Random.cpp 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Math/Random.h"
  24. #include "../DebugNew.h"
  25. namespace Atomic
  26. {
  27. static unsigned randomSeed = 1;
  28. void SetRandomSeed(unsigned seed)
  29. {
  30. randomSeed = seed;
  31. }
  32. unsigned GetRandomSeed()
  33. {
  34. return randomSeed;
  35. }
  36. int Rand()
  37. {
  38. randomSeed = randomSeed * 214013 + 2531011;
  39. return (randomSeed >> 16) & 32767;
  40. }
  41. float RandStandardNormal()
  42. {
  43. float val = 0.0f;
  44. for (int i = 0; i < 12; i++)
  45. val += Rand() / 32768.0f;
  46. val -= 6.0f;
  47. // Now val is approximatly standard normal distributed
  48. return val;
  49. }
  50. // ATOMIC BEGIN
  51. float RandZeroOne()
  52. {
  53. static float invRAND_MAX = 1.0f / RAND_MAX;
  54. return float(rand()) * invRAND_MAX;
  55. }
  56. // ATOMIC END
  57. }