JSComponentFile.cpp 12 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Core/Profiler.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include <Atomic/IO/Serializer.h>
  28. #include "JSComponentFile.h"
  29. #include "JSComponent.h"
  30. #include "JSVM.h"
  31. namespace Atomic
  32. {
  33. JSComponentFile::JSComponentFile(Context* context) :
  34. ScriptComponentFile(context),
  35. scriptClass_(false)
  36. {
  37. }
  38. JSComponentFile::~JSComponentFile()
  39. {
  40. }
  41. void JSComponentFile::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<JSComponentFile>();
  44. }
  45. bool JSComponentFile::PushModule()
  46. {
  47. if (context_->GetEditorContext())
  48. return false;
  49. JSVM* vm = JSVM::GetJSVM(NULL);
  50. duk_context* ctx = vm->GetJSContext();
  51. const String& path = GetName();
  52. String pathName, fileName, ext;
  53. SplitPath(path, pathName, fileName, ext);
  54. if (path.Contains('/') || path.Contains('\\'))
  55. pathName += "/" + fileName;
  56. else
  57. pathName = fileName;
  58. duk_get_global_string(ctx, "require");
  59. duk_push_string(ctx, pathName.CString());
  60. if (duk_pcall(ctx, 1) != 0)
  61. {
  62. vm->SendJSErrorEvent();
  63. return false;
  64. }
  65. return true;
  66. }
  67. JSComponent* JSComponentFile::CreateJSComponent()
  68. {
  69. JSComponent* component = NULL;
  70. if (!scriptClass_)
  71. {
  72. component = new JSComponent(context_);
  73. }
  74. else
  75. {
  76. JSVM* vm = JSVM::GetJSVM(NULL);
  77. duk_context* ctx = vm->GetJSContext();
  78. PushModule();
  79. // Check to see if the module exposes a "default" constructor which is used by TS and ES2015
  80. duk_get_prop_string(ctx, -1, "default");
  81. if (!duk_is_function(ctx, -1))
  82. {
  83. // We are not a "default" style object, so reset the stack
  84. duk_pop(ctx);
  85. }
  86. duk_new(ctx, 0);
  87. if (duk_is_object(ctx, -1))
  88. {
  89. component = js_to_class_instance<JSComponent>(ctx, -1, 0);
  90. component->scriptClassInstance_ = true;
  91. // store reference below so pop doesn't gc the component
  92. component->UpdateReferences();
  93. }
  94. duk_pop(ctx);
  95. }
  96. if (!component)
  97. {
  98. LOGERRORF("Failed to create script class from component file %s", GetName().CString());
  99. component = new JSComponent(context_);
  100. }
  101. component->SetComponentFile(this);
  102. return component;
  103. }
  104. bool JSComponentFile::InitModule()
  105. {
  106. if (context_->GetEditorContext())
  107. return true;
  108. JSVM* vm = JSVM::GetJSVM(NULL);
  109. duk_context* ctx = vm->GetJSContext();
  110. duk_idx_t top = duk_get_top(ctx);
  111. if (!PushModule())
  112. return false;
  113. if (duk_is_function(ctx, -1))
  114. {
  115. // constructor export
  116. scriptClass_ = true;
  117. }
  118. else if (duk_is_object(ctx, -1))
  119. {
  120. // Look for "default" constructor which is used by TypeScript and ES2015
  121. duk_get_prop_string(ctx, -1, "default");
  122. if (!duk_is_function(ctx, -1))
  123. {
  124. duk_pop(ctx);
  125. duk_get_prop_string(ctx, -1, "component");
  126. if (!duk_is_function(ctx, -1))
  127. {
  128. LOGERRORF("Component file export object does not export a key \"component\" function: %s", GetName().CString());
  129. duk_set_top(ctx, top);
  130. return false;
  131. }
  132. scriptClass_ = false;
  133. } else {
  134. // this is a TS or ES2015 default class
  135. scriptClass_ = true;
  136. }
  137. }
  138. duk_set_top(ctx, top);
  139. return true;
  140. }
  141. bool JSComponentFile::BeginLoad(Deserializer& source)
  142. {
  143. if (!InitModule())
  144. return false;
  145. // TODO: move the inspector field parsing to the JavascriptImporter
  146. // which will work with obfusication, minimization, or bytecode dumps
  147. unsigned dataSize = source.GetSize();
  148. if (!dataSize && !source.GetName().Empty())
  149. {
  150. LOGERROR("Zero sized component file in " + source.GetName());
  151. return false;
  152. }
  153. SharedArrayPtr<char> buffer(new char[dataSize + 1]);
  154. if (source.Read(buffer.Get(), dataSize) != dataSize)
  155. return false;
  156. buffer[dataSize] = '\0';
  157. String text = buffer.Get();
  158. text.Replace("\r", "");
  159. Vector<String> lines = text.Split('\n');
  160. String eval;
  161. bool valid = false;
  162. int leftBracketCount = 0;
  163. int rightBracketCount = 0;
  164. for (unsigned i = 0; i < lines.Size(); i++)
  165. {
