ModelImporter.cpp 13 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Scene/Node.h>
  27. #include <Atomic/Graphics/AnimatedModel.h>
  28. #include <Atomic/Graphics/Animation.h>
  29. #include <Atomic/Graphics/AnimationController.h>
  30. #include <Atomic/Graphics/StaticModel.h>
  31. #include <Atomic/Graphics/Model.h>
  32. #include <Atomic/Resource/ResourceCache.h>
  33. #include <Atomic/Resource/XMLFile.h>
  34. #include "../Import/OpenAssetImporter.h"
  35. #include "Asset.h"
  36. #include "AssetDatabase.h"
  37. #include "ModelImporter.h"
  38. namespace ToolCore
  39. {
  40. /// Node + Model (static or animated)
  41. ModelImporter::ModelImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  42. {
  43. SetDefaults();
  44. }
  45. ModelImporter::~ModelImporter()
  46. {
  47. }
  48. void ModelImporter::SetDefaults()
  49. {
  50. AssetImporter::SetDefaults();
  51. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  52. scale_ = 1.0;
  53. importAnimations_ = false;
  54. importMaterials_ = importer->GetImportMaterialsDefault();
  55. includeNonSkinningBones_ = importer->GetIncludeNonSkinningBones();
  56. animationInfo_.Clear();
  57. }
  58. bool ModelImporter::ImportModel()
  59. {
  60. ATOMIC_LOGDEBUGF("Importing Model: %s", asset_->GetPath().CString());
  61. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  62. importer->SetVerboseLog(true);
  63. importer->SetScale(scale_);
  64. importer->SetExportAnimations(false);
  65. importer->SetImportNode(importNode_);
  66. importer->SetImportMaterials(importMaterials_);
  67. importer->SetIncludeNonSkinningBones(includeNonSkinningBones_);
  68. if (importer->Load(asset_->GetPath()))
  69. {
  70. importer->ExportModel(asset_->GetCachePath());
  71. return true;
  72. }
  73. else
  74. {
  75. asset_->PostImportError(importer->GetErrorMessage());
  76. }
  77. return false;
  78. }
  79. /*void ModelImporter::SetImportMaterials(bool importMat)
  80. {
  81. LOGDEBUGF("Importing Materials of: %s", asset_->GetPath().CString());
  82. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  83. importer->SetImportMaterials(importMat);
  84. }*/
  85. bool ModelImporter::ImportAnimation(const String& filename, const String& name, float startTime, float endTime)
  86. {
  87. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  88. //importer->SetVerboseLog(true);
  89. importer->SetScale(scale_);
  90. importer->SetExportAnimations(true);
  91. importer->SetStartTime(startTime);
  92. importer->SetEndTime(endTime);
  93. if (importer->Load(filename))
  94. {
  95. importer->ExportModel(asset_->GetCachePath(), name, true);
  96. const Vector<OpenAssetImporter::AnimationInfo>& infos = importer->GetAnimationInfos();
  97. for (unsigned i = 0; i < infos.Size(); i++)
  98. {
  99. const OpenAssetImporter::AnimationInfo& info = infos.At(i);
  100. String pathName, fileName, extension;
  101. SplitPath(info.cacheFilename_, pathName, fileName, extension);
  102. ResourceCache* cache = GetSubsystem<ResourceCache>();
  103. AnimatedModel* animatedModel = importNode_->GetComponent<AnimatedModel>();
  104. AnimationController* controller = importNode_->GetComponent<AnimationController>();
  105. if (!controller)
  106. {
  107. importNode_->CreateComponent<AnimationController>();
  108. controller = importNode_->GetComponent<AnimationController>();
  109. }
  110. SharedPtr<Animation> animation = cache->GetTempResource<Animation>(fileName + extension);
  111. if (animation)
  112. controller->AddAnimationResource(animation);
  113. ATOMIC_LOGINFOF("Import Info: %s : %s", info.name_.CString(), fileName.CString());
  114. }
  115. return true;
  116. }
  117. return false;
  118. }
  119. bool ModelImporter::ImportAnimations()
  120. {
  121. if (!animationInfo_.Size())
  122. {
  123. if (!ImportAnimation(asset_->GetPath(), "RootAnim"))
  124. return false;
  125. }
  126. // embedded animations
