TBUI.cpp 25 KB

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  1. #include "Precompiled.h"
  2. #ifdef ATOMIC_TBUI
  3. #include "../Core/Context.h"
  4. #include "../Core/CoreEvents.h"
  5. #include "../Core/Profiler.h"
  6. #include "../IO/Log.h"
  7. #include "../IO/File.h"
  8. #include "../Resource/ResourceCache.h"
  9. #include "../Graphics/Graphics.h"
  10. #include "../Graphics/GraphicsEvents.h"
  11. #include "../Graphics/Texture2D.h"
  12. #include "../Graphics/VertexBuffer.h"
  13. #include "../Input/Input.h"
  14. #include "../Input/InputEvents.h"
  15. #include "../UI/UI.h"
  16. #include "../UI/TBUI.h"
  17. #include <TurboBadger/tb_core.h>
  18. #include <TurboBadger/tb_system.h>
  19. #include <TurboBadger/tb_debug.h>
  20. #include <TurboBadger/animation/tb_widget_animation.h>
  21. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  22. #include <TurboBadger/tb_font_renderer.h>
  23. #include <TurboBadger/tb_node_tree.h>
  24. #include <TurboBadger/tb_widgets_reader.h>
  25. #include <TurboBadger/tb_window.h>
  26. void register_tbbf_font_renderer();
  27. void register_stb_font_renderer();
  28. void register_freetype_font_renderer();
  29. using namespace tb;
  30. namespace tb
  31. {
  32. void TBSystem::RescheduleTimer(double fire_time)
  33. {
  34. }
  35. }
  36. namespace Atomic
  37. {
  38. extern const char* UI_CATEGORY;
  39. static MODIFIER_KEYS GetModifierKeys(int qualifiers, bool superKey)
  40. {
  41. MODIFIER_KEYS code = TB_MODIFIER_NONE;
  42. if (qualifiers & QUAL_ALT) code |= TB_ALT;
  43. if (qualifiers & QUAL_CTRL) code |= TB_CTRL;
  44. if (qualifiers & QUAL_SHIFT) code |= TB_SHIFT;
  45. if (superKey) code |= TB_SUPER;
  46. return code;
  47. }
  48. // @return Return the upper case of a ascii charcter. Only for shortcut handling.
  49. static int toupr_ascii(int ascii)
  50. {
  51. if (ascii >= 'a' && ascii <= 'z')
  52. return ascii + 'A' - 'a';
  53. return ascii;
  54. }
  55. class TBUIRenderer;
  56. class TBUIBitmap : public tb::TBBitmap
  57. {
  58. public:
  59. TBUIBitmap(TBUIRenderer *renderer);
  60. virtual ~TBUIBitmap();
  61. bool Init(int width, int height, tb::uint32 *data);
  62. virtual int Width() { return width_; }
  63. virtual int Height() { return height_; }
  64. virtual void SetData(tb::uint32 *data);
  65. public:
  66. TBUIRenderer *renderer_;
  67. int width_;
  68. int height_;
  69. SharedPtr<Texture2D> texture_;
  70. };
  71. TBUIBitmap::TBUIBitmap(TBUIRenderer *renderer)
  72. : renderer_(renderer), width_(0), height_(0)
  73. {
  74. }
  75. class TBUIRenderer : public TBRendererBatcher
  76. {
  77. public:
  78. WeakPtr<Context> context_;
  79. WeakPtr<TBUI> tbui_;
  80. PODVector<UIBatch>* batches_;
  81. PODVector<float>* vertexData_;
  82. IntRect currentScissor_;
  83. TBUIRenderer(Context* context)
  84. {
  85. context_ = context;
  86. }
  87. virtual ~TBUIRenderer()
  88. {
  89. }
  90. void BeginPaint(int render_target_w, int render_target_h)
  91. {
  92. TBRendererBatcher::BeginPaint(render_target_w, render_target_h);
  93. }
  94. void EndPaint()
  95. {
  96. TBRendererBatcher::EndPaint();
  97. }
  98. TBBitmap *CreateBitmap(int width, int height, uint32 *data)
  99. {
  100. TBUIBitmap *bitmap = new TBUIBitmap(this);
  101. if (!bitmap->Init(width, height, data))
  102. {
  103. delete bitmap;
  104. return nullptr;
  105. }
  106. return bitmap;
  107. }
  108. void RenderBatch(Batch *batch)
  109. {
  110. if (!batch->vertex_count)
  111. return;
  112. Texture2D* texture = NULL;
  113. if (batch->bitmap)
  114. {
  115. TBUIBitmap* tbuibitmap = (TBUIBitmap*)batch->bitmap;
  116. texture = tbuibitmap->texture_;
