ToolSystem.cpp 5.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/Resource/ResourceCache.h>
  25. #include "Platform/PlatformWeb.h"
  26. #include "Platform/PlatformMac.h"
  27. #include "Platform/PlatformWindows.h"
  28. #include "Platform/PlatformAndroid.h"
  29. #include "Platform/PlatformIOS.h"
  30. #include "Assets/AssetDatabase.h"
  31. #include "Net/CurlManager.h"
  32. #include "License/LicenseSystem.h"
  33. #include "Build/BuildSystem.h"
  34. #include "Subprocess/SubprocessSystem.h"
  35. #include "ToolSystem.h"
  36. #include "ToolEnvironment.h"
  37. #include "ToolEvents.h"
  38. #include "Project/Project.h"
  39. #include "Project/ProjectEvents.h"
  40. #include "Project/ProjectUserPrefs.h"
  41. namespace ToolCore
  42. {
  43. ToolSystem::ToolSystem(Context* context) : Object(context),
  44. cli_(false)
  45. {
  46. context_->RegisterSubsystem(new AssetDatabase(context_));
  47. context_->RegisterSubsystem(new CurlManager(context_));
  48. context_->RegisterSubsystem(new LicenseSystem(context_));
  49. context_->RegisterSubsystem(new BuildSystem(context_));
  50. context_->RegisterSubsystem(new SubprocessSystem(context_));
  51. // platform registration
  52. RegisterPlatform(new PlatformMac(context));
  53. RegisterPlatform(new PlatformWeb(context));
  54. RegisterPlatform(new PlatformWindows(context));
  55. RegisterPlatform(new PlatformIOS(context));
  56. RegisterPlatform(new PlatformAndroid(context));
  57. }
  58. ToolSystem::~ToolSystem()
  59. {
  60. }
  61. bool ToolSystem::LoadProject(const String& fullpath)
  62. {
  63. String pathName, fileName, ext;
  64. SplitPath(fullpath, pathName, fileName, ext);
  65. String path;
  66. if (ext == ".atomic")
  67. {
  68. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(pathName)));
  69. }
  70. else
  71. {
  72. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(fullpath)));
  73. }
  74. ResourceCache* cache = GetSubsystem<ResourceCache>();
  75. // Do NOT add the root project path as a resource path, otherwise
  76. // it will introduce a situation where there are nested resource paths
  77. // which will confuse the ResourceCache and can cause resources referenced
  78. // by various paths to be seen as unique resources
  79. //cache->AddResourceDir(path, 0);
  80. String resourcePath = path;
  81. resourcePath += "/Resources";
  82. cache->AddResourceDir(resourcePath, 0);
  83. project_ = new Project(context_);
  84. project_->SetResourcePath(resourcePath);
  85. bool result = project_->Load(fullpath);
  86. if (result)
  87. {
  88. // TODO: persistent platform setting
  89. SetCurrentPlatform(project_->GetUserPrefs()->GetDefaultPlatform());
  90. }
  91. return result;
  92. }
  93. void ToolSystem::CloseProject()
  94. {
  95. if (project_.Null())
  96. return;
  97. SendEvent(E_PROJECTUNLOADED);
  98. ResourceCache* cache = GetSubsystem<ResourceCache>();
  99. String projectPath = project_->GetProjectPath();
  100. String resourcePath = project_->GetResourcePath();
  101. project_ = 0;
  102. cache->RemoveResourceDir(resourcePath);
  103. cache->RemoveResourceDir(projectPath);
  104. cache->ReleaseAllResources(true);
  105. }
  106. void ToolSystem::SetCurrentPlatform(PlatformID platform)
  107. {
  108. VariantMap eventData;
  109. if (platform == PLATFORMID_UNDEFINED)
  110. {
  111. currentPlatform_ = NULL;
  112. eventData[PlatformChanged::P_PLATFORM] = (Platform*) 0;
  113. SendEvent(E_PLATFORMCHANGED, eventData);
  114. return;
  115. }
  116. if (!platforms_.Contains((unsigned) platform))
  117. return;
  118. currentPlatform_ = platforms_[(unsigned)platform];
  119. eventData[PlatformChanged::P_PLATFORM] = currentPlatform_;
  120. SendEvent(E_PLATFORMCHANGED, eventData);
  121. }
  122. Platform* ToolSystem::GetPlatformByID(PlatformID platform)
  123. {
  124. if (!platforms_.Contains((unsigned) platform))
  125. return NULL;
  126. return platforms_[(unsigned)platform];
  127. }
  128. Platform* ToolSystem::GetPlatformByName(const String& name)
  129. {
  130. HashMap<unsigned, SharedPtr<Platform> >::Iterator itr = platforms_.Begin();
  131. while (itr != platforms_.End())
  132. {
  133. if ((*itr).second_->GetName().ToLower()== name.ToLower())
  134. return (*itr).second_;
  135. itr++;
  136. }
  137. return NULL;
  138. }
  139. Platform *ToolSystem::GetCurrentPlatform()
  140. {
  141. return currentPlatform_;
  142. }
  143. void ToolSystem::RegisterPlatform(Platform* platform)
  144. {
  145. platforms_.Insert(MakePair((unsigned)platform->GetPlatformID(), SharedPtr<Platform>(platform)));
  146. }
  147. }