BuildMac.js 2.6 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Mac/";
  6. var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
  7. namespace('build', function() {
  8. task('atomiceditor', {
  9. async: true
  10. }, function() {
  11. // Clean build
  12. var cleanBuild = true;
  13. if (cleanBuild) {
  14. common.cleanCreateDir(buildDir);
  15. common.cleanCreateDir(editorAppFolder);
  16. common.cleanCreateDir(host.getGenScriptRootDir("MACOSX"));
  17. }
  18. // create the generated script files, so they will be picked up by cmake
  19. host.createGenScriptFiles("MACOSX");
  20. process.chdir(buildDir);
  21. var cmds = [];
  22. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  23. cmds.push("xcodebuild -target GenerateScriptBindings -configuration Release")
  24. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration Release")
  25. jake.exec(cmds, function() {
  26. fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.app", editorAppFolder);
  27. var resourceDest = editorAppFolder + "/Contents/Resources/"
  28. // We need some resources to run
  29. fs.copySync(atomicRoot + "Resources/CoreData",
  30. resourceDest + "CoreData");
  31. fs.copySync(atomicRoot + "Resources/PlayerData",
  32. resourceDest + "PlayerData");
  33. fs.copySync(atomicRoot + "Data/AtomicEditor",
  34. resourceDest + "ToolData");
  35. fs.copySync(atomicRoot + "Resources/EditorData",
  36. resourceDest + "EditorData");
  37. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  38. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  39. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  40. complete();
  41. }, {
  42. printStdout: true
  43. });
  44. });
  45. // Generate a XCode Workspace
  46. task('genxcode', {
  47. async: true
  48. }, function() {
  49. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  50. if (!fs.existsSync(xcodeRoot)) {
  51. jake.mkdirP(xcodeRoot);
  52. }
  53. // create the generated script files, so they will be picked up by cmake
  54. host.createGenScriptFiles("MACOSX");
  55. process.chdir(xcodeRoot);
  56. var cmds = [];
  57. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  58. cmds.push("xcodebuild -target GenerateScriptBindings -configuration Debug")
  59. jake.exec(cmds, function() {
  60. var task = jake.Task['build:genscripts']
  61. task.addListener('complete', function () {
  62. console.log("\n\nXCode workspace generated in " + xcodeRoot + "\n\n");
  63. complete();
  64. });
  65. task.invoke("MACOSX");
  66. }, {
  67. printStdout: true
  68. });
  69. });
  70. });// end of build namespace