  127. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  128. {
  129. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  130. if (!ImportAnimation(asset_->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  131. return false;
  132. }
  133. // add @ animations
  134. FileSystem* fs = GetSubsystem<FileSystem>();
  135. String pathName, fileName, ext;
  136. SplitPath(asset_->GetPath(), pathName, fileName, ext);
  137. Vector<String> results;
  138. fs->ScanDir(results, pathName, ext, SCAN_FILES, false);
  139. for (unsigned i = 0; i < results.Size(); i++)
  140. {
  141. const String& result = results[i];
  142. if (result.Contains("@"))
  143. {
  144. Vector<String> components = GetFileName(result).Split('@');
  145. if (components.Size() == 2 && components[1].Length() && components[0] == fileName)
  146. {
  147. String animationName = components[1];
  148. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  149. Asset* asset = db->GetAssetByPath(pathName + result);
  150. assert(asset);
  151. assert(asset->GetImporter()->GetType() == ModelImporter::GetTypeStatic());
  152. ModelImporter* importer = (ModelImporter*) asset->GetImporter();
  153. if (!importer->animationInfo_.Size())
  154. {
  155. if (!ImportAnimation(asset->GetPath(), animationName))
  156. return false;
  157. }
  158. else
  159. {
  160. // embedded animations
  161. for (unsigned i = 0; i < importer->animationInfo_.Size(); i++)
  162. {
  163. const SharedPtr<AnimationImportInfo>& info = importer->animationInfo_[i];
  164. if (!ImportAnimation(asset->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  165. return false;
  166. }
  167. }
  168. }
  169. }
  170. }
  171. return true;
  172. }
  173. bool ModelImporter::Import()
  174. {
  175. String ext = asset_->GetExtension();
  176. String modelAssetFilename = asset_->GetPath();
  177. importNode_ = new Node(context_);
  178. if (ext == ".mdl")
  179. {
  180. FileSystem* fs = GetSubsystem<FileSystem>();
  181. ResourceCache* cache = GetSubsystem<ResourceCache>();
  182. // mdl files are native file format that doesn't need to be converted
  183. // doesn't allow scale, animations legacy primarily for ToonTown
  184. if (!fs->Copy(asset_->GetPath(), asset_->GetCachePath() + ".mdl"))
  185. {
  186. importNode_= 0;
  187. return false;
  188. }
  189. Model* mdl = cache->GetResource<Model>( asset_->GetCachePath() + ".mdl");
  190. if (!mdl)
  191. {
  192. importNode_= 0;
  193. return false;
  194. }
  195. // Force a reload, though file watchers will catch this delayed and load again
  196. cache->ReloadResource(mdl);
  197. importNode_->CreateComponent<StaticModel>()->SetModel(mdl);
  198. }
  199. else
  200. {
  201. // skip external animations, they will be brought in when importing their
  202. // corresponding model
  203. if (!modelAssetFilename.Contains("@"))
  204. {
  205. ImportModel();
  206. if (importAnimations_)
  207. {
  208. ImportAnimations();
  209. }
  210. SetImportMaterials(importMaterials_);
  211. }
  212. }
  213. File outFile(context_);
  214. if (!outFile.Open(asset_->GetCachePath(), FILE_WRITE))
  215. ErrorExit("Could not open output file " + asset_->GetCachePath());
  216. importNode_->SaveXML(outFile);
  217. importNode_ = 0;
  218. return true;
  219. }
  220. unsigned ModelImporter::GetAnimationCount()
  221. {
  222. return animationInfo_.Size();
  223. }
  224. void ModelImporter::SetAnimationCount(unsigned count)
  225. {
  226. if (animationInfo_.Size() >= count)
  227. {
  228. animationInfo_.Resize(count);
  229. }
  230. else
  231. {
  232. for (unsigned i = animationInfo_.Size(); i < count; i++)
  233. {
  234. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  235. animationInfo_.Push(info);
  236. }
  237. }
  238. }
  239. void ModelImporter::GetAnimations(PODVector<Animation*>& animations)
  240. {
  241. animations.Clear();