  166. String line = lines[i];
  167. bool added = false;
  168. if (!eval.Length())
  169. {
  170. line = line.Trimmed();
  171. if (line.StartsWith("inspectorFields"))
  172. {
  173. added = true;
  174. eval = line + "\n";
  175. }
  176. else if (line.StartsWith("this.inspectorFields"))
  177. {
  178. added = true;
  179. eval = line.Substring(5) + "\n";
  180. }
  181. else if (line.StartsWith("var inspectorFields"))
  182. {
  183. added = true;
  184. eval = line.Substring(4) + "\n";
  185. }
  186. }
  187. else
  188. {
  189. added = true;
  190. eval += line + "\n";
  191. }
  192. if (added) {
  193. for (unsigned j = 0; j < line.Length(); j++)
  194. {
  195. if (line.At(j) == '{')
  196. leftBracketCount++;
  197. else if (line.At(j) == '}')
  198. rightBracketCount++;
  199. }
  200. }
  201. if (eval.Length() && leftBracketCount && leftBracketCount == rightBracketCount)
  202. {
  203. valid = true;
  204. break;
  205. }
  206. }
  207. if (valid)
  208. {
  209. JSVM* vm = JSVM::GetJSVM(NULL);
  210. if (!vm)
  211. return true;
  212. duk_context* ctx = vm->GetJSContext();
  213. int top = duk_get_top(ctx);
  214. duk_push_string(ctx, eval.CString());
  215. duk_push_string(ctx, "eval");
  216. if (duk_pcompile(ctx, DUK_COMPILE_EVAL) != 0)
  217. {
  218. // couldn't eval the inspector fields
  219. duk_set_top(ctx, top);
  220. return true;
  221. }
  222. else if (duk_is_function(ctx, -1) && duk_pcall(ctx, 0) == DUK_EXEC_SUCCESS)
  223. {
  224. if (duk_is_object(ctx, -1))
  225. {
  226. duk_enum(ctx, -1, DUK_ENUM_OWN_PROPERTIES_ONLY);
  227. while (duk_next(ctx, -1, 1)) {
  228. String name = duk_get_string(ctx, -2);
  229. VariantType variantType = VAR_NONE;
  230. Variant defaultValue;
  231. if (duk_is_string(ctx, -1))
  232. {
  233. variantType = VAR_STRING;
  234. defaultValue = duk_to_string(ctx, -1);
  235. }
  236. else if (duk_is_number(ctx, -1))
  237. {
  238. variantType = VAR_FLOAT;
  239. defaultValue = (float) duk_to_number(ctx, -1);
  240. }
  241. else if (duk_is_array(ctx, -1))
  242. {
  243. int length = duk_get_length(ctx, -1);
  244. if (length > 0)
  245. {
  246. duk_get_prop_index(ctx, -1, 0);
  247. // resource ref detection
  248. if (duk_is_string(ctx, -1))
  249. {
  250. const char* classname = duk_to_string(ctx, -1);
  251. duk_pop(ctx);
  252. const char* name = NULL;
  253. if (length > 1)
  254. {
  255. duk_get_prop_index(ctx, -1, 1);
  256. name = duk_require_string(ctx, -1);
  257. duk_pop(ctx);
  258. }
  259. ResourceRef resourceRef(classname);
  260. if (name)
  261. resourceRef.name_ = name;
  262. variantType = VAR_RESOURCEREF;
  263. defaultValue = resourceRef;
  264. }
  265. else
  266. {
  267. variantType = (VariantType) ((int)duk_require_number(ctx, -1));
  268. duk_pop(ctx);
  269. // detect int enum
  270. if (length > 1 && (variantType == VAR_INT || variantType == VAR_FLOAT
  271. || variantType == VAR_DOUBLE))
  272. {
  273. duk_get_prop_index(ctx, -1, 1);
  274. if (duk_is_number(ctx, -1))
  275. {
  276. js_to_variant(ctx, -1, defaultValue);
  277. }
  278. else if (duk_is_array(ctx, -1))
  279. {
  280. int enumLength = duk_get_length(ctx, -1);
  281. for (unsigned i = 0; i < enumLength; i++)
  282. {
  283. duk_get_prop_index(ctx, -1, i);
  284. String enumName = duk_require_string(ctx, -1);
  285. AddEnum(name, EnumInfo(enumName, Variant(float(i))));
  286. duk_pop(ctx);
  287. }
  288. }
  289. duk_pop(ctx);
  290. if (length > 2)
  291. {
  292. duk_get_prop_index(ctx, -1, 2);
  293. // default value
  294. js_to_variant(ctx, -1, defaultValue);
  295. duk_pop(ctx);
  296. }
  297. }
  298. else if (length > 1)
  299. {
  300. duk_get_prop_index(ctx, -1, 1);
  301. // default value
  302. js_to_variant(ctx, -1, defaultValue);
  303. duk_pop(ctx);
  304. }
  305. }
  306. }
  307. }
  308. else if (duk_is_boolean(ctx, -1))
  309. {
  310. variantType = VAR_BOOL;
  311. defaultValue = duk_to_boolean(ctx, -1) ? true : false;
  312. }
  313. if (defaultValue.GetType() != VAR_NONE)
  314. {
  315. AddDefaultValue(name, defaultValue);
  316. }
  317. if (variantType != VAR_NONE)
  318. {
  319. AddField(name, variantType);
  320. }
  321. duk_pop_2(ctx); // pop key value
  322. }
  323. duk_pop(ctx); // pop enum object
  324. }
  325. }
  326. duk_set_top(ctx, top);
  327. }
  328. SetMemoryUse(0);
  329. return true;
  330. }
  331. bool JSComponentFile::Save(Serializer& dest) const
  332. {
  333. return true;
  334. }
  335. }