  117. }
  118. UIBatch b(tbui_, BLEND_ALPHA , currentScissor_, texture, vertexData_);
  119. float fadeAlpha = tbui_->GetFadeAlpha();
  120. unsigned begin = b.vertexData_->Size();
  121. b.vertexData_->Resize(begin + batch->vertex_count * UI_VERTEX_SIZE);
  122. float* dest = &(b.vertexData_->At(begin));
  123. b.vertexEnd_ = b.vertexData_->Size();
  124. // winding is reversed, however switching it causes rendering
  125. // issues, so turned off culling in UI module
  126. //for (int i = batch->vertex_count - 1; i >= 0; i--)
  127. for (int i = 0; i < batch->vertex_count; i++)
  128. {
  129. Vertex* v = &batch->vertex[i];
  130. dest[0] = v->x; dest[1] = v->y; dest[2] = 0.0f;
  131. v->a *= fadeAlpha;
  132. ((unsigned&)dest[3]) = v->col;
  133. dest[4] = v->u; dest[5] = v->v;
  134. dest += UI_VERTEX_SIZE;
  135. }
  136. UIBatch::AddOrMerge(b, *batches_);
  137. }
  138. void SetClipRect(const TBRect &rect)
  139. {
  140. currentScissor_.top_ = rect.y;
  141. currentScissor_.bottom_ = rect.y + rect.h;
  142. currentScissor_.left_ = rect.x;
  143. currentScissor_.right_ = rect.x + rect.w;
  144. }
  145. static TBUIRenderer* renderer_;
  146. };
  147. TBUIRenderer* TBUIRenderer::renderer_ = NULL;
  148. TBUIBitmap::~TBUIBitmap()
  149. {
  150. // Must flush and unbind before we delete the texture
  151. renderer_->FlushBitmap(this);
  152. }
  153. bool TBUIBitmap::Init(int width, int height, tb::uint32 *data)
  154. {
  155. assert(width == tb::TBGetNearestPowerOfTwo(width));
  156. assert(height == tb::TBGetNearestPowerOfTwo(height));
  157. width_ = width;
  158. height_ = height;
  159. texture_ = new Texture2D(renderer_->context_);
  160. texture_->SetMipsToSkip(QUALITY_LOW, 0); // No quality reduction
  161. texture_->SetNumLevels(1);
  162. texture_->SetAddressMode(COORD_U, ADDRESS_BORDER);
  163. texture_->SetAddressMode(COORD_V, ADDRESS_BORDER),
  164. texture_->SetBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
  165. texture_->SetSize(width_, height_, Graphics::GetRGBAFormat(), TEXTURE_STATIC);
  166. SetData(data);
  167. return true;
  168. }
  169. void TBUIBitmap::SetData(tb::uint32 *data)
  170. {
  171. renderer_->FlushBitmap(this);
  172. texture_->SetData(0, 0, 0, width_, height_, data);
  173. }
  174. class TBUIRootWidget : public TBWidget
  175. {
  176. public:
  177. };
  178. WeakPtr<Context> TBUI::readerContext_;
  179. TBUI::TBUI(Context* context) :
  180. UIElement(context),
  181. rootWidget_(0),
  182. initialized_(false),
  183. inputDisabled_(false),
  184. fadeAlpha_(1.0f),
  185. fadeTarget_(1.0f),
  186. currentFadeTime_(0.0f),
  187. fadeTime_(0.0f)
  188. {
  189. SubscribeToEvent(E_SCREENMODE, HANDLER(TBUI, HandleScreenMode));
  190. }
  191. TBUI::~TBUI()
  192. {
  193. if (initialized_)
  194. {
  195. tb::TBWidgetsAnimationManager::Shutdown();
  196. delete rootWidget_;
  197. // leak
  198. //delete TBUIRenderer::renderer_;
  199. tb_core_shutdown();
  200. }
  201. }
  202. void TBUI::Initialize()
  203. {
  204. assert(!initialized_);
  205. Graphics* graphics = GetSubsystem<Graphics>();
  206. assert(graphics);
  207. assert(graphics->IsInitialized());
  208. readerContext_ = context_;
  209. TBFile::SetReaderFunction(TBFileReader);
  210. graphics_ = graphics;
  211. vertexBuffer_ = new VertexBuffer(context_);
  212. TBWidgetsAnimationManager::Init();
  213. TBUIRenderer::renderer_ = new TBUIRenderer(graphics->GetContext());
  214. TBUIRenderer::renderer_->tbui_ = this;
  215. tb_core_init(TBUIRenderer::renderer_, "AtomicEditor/resources/language/lng_en.tb.txt");
  216. // Load the default skin, and override skin that contains the graphics specific to the demo.
