SceneEditor3D.cpp 7.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/Assets/AssetDatabase.h>
  21. #include <ToolCore/Assets/Asset.h>
  22. #include "../../EditorMode/AEEditorEvents.h"
  23. #include "SceneEditor3D.h"
  24. #include "SceneEditor3DEvents.h"
  25. using namespace ToolCore;
  26. namespace AtomicEditor
  27. {
  28. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  29. ResourceEditor(context, fullpath, container)
  30. {
  31. ResourceCache* cache = GetSubsystem<ResourceCache>();
  32. scene_ = new Scene(context_);
  33. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  34. if (GetExtension(fullpath) == ".scene")
  35. scene_->LoadXML(*xmlFile);
  36. else
  37. scene_->Load(*xmlFile);
  38. scene_->SetUpdateEnabled(false);
  39. sceneView_ = new SceneView3D(context_, this);
  40. // EARLY ACCESS
  41. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  42. {
  43. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  44. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  45. sceneView_->SetYaw(q.YawAngle());
  46. sceneView_->SetPitch(q.PitchAngle());
  47. sceneView_->GetCameraNode()->SetWorldRotation(q);
  48. }
  49. else
  50. {
  51. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  52. if (playerSpawn)
  53. {
  54. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  55. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  56. }
  57. }
  58. sceneView_->SetGravity(UI_GRAVITY_ALL);
  59. rootContentWidget_->AddChild(sceneView_);
  60. gizmo3D_ = new Gizmo3D(context_);
  61. gizmo3D_->SetView(sceneView_);
  62. gizmo3D_->Show();
  63. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  64. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  65. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  66. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  67. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  68. // future size changes will be handled automatically
  69. IntRect rect = container_->GetContentRoot()->GetRect();
  70. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  71. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  72. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  73. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  74. }
  75. SceneEditor3D::~SceneEditor3D()
  76. {
  77. }
  78. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  79. {
  80. if (ev.type == EVENT_TYPE_KEY_UP)
  81. {
  82. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  83. {
  84. if (selectedNode_)
  85. {
  86. selectedNode_->RemoveAllComponents();
  87. selectedNode_->Remove();
  88. selectedNode_ = 0;
  89. }
  90. }
  91. }
  92. if (ev.type == EVENT_TYPE_SHORTCUT)
  93. {
  94. if (ev.ref_id == TBIDC("copy"))
  95. {
  96. if (selectedNode_.NotNull())
  97. {
  98. clipboardNode_ = selectedNode_;
  99. }
  100. }
  101. else if (ev.ref_id == TBIDC("paste"))
  102. {
  103. if (clipboardNode_.NotNull() && selectedNode_.NotNull())
  104. {
  105. SharedPtr<Node> pasteNode(clipboardNode_->Clone());
  106. VariantMap eventData;
  107. eventData[EditorActiveNodeChange::P_NODE] = pasteNode;
  108. SendEvent(E_EDITORACTIVENODECHANGE, eventData);
  109. }
  110. }
  111. else if (ev.ref_id == TBIDC("close"))
  112. {
  113. RequestClose();
  114. }
  115. }
  116. if (ev.type == EVENT_TYPE_CLICK)
  117. {
  118. SetFocus();
  119. if (ev.target)
  120. {
  121. if (ev.target->GetID() == TBIDC("3d_translate"))
  122. {
  123. gizmo3D_->SetEditMode(EDIT_MOVE);
  124. return false;
  125. }
  126. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  127. {
  128. gizmo3D_->SetEditMode(EDIT_ROTATE);
  129. return false;
  130. }
  131. else if (ev.target->GetID() == TBIDC("3d_scale"))
  132. {
  133. gizmo3D_->SetEditMode(EDIT_SCALE);
  134. return false;
  135. }
  136. }
  137. }
  138. return false;
  139. }
  140. void SceneEditor3D::SetFocus()
  141. {
  142. sceneView_->SetFocus();
  143. }
  144. void SceneEditor3D::SelectNode(Node* node)
  145. {
  146. selectedNode_ = node;
  147. if (!node)
  148. gizmo3D_->Hide();
  149. else
  150. gizmo3D_->Show();
  151. }
  152. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  153. {
  154. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  155. if (node == selectedNode_)
  156. SelectNode(0);
  157. }
  158. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  159. {
  160. Vector<Node*> editNodes;
  161. if (selectedNode_.NotNull())
  162. editNodes.Push(selectedNode_);
  163. gizmo3D_->Update(editNodes);
  164. }
  165. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  166. {
  167. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  168. SelectNode(node);
  169. }
  170. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  171. {
  172. sceneView_->Disable();
  173. }
  174. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  175. {
  176. sceneView_->Enable();
  177. }
  178. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  179. {
  180. EditMode mode = (EditMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  181. gizmo3D_->SetEditMode(mode);
  182. }
  183. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  184. {
  185. AxisMode mode = (AxisMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  186. gizmo3D_->SetAxisMode(mode);
  187. }
  188. void SceneEditor3D::Close(bool navigateToAvailableResource)
  189. {
  190. VariantMap data;
  191. data["Scene"] = scene_;
  192. SendEvent("EditorSceneClosed", data);
  193. ResourceEditor::Close(navigateToAvailableResource);
  194. }
  195. bool SceneEditor3D::Save()
  196. {
  197. File file(context_);
  198. if (file.Open(fullpath_, FILE_WRITE))
  199. {
  200. scene_->SaveXML(file);
  201. file.Close();
  202. }
  203. SetModified(false);
  204. return true;
  205. }
  206. void SceneEditor3D::SetModified(bool modified)
  207. {
  208. ResourceEditor::SetModified(modified);
  209. if (modified)
  210. {
  211. String filename = GetFileNameAndExtension(fullpath_);
  212. filename += "*";
  213. button_->SetText(filename.CString());
  214. }
  215. else
  216. {
  217. String filename = GetFileNameAndExtension(fullpath_);
  218. button_->SetText(filename.CString());
  219. }
  220. }
  221. }