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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace ToolCore
- {
- class Project;
- class Subprocess;
- // AtomicProject.dll state (this shouldn't be in resources too)
- enum NETProjectState
- {
- NETPROJECT_CLEAN,
- NETPROJECT_DIRTY,
- NETPROJECT_ERROR
- };
- class NETProjectSystem : public Object
- {
- ATOMIC_OBJECT(NETProjectSystem, Object)
- public:
- NETProjectSystem(Context* context);
- virtual ~NETProjectSystem();
- bool GetVisualStudioAvailable() const { return visualStudioPath_.Length() != 0; }
- const String& GetSolutionPath() const { return solutionPath_; }
- void BuildAtomicProject();
- /// Open the solution, if opening a source file, better to call OpenSourceFile as will launch VS instance with source file loaded
- /// otherwise, no guarantee where source file will load when multiple VS instances running
- void OpenSolution();
- void OpenSourceFile(const String& sourceFilePath);
- bool GenerateSolution();
- private:
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- void HandleNETBuildResult(StringHash eventType, VariantMap& eventData);
- void HandleFileChanged(StringHash eventType, VariantMap& eventData);
- void HandleResourceAdded(StringHash eventType, VariantMap& eventData);
- void HandleResourceRemoved(StringHash eventType, VariantMap& eventData);
- void HandleAssetRenamed(StringHash eventType, VariantMap& eventData);
- void HandleAssetMoved(StringHash eventType, VariantMap& eventData);
- void HandleAssetNew(StringHash eventType, VariantMap& eventData);
- void HandleAssetScanBegin(StringHash eventType, VariantMap& eventData);
- void HandleAssetScanEnd(StringHash eventType, VariantMap& eventData);
- void HandleProjectLoaded(StringHash eventType, VariantMap& eventData);
- void HandleProjectUnloaded(StringHash eventType, VariantMap& eventData);
- void Clear();
- void Initialize();
- String visualStudioPath_;
- String solutionPath_;
- String projectAssemblyPath_;
- float quietPeriod_;
- bool solutionDirty_;
- bool projectAssemblyDirty_;
- // Visual Studio subprocess
- WeakPtr<Subprocess> vsSubprocess_;
- };
- }
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