  217. tb::g_tb_skin->Load("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  218. //register_tbbf_font_renderer();
  219. //register_stb_font_renderer();
  220. register_freetype_font_renderer();
  221. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  222. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/MesloLGS-Bold.ttf", "Monaco-Bold");
  223. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/vera.ttf", "Vera");
  224. tb::TBFontDescription fd;
  225. fd.SetID(tb::TBIDC("Vera"));
  226. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  227. tb::g_font_manager->SetDefaultFontDescription(fd);
  228. // Create the font now.
  229. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  230. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  231. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  232. if (font)
  233. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  234. rootWidget_ = new TBUIRootWidget();
  235. //rootWidget_->SetSkinBg(tb::TBIDC("background"));
  236. int width = graphics->GetWidth();
  237. int height = graphics->GetHeight();
  238. rootWidget_->SetSize(width, height);
  239. SetSize(width, height);
  240. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  241. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(TBUI, HandleMouseButtonDown));
  242. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(TBUI, HandleMouseButtonUp));
  243. SubscribeToEvent(E_MOUSEMOVE, HANDLER(TBUI, HandleMouseMove));
  244. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(TBUI, HandleMouseWheel));
  245. SubscribeToEvent(E_KEYDOWN, HANDLER(TBUI, HandleKeyDown));
  246. SubscribeToEvent(E_KEYUP, HANDLER(TBUI, HandleKeyUp));
  247. SubscribeToEvent(E_TEXTINPUT, HANDLER(TBUI, HandleTextInput));
  248. SubscribeToEvent(E_UPDATE, HANDLER(TBUI, HandleUpdate));
  249. SubscribeToEvent(E_RENDERUPDATE, HANDLER(TBUI, HandleRenderUpdate));
  250. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  251. initialized_ = true;
  252. }
  253. void TBUI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  254. {
  255. if (!initialized_)
  256. return;
  257. TBAnimationManager::Update();
  258. rootWidget_->InvokeProcessStates();
  259. rootWidget_->InvokeProcess();
  260. if (fadeAlpha_ > 0.0f)
  261. {
  262. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  263. TBUIRenderer::renderer_->currentScissor_ = currentScissor;
  264. TBUIRenderer::renderer_->batches_ = &batches;
  265. TBUIRenderer::renderer_->vertexData_ = &vertexData;
  266. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  267. tb::g_renderer->EndPaint();
  268. }
  269. }
  270. void TBUI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  271. {
  272. if (!initialized_)
  273. return;
  274. using namespace ScreenMode;
  275. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  276. SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  277. }
  278. void TBUI::HandleMouseButtonDown(StringHash eventType, VariantMap& eventData)
  279. {
  280. if (!initialized_ || inputDisabled_)
  281. return;
  282. using namespace MouseButtonDown;
  283. unsigned button = eventData[P_BUTTON].GetUInt();
  284. IntVector2 pos;
  285. pos = GetSubsystem<UI>()->GetCursorPosition();
  286. Input* input = GetSubsystem<Input>();
  287. int qualifiers = input->GetQualifiers();
  288. #ifdef ATOMIC_PLATFORM_WINDOWS
  289. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  290. #else
  291. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  292. #endif
  293. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  294. static double last_time = 0;
