JSBindings.cpp 5.0 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Atomic.h>
  5. #include <Atomic/IO/Log.h>
  6. #include <Atomic/Core/ProcessUtils.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Resource/JSONFile.h>
  9. #include "JSBind.h"
  10. #include "JSBModule.h"
  11. #include "JSBindings.h"
  12. #include "JSBClass.h"
  13. #include "JSBTypeScript.h"
  14. #include "JSBDoc.h"
  15. JSBindings* JSBindings::instance_ = NULL;
  16. void JSBindings::ParseHeaders()
  17. {
  18. for (unsigned i = 0; i < modules_.Size(); i++)
  19. {
  20. modules_[i]->ParseHeaders();
  21. }
  22. for (unsigned i = 0; i < modules_.Size(); i++)
  23. {
  24. modules_[i]->PreprocessHeaders();
  25. }
  26. for (unsigned i = 0; i < modules_.Size(); i++)
  27. {
  28. modules_[i]->VisitHeaders();
  29. }
  30. JSBClass::Preprocess();
  31. JSBClass::Process();
  32. //JSBClass::DumpAllClasses();
  33. EmitJSModules(JSBind::ROOT_FOLDER + "/Source/Atomic/Javascript/Modules");
  34. JSBTypeScript* ts = new JSBTypeScript();
  35. ts->Emit(JSBind::ROOT_FOLDER + "/Bin/Atomic.d.ts");
  36. JSBDoc* jsdoc = new JSBDoc();
  37. jsdoc->Emit(JSBind::ROOT_FOLDER + "/Bin/Atomic.js");
  38. }
  39. void JSBindings::EmitJSModules(const String& rootpath)
  40. {
  41. File file(JSBind::context_);
  42. file.Open(rootpath + "/JSModules.cpp", FILE_WRITE);
  43. String source = "// This file was autogenerated by JSBind, changes will be lost\n\n";
  44. source += "#include \"Precompiled.h\"\n";
  45. source += "#include <Duktape/duktape.h>\n";
  46. source += "#include \"../../Javascript/JSVM.h\"\n";
  47. source += "#include \"../../Javascript/JSAPI.h\"\n";
  48. source += "\n\nnamespace Atomic\n{\n";
  49. for (unsigned i = 0; i < modules_.Size(); i++)
  50. {
  51. JSBModule* module = modules_.At(i);
  52. source.AppendWithFormat("\nextern void jsb_preinit_%s (JSVM* vm);", module->name_.ToLower().CString());
  53. source.AppendWithFormat("\nextern void jsb_init_%s (JSVM* vm);", module->name_.ToLower().CString());
  54. }
  55. source += "\n\nstatic void jsb_modules_setup_prototypes(JSVM* vm)\n{\n";
  56. source += " // It is important that these are in order so the prototypes are created properly\n";
  57. source += " // This isn't trivial as modules can have dependencies, so do it here\n\n";
  58. JSBClass::WriteProtoTypeSetup(source);
  59. source += "\n}\n";
  60. source += "\n\nvoid jsb_modules_preinit(JSVM* vm)\n{";
  61. for (unsigned i = 0; i < modules_.Size(); i++)
  62. {
  63. JSBModule* module = modules_.At(i);
  64. source.AppendWithFormat("\n jsb_preinit_%s(vm);", module->name_.ToLower().CString());
  65. }
  66. source += "\n}\n\n";
  67. source += "\n\nvoid jsb_modules_init(JSVM* vm)\n{";
  68. source += "\n\n jsb_modules_preinit(vm);\n";
  69. source += "\n\n jsb_modules_setup_prototypes(vm);\n";
  70. for (unsigned i = 0; i < modules_.Size(); i++)
  71. {
  72. JSBModule* module = modules_.At(i);
  73. source.AppendWithFormat("\n jsb_init_%s(vm);", module->name_.ToLower().CString());
  74. }
  75. source += "\n}\n\n";
  76. // end Atomic namespace
  77. source += "\n}\n";
  78. file.Write(source.CString(), source.Length());
  79. file.Close();
  80. for (unsigned i = 0; i < modules_.Size(); i++)
  81. {
  82. String filepath = rootpath + "/JSModule" + modules_.At(i)->name_ + ".cpp";
  83. modules_.At(i)->EmitSource(filepath);
  84. }
  85. }
  86. void JSBindings::RegisterEnum(JSBEnum* jenum)
  87. {
  88. if (enums_.Contains(jenum->name_))
  89. {
  90. LOGERRORF("Enum name collision: %s", jenum->name_.CString());
  91. ErrorExit();
  92. }
  93. for (unsigned i = 0; i < jenum->values_.Size(); i++)
  94. {
  95. if (enumNames_.Contains(jenum->values_[i]))
  96. {
  97. LOGERRORF("Enum value collision: %s", jenum->values_[i].CString());
  98. ErrorExit();
  99. }
  100. else
  101. enumNames_[jenum->values_[i]] = jenum->values_[i];
  102. }
  103. enums_[jenum->name_] = jenum;
  104. }
  105. void JSBindings::RegisterClass(const String &classname, const String &_rename)
  106. {
  107. String rename = _rename;
  108. if (!rename.Length())
  109. rename = classname;
  110. if (classes_.Contains(rename))
  111. {
  112. LOGERRORF("Class name collision: %s", classname.CString());
  113. ErrorExit();
  114. }
  115. classes_[classname] = new JSBClass(rename, classname);
  116. }
  117. void JSBindings::Initialize()
  118. {
  119. ResourceCache* cache = JSBind::context_->GetSubsystem<ResourceCache>();
  120. JSONFile* jsonFile = cache->GetResource<JSONFile>("modules/Modules.json");
  121. JSONValue json = jsonFile->GetRoot();
  122. JSONValue modules = json.GetChild("modules");
  123. for (unsigned i = 0; i < modules.GetSize(); i++)
  124. {
  125. String moduleName = "modules/" + modules.GetString(i) + ".json";
  126. JSBModule* jsbModule = new JSBModule(this);
  127. jsbModule->Load(moduleName);
  128. modules_.Push(jsbModule);
  129. }
  130. }
  131. JSBModule* JSBindings::GetModuleByName(const String& name)
  132. {
  133. for (unsigned i = 0; i < modules_.Size(); i++)
  134. if (modules_[i]->name_ == name)
  135. return modules_[i];
  136. return NULL;
  137. }