  242. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  243. SharedPtr<XMLFile> xml(new XMLFile(context_));
  244. if (!xml->Load(*file))
  245. return;
  246. SharedPtr<Node> node(new Node(context_));
  247. node->LoadXML(xml->GetRoot());
  248. AnimationController* controller = node->GetComponent<AnimationController>();
  249. if (!controller)
  250. return;
  251. const Vector<SharedPtr<Animation>>& animresources = controller->GetAnimationResources();
  252. for (unsigned i = 0; i < animresources.Size(); i++)
  253. {
  254. if (animresources[i].NotNull())
  255. {
  256. animations.Push(animresources[i]);
  257. }
  258. }
  259. }
  260. void ModelImporter::GetAssetCacheMap(HashMap<String, String>& assetMap)
  261. {
  262. if (asset_.Null())
  263. return;
  264. String assetPath = asset_->GetRelativePath().ToLower();
  265. String cachePath = asset_->GetGUID().ToLower();
  266. // Default is load node xml
  267. assetMap["Node;" + assetPath] = cachePath;
  268. assetMap["Model;" + assetPath] = cachePath + ".mdl";
  269. PODVector<Animation*> animations;
  270. GetAnimations(animations);
  271. for (unsigned i = 0; i < animations.Size(); i++)
  272. {
  273. Animation* anim = animations[i];
  274. assetMap["Animation;" + anim->GetAnimationName().ToLower() + "@" + assetPath] = cachePath + "_" + anim->GetAnimationName() + ".ani";
  275. }
  276. }
  277. bool ModelImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  278. {
  279. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  280. return false;
  281. JSONValue import = jsonRoot.Get("ModelImporter");
  282. SetDefaults();
  283. if (import.Get("scale").IsNumber())
  284. scale_ = import.Get("scale").GetDouble();
  285. if (import.Get("importAnimations").IsBool())
  286. importAnimations_ = import.Get("importAnimations").GetBool();
  287. if (import.Get("importMaterials").IsBool())
  288. {
  289. importMaterials_ = import.Get("importMaterials").GetBool();
  290. }
  291. else
  292. {
  293. }
  294. if (import.Get("animInfo").IsArray())
  295. {
  296. JSONArray animInfo = import.Get("animInfo").GetArray();
  297. for (unsigned i = 0; i < animInfo.Size(); i++)
  298. {
  299. JSONValue anim = animInfo[i];
  300. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  301. info->name_ = anim.Get("name").GetString();
  302. info->SetStartTime(anim.Get("startTime").GetFloat());
  303. info->SetEndTime(anim.Get("endTime").GetFloat());
  304. animationInfo_.Push(info);
  305. }
  306. }
  307. return true;
  308. }
  309. bool ModelImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  310. {
  311. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  312. return false;
  313. JSONValue save;
  314. save.Set("scale", scale_);
  315. save.Set("importAnimations", importAnimations_);
  316. save.Set("importMaterials", importMaterials_);
  317. JSONArray animInfo;
  318. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  319. {
  320. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  321. JSONValue jinfo;
  322. jinfo.Set("name", info->GetName());
  323. jinfo.Set("startTime", info->GetStartTime());
  324. jinfo.Set("endTime", info->GetEndTime());
  325. animInfo.Push(jinfo);
  326. }
  327. save.Set("animInfo", animInfo);
  328. jsonRoot.Set("ModelImporter", save);
  329. return true;
  330. }
  331. Resource* ModelImporter::GetResource(const String& typeName)
  332. {
  333. ResourceCache* cache = GetSubsystem<ResourceCache>();
  334. Model* model = cache->GetResource<Model>(asset_->GetCachePath() + ".mdl");
  335. return model;
  336. }
  337. Node* ModelImporter::InstantiateNode(Node* parent, const String& name)
  338. {
  339. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  340. SharedPtr<XMLFile> xml(new XMLFile(context_));
  341. if (!xml->Load(*file))
  342. return 0;
  343. Node* node = parent->CreateChild(name);
  344. node->LoadXML(xml->GetRoot());
  345. node->SetName(asset_->GetName());
  346. return node;
  347. }
  348. }