  295. static int counter = 1;
  296. Time* t = GetSubsystem<Time>();
  297. double time = t->GetElapsedTime() * 1000;
  298. if (time < last_time + 600)
  299. counter++;
  300. else
  301. counter = 1;
  302. last_time = time;
  303. if (button == MOUSEB_RIGHT)
  304. rootWidget_->InvokeRightPointerDown(pos.x_, pos.y_, counter, mod);
  305. else
  306. rootWidget_->InvokePointerDown(pos.x_, pos.y_, counter, mod, false);
  307. }
  308. void TBUI::HandleMouseButtonUp(StringHash eventType, VariantMap& eventData)
  309. {
  310. if (!initialized_ || inputDisabled_)
  311. return;
  312. using namespace MouseButtonUp;
  313. unsigned button = eventData[P_BUTTON].GetUInt();
  314. IntVector2 pos;
  315. pos = GetSubsystem<UI>()->GetCursorPosition();
  316. Input* input = GetSubsystem<Input>();
  317. int qualifiers = input->GetQualifiers();
  318. #ifdef ATOMIC_PLATFORM_WINDOWS
  319. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  320. #else
  321. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  322. #endif
  323. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  324. if (button == MOUSEB_RIGHT)
  325. rootWidget_->InvokeRightPointerUp(pos.x_, pos.y_, mod);
  326. else
  327. rootWidget_->InvokePointerUp(pos.x_, pos.y_, mod, false);
  328. }
  329. void TBUI::HandleMouseMove(StringHash eventType, VariantMap& eventData)
  330. {
  331. using namespace MouseMove;
  332. if (!initialized_ || inputDisabled_)
  333. return;
  334. int px = eventData[P_X].GetInt();
  335. int py = eventData[P_Y].GetInt();
  336. rootWidget_->InvokePointerMove(px, py, tb::TB_MODIFIER_NONE, false);
  337. }
  338. void TBUI::HandleMouseWheel(StringHash eventType, VariantMap& eventData)
  339. {
  340. if (!initialized_ || inputDisabled_)
  341. return;
  342. using namespace MouseWheel;
  343. int delta = eventData[P_WHEEL].GetInt();
  344. Input* input = GetSubsystem<Input>();
  345. rootWidget_->InvokeWheel(input->GetMousePosition().x_, input->GetMousePosition().y_, 0, delta > 0 ? -1 : 1, tb::TB_MODIFIER_NONE);
  346. }
  347. static bool InvokeShortcut(int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool down)
  348. {
  349. #ifdef __APPLE__
  350. bool shortcut_key = (modifierkeys & TB_SUPER) ? true : false;
  351. #else
  352. bool shortcut_key = (modifierkeys & TB_CTRL) ? true : false;
  353. #endif
  354. if (!TBWidget::focused_widget || !down || !shortcut_key)
  355. return false;
  356. bool reverse_key = (modifierkeys & TB_SHIFT) ? true : false;
  357. int upper_key = toupr_ascii(key);
  358. TBID id;
  359. if (upper_key == 'X')
  360. id = TBIDC("cut");
  361. else if (upper_key == 'C' || special_key == TB_KEY_INSERT)
  362. id = TBIDC("copy");
  363. else if (upper_key == 'V' || (special_key == TB_KEY_INSERT && reverse_key))
  364. id = TBIDC("paste");
  365. else if (upper_key == 'A')
  366. id = TBIDC("selectall");
  367. else if (upper_key == 'Z' || upper_key == 'Y')
  368. {
  369. bool undo = upper_key == 'Z';
  370. if (reverse_key)
  371. undo = !undo;
  372. id = undo ? TBIDC("undo") : TBIDC("redo");
  373. }
  374. else if (upper_key == 'N')
  375. id = TBIDC("new");
  376. else if (upper_key == 'O')
  377. id = TBIDC("open");
  378. else if (upper_key == 'S')
  379. id = TBIDC("save");
  380. else if (upper_key == 'W')
  381. id = TBIDC("close");
  382. else if (upper_key == 'F')
  383. id = TBIDC("find");
  384. else if (upper_key == 'G' && (modifierkeys & TB_SHIFT))
  385. id = TBIDC("findprev");
  386. else if (upper_key == 'G')
  387. id = TBIDC("findnext");
  388. else if (upper_key == 'P')
  389. id = TBIDC("play");
