  40. #endif
  41. #ifndef GL_ETC1_RGB8_OES
  42. #define GL_ETC1_RGB8_OES 0x8d64
  43. #endif
  44. #ifndef COMPRESSED_RGB_PVRTC_4BPPV1_IMG
  45. #define COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00
  46. #endif
  47. #ifndef COMPRESSED_RGB_PVRTC_2BPPV1_IMG
  48. #define COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01
  49. #endif
  50. #ifndef COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
  51. #define COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02
  52. #endif
  53. #ifndef COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
  54. #define COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03
  55. #endif
  56. #include <SDL/include/SDL.h>
  57. namespace Atomic
  58. {
  59. class Context;
  60. /// Cached state of a frame buffer object
  61. struct FrameBufferObject
  62. {
  63. FrameBufferObject() :
  64. fbo_(0),
  65. depthAttachment_(0),
  66. readBuffers_(M_MAX_UNSIGNED),
  67. drawBuffers_(M_MAX_UNSIGNED)
  68. {
  69. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  70. colorAttachments_[i] = 0;
  71. }
  72. /// Frame buffer handle.
  73. unsigned fbo_;
  74. /// Bound color attachment textures.
  75. RenderSurface* colorAttachments_[MAX_RENDERTARGETS];
  76. /// Bound depth/stencil attachment.
  77. RenderSurface* depthAttachment_;
  78. /// Read buffer bits.
  79. unsigned readBuffers_;
  80. /// Draw buffer bits.
  81. unsigned drawBuffers_;
  82. /// Use timer for cleaning up.
  83. Timer useTimer_;
  84. };
  85. /// %Graphics subsystem implementation. Holds API-specific objects.
  86. class ATOMIC_API GraphicsImpl
  87. {
  88. friend class Graphics;
  89. public:
  90. /// Construct.
  91. GraphicsImpl();
  92. /// Return the SDL window.
  93. SDL_Window* GetWindow() const { return window_; }
  94. private:
  95. /// SDL window.
  96. SDL_Window* window_;
  97. /// SDL OpenGL context.
  98. SDL_GLContext context_;
  99. /// IOS system framebuffer handle.
  100. unsigned systemFbo_;
  101. /// Active texture unit.
  102. unsigned activeTexture_;
  103. /// Vertex attributes in use.
  104. unsigned enabledAttributes_;
  105. /// Currently bound frame buffer object.
  106. unsigned boundFbo_;
  107. /// Current pixel format.
  108. int pixelFormat_;
  109. /// Map for FBO's per resolution and format.
  110. HashMap<unsigned long long, FrameBufferObject> frameBuffers_;
  111. /// Need FBO commit flag.
  112. bool fboDirty_;
  113. /// sRGB write mode flag.
  114. bool sRGBWrite_;
  115. };
  116. }