BuildWindows.js 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Windows/";
  6. var editorAppFolder = host.artifactsRoot + "AtomicEditor/";
  7. namespace('build', function() {
  8. task('atomiceditor', {
  9. async: true
  10. }, function() {
  11. // Clean build
  12. var cleanBuild = true;
  13. if (cleanBuild) {
  14. common.cleanCreateDir(buildDir);
  15. common.cleanCreateDir(editorAppFolder);
  16. common.cleanCreateDir(host.getGenScriptRootDir("WINDOWS"));
  17. }
  18. // create the generated script files, so they will be picked up by cmake
  19. host.createGenScriptFiles("WINDOWS");
  20. process.chdir(buildDir);
  21. var cmds = [];
  22. // Build the AtomicEditor
  23. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditor.bat");
  24. jake.exec(cmds, function() {
  25. // Copy the Editor binaries
  26. fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.exe",
  27. host.artifactsRoot + "AtomicEditor/AtomicEditor.exe");
  28. fs.copySync(buildDir + "Source/AtomicEditor/Release/D3DCompiler_47.dll",
  29. host.artifactsRoot + "AtomicEditor/D3DCompiler_47.dll");
  30. // We need some resources to run
  31. fs.copySync(atomicRoot + "Resources/CoreData",
  32. editorAppFolder + "Resources/CoreData");
  33. fs.copySync(atomicRoot + "Resources/PlayerData",
  34. editorAppFolder + "Resources/PlayerData");
  35. fs.copySync(atomicRoot + "Data/AtomicEditor",
  36. editorAppFolder + "Resources/ToolData");
  37. fs.copySync(atomicRoot + "Resources/EditorData",
  38. editorAppFolder + "Resources/EditorData");
  39. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  40. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  41. console.log("Atomic Editor build to ", editorAppFolder);
  42. complete();
  43. }, {
  44. printStdout: true
  45. });
  46. });
  47. // Generate a Visual Studio 2015 solution
  48. task('genvs2015', {
  49. async: true
  50. }, function() {
  51. var slnRoot = path.resolve(atomicRoot, "") + "-VS2015\\";
  52. if (!fs.existsSync(slnRoot)) {
  53. jake.mkdirP(slnRoot);
  54. }
  55. // create the generated script files, so they will be picked up by cmake
  56. host.createGenScriptFiles("WINDOWS");
  57. process.chdir(slnRoot);
  58. var cmds = [];
  59. cmds.push(atomicRoot + "Build/Scripts/Windows/GenerateVS2015.bat");
  60. jake.exec(cmds, function() {
  61. var task = jake.Task['build:genscripts']
  62. task.addListener('complete', function () {
  63. console.log("\n\nVisual Studio Solution generated in ", slnRoot);
  64. complete();
  65. });
  66. task.invoke("WINDOWS");
  67. }, {
  68. printStdout: true
  69. });
  70. });
  71. }); // end of build namespace