  390. else if (upper_key == 'B')
  391. id = TBIDC("beautify");
  392. else if (special_key == TB_KEY_PAGE_UP)
  393. id = TBIDC("prev_doc");
  394. else if (special_key == TB_KEY_PAGE_DOWN)
  395. id = TBIDC("next_doc");
  396. else
  397. return false;
  398. TBWidgetEvent ev(EVENT_TYPE_SHORTCUT);
  399. ev.modifierkeys = modifierkeys;
  400. ev.ref_id = id;
  401. return TBWidget::focused_widget->InvokeEvent(ev);
  402. }
  403. static bool InvokeKey(TBWidget* root, unsigned int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool keydown)
  404. {
  405. if (InvokeShortcut(key, special_key, modifierkeys, keydown))
  406. return true;
  407. root->InvokeKey(key, special_key, modifierkeys, keydown);
  408. return true;
  409. }
  410. void TBUI::HandleKey(bool keydown, int keycode, int scancode)
  411. {
  412. #ifdef ATOMIC_PLATFORM_WINDOWS
  413. if (keycode == KEY_LCTRL || keycode == KEY_RCTRL)
  414. return;
  415. #else
  416. if (keycode == KEY_LGUI || keycode == KEY_RGUI)
  417. return;
  418. #endif
  419. Input* input = GetSubsystem<Input>();
  420. int qualifiers = input->GetQualifiers();
  421. #ifdef ATOMIC_PLATFORM_WINDOWS
  422. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  423. #else
  424. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  425. #endif
  426. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  427. switch (keycode)
  428. {
  429. case KEY_RETURN:
  430. case KEY_RETURN2:
  431. case KEY_KP_ENTER:
  432. InvokeKey(rootWidget_, 0, TB_KEY_ENTER, mod, keydown);
  433. break;
  434. case KEY_F1:
  435. InvokeKey(rootWidget_, 0, TB_KEY_F1, mod, keydown);
  436. break;
  437. case KEY_F2:
  438. InvokeKey(rootWidget_, 0, TB_KEY_F2, mod, keydown);
  439. break;
  440. case KEY_F3:
  441. InvokeKey(rootWidget_, 0, TB_KEY_F3, mod, keydown);
  442. break;
  443. case KEY_F4:
  444. InvokeKey(rootWidget_, 0, TB_KEY_F4, mod, keydown);
  445. break;
  446. case KEY_F5:
  447. InvokeKey(rootWidget_, 0, TB_KEY_F5, mod, keydown);
  448. break;
  449. case KEY_F6:
  450. InvokeKey(rootWidget_, 0, TB_KEY_F6, mod, keydown);
  451. break;
  452. case KEY_F7:
  453. InvokeKey(rootWidget_, 0, TB_KEY_F7, mod, keydown);
  454. break;
  455. case KEY_F8:
  456. InvokeKey(rootWidget_, 0, TB_KEY_F8, mod, keydown);
  457. break;
  458. case KEY_F9:
  459. InvokeKey(rootWidget_, 0, TB_KEY_F9, mod, keydown);
  460. break;
  461. case KEY_F10:
  462. InvokeKey(rootWidget_, 0, TB_KEY_F10, mod, keydown);
  463. break;
  464. case KEY_F11:
  465. InvokeKey(rootWidget_, 0, TB_KEY_F11, mod, keydown);
  466. break;
  467. case KEY_F12:
  468. InvokeKey(rootWidget_, 0, TB_KEY_F12, mod, keydown);
  469. break;
  470. case KEY_LEFT:
  471. InvokeKey(rootWidget_, 0, TB_KEY_LEFT, mod, keydown);
  472. break;
  473. case KEY_UP:
  474. InvokeKey(rootWidget_, 0, TB_KEY_UP, mod, keydown);
  475. break;
  476. case KEY_RIGHT:
  477. InvokeKey(rootWidget_, 0, TB_KEY_RIGHT, mod, keydown);
  478. break;
  479. case KEY_DOWN:
  480. InvokeKey(rootWidget_, 0, TB_KEY_DOWN, mod, keydown);
  481. break;
  482. case KEY_PAGEUP:
  483. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_UP, mod, keydown);
  484. break;
  485. case KEY_PAGEDOWN:
  486. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_DOWN, mod, keydown);
  487. break;
  488. case KEY_HOME:
  489. InvokeKey(rootWidget_, 0, TB_KEY_HOME, mod, keydown);
  490. break;
  491. case KEY_END:
  492. InvokeKey(rootWidget_, 0, TB_KEY_END, mod, keydown);
  493. break;
  494. case KEY_INSERT:
  495. InvokeKey(rootWidget_, 0, TB_KEY_INSERT, mod, keydown);
  496. break;
  497. case KEY_TAB:
  498. InvokeKey(rootWidget_, 0, TB_KEY_TAB, mod, keydown);
  499. break;
  500. case KEY_DELETE:
  501. InvokeKey(rootWidget_, 0, TB_KEY_DELETE, mod, keydown);
  502. break;
  503. case KEY_BACKSPACE:
  504. InvokeKey(rootWidget_, 0, TB_KEY_BACKSPACE, mod, keydown);
  505. break;
  506. case KEY_ESC:
  507. InvokeKey(rootWidget_, 0, TB_KEY_ESC, mod, keydown);
  508. break;
  509. default:
  510. if (mod & TB_SUPER)
  511. {
  512. InvokeKey(rootWidget_, keycode, TB_KEY_UNDEFINED, mod, keydown);
  513. }
  514. }
  515. }
  516. void TBUI::HandleKeyDown(StringHash eventType, VariantMap& eventData)
  517. {
  518. if (inputDisabled_)
  519. return;
  520. using namespace KeyDown;
  521. int keycode = eventData[P_KEY].GetInt();
  522. int scancode = eventData[P_SCANCODE].GetInt();
  523. HandleKey(true, keycode, scancode);
  524. }
  525. void TBUI::HandleKeyUp(StringHash eventType, VariantMap& eventData)
  526. {
  527. if (inputDisabled_)
  528. return;
  529. using namespace KeyUp;
  530. int keycode = eventData[P_KEY].GetInt();
  531. int scancode = eventData[P_SCANCODE].GetInt();
  532. HandleKey(false, keycode, scancode);
  533. }
  534. void TBUI::HandleTextInput(StringHash eventType, VariantMap& eventData)
  535. {
  536. if (inputDisabled_)
  537. return;
  538. using namespace TextInput;
  539. const String& text = eventData[P_TEXT].GetString();
  540. for (unsigned i = 0; i < text.Length(); i++)
  541. {
  542. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, true);
  543. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, false);
  544. }
  545. }
  546. void TBUI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  547. {
  548. TBMessageHandler::ProcessMessages();
  549. // Timestep parameter is same no matter what event is being listened to
  550. float timeStep = eventData[Update::P_TIMESTEP].GetFloat();
  551. if (fadeTarget_ != fadeAlpha_)
  552. {
  553. currentFadeTime_ += timeStep;
  554. if (currentFadeTime_ >= fadeTime_)
  555. {
  556. fadeAlpha_ = fadeTarget_;
  557. }
  558. else
  559. {
  560. if (fadeAlpha_ > fadeTarget_)
  561. {
  562. fadeAlpha_ = 1.0f - (currentFadeTime_/fadeTime_);
  563. }
  564. else
  565. fadeAlpha_ = (currentFadeTime_/fadeTime_ * (fadeTarget_));
  566. }
  567. }
  568. }
  569. void TBUI::FadeOut(float time)
  570. {
  571. fadeTarget_ = 0.0f;
  572. currentFadeTime_ = 0.0f;
  573. fadeTime_ = time;
  574. }
  575. void TBUI::FadeIn(float time)
  576. {
  577. fadeTarget_ = 1.0f;
  578. currentFadeTime_ = 0.0f;
  579. fadeTime_ = time;
  580. }
  581. bool TBUI::LoadResourceFile(TBWidget* widget, const String& filename)
  582. {
  583. tb::TBNode node;
  584. // TODO: use Urho resources
  585. if (!node.ReadFile(filename.CString()))
  586. return false;
  587. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  588. return true;
  589. }
  590. void TBUI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  591. {
  592. if (batches.Empty())
  593. return;
  594. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  595. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  596. Vector2 offset(-1.0f, 1.0f);
  597. Matrix4 projection(Matrix4::IDENTITY);
  598. projection.m00_ = scale.x_;
  599. projection.m03_ = offset.x_;
  600. projection.m11_ = scale.y_;
  601. projection.m13_ = offset.y_;
  602. projection.m22_ = 1.0f;
  603. projection.m23_ = 0.0f;
  604. projection.m33_ = 1.0f;
  605. graphics_->ClearParameterSources();
  606. graphics_->SetColorWrite(true);
  607. graphics_->SetCullMode(CULL_NONE);
  608. graphics_->SetDepthTest(CMP_ALWAYS);
  609. graphics_->SetDepthWrite(false);
  610. graphics_->SetDrawAntialiased(false);
  611. graphics_->SetFillMode(FILL_SOLID);
  612. graphics_->SetStencilTest(false);
  613. graphics_->SetVertexBuffer(buffer);
  614. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  615. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  616. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  617. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  618. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  619. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  620. unsigned alphaFormat = Graphics::GetAlphaFormat();
  621. for (unsigned i = batchStart; i < batchEnd; ++i)
  622. {
  623. const UIBatch& batch = batches[i];
  624. if (batch.vertexStart_ == batch.vertexEnd_)
  625. continue;
  626. ShaderVariation* ps;
  627. ShaderVariation* vs;
  628. if (!batch.texture_)
  629. {
  630. ps = noTexturePS;
  631. vs = noTextureVS;
  632. }
  633. else
  634. {
  635. // If texture contains only an alpha channel, use alpha shader (for fonts)
  636. vs = diffTextureVS;
  637. if (batch.texture_->GetFormat() == alphaFormat)
  638. ps = alphaTexturePS;
  639. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  640. ps = diffMaskTexturePS;
  641. else
  642. ps = diffTexturePS;
  643. }
  644. graphics_->SetShaders(vs, ps);
  645. if (graphics_->NeedParameterUpdate(SP_OBJECTTRANSFORM, this))
  646. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  647. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  648. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  649. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  650. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  651. graphics_->SetBlendMode(batch.blendMode_);
  652. graphics_->SetScissorTest(true, batch.scissor_);
  653. graphics_->SetTexture(0, batch.texture_);
  654. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  655. UI_VERTEX_SIZE);
  656. }
  657. }
  658. void TBUI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  659. {
  660. if (vertexData.Empty())
  661. return;
  662. // Update quad geometry into the vertex buffer
  663. // Resize the vertex buffer first if too small or much too large
  664. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  665. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  666. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  667. dest->SetData(&vertexData[0]);
  668. }
  669. void TBUI::Render()
  670. {
  671. SetVertexData(vertexBuffer_, vertexData_);
  672. Render(vertexBuffer_, batches_, 0, batches_.Size());
  673. }
  674. void TBUI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  675. {
  676. PROFILE(GetTBUIBatches);
  677. // Get rendering batches from the non-modal UI elements
  678. batches_.Clear();
  679. vertexData_.Clear();
  680. const IntVector2& rootSize = GetSize();
  681. IntRect currentScissor = IntRect(0, 0, rootSize.x_, rootSize.y_);
  682. GetBatches(batches_, vertexData_, currentScissor);
  683. }
  684. void TBUI::TBFileReader(const char* filename, void** data, unsigned* length)
  685. {
  686. *data = 0;
  687. *length = 0;
  688. ResourceCache* cache = readerContext_->GetSubsystem<ResourceCache>();
  689. SharedPtr<File> file = cache->GetFile(filename);
  690. if (!file || !file->IsOpen())
  691. return;
  692. unsigned size = file->GetSize();
  693. if (!size)
  694. return;
  695. void* _data = malloc(size);
  696. if (!_data)
  697. return;
  698. if (file->Read(_data, size) != size)
  699. {
  700. free(_data);
  701. return;
  702. }
  703. *length = size;
  704. *data = _data;
  705. }
  706. }
  707. #endif