AEEditorMode.cpp 8.4 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IPC/IPC.h>
  24. #include <Atomic/IPC/IPCEvents.h>
  25. #include <Atomic/IPC/IPCBroker.h>
  26. #include <Atomic/Core/CoreEvents.h>
  27. #include <Atomic/Input/InputEvents.h>
  28. #include <ToolCore/ToolEnvironment.h>
  29. #include <ToolCore/ToolSystem.h>
  30. #include <ToolCore/License/LicenseSystem.h>
  31. #include <ToolCore/Project/Project.h>
  32. #include <ToolCore/Project/ProjectSettings.h>
  33. #include <AtomicJS/Javascript/JSIPCEvents.h>
  34. #include <Atomic/UI/SystemUI/DebugHud.h>
  35. #include <AtomicApp/Player/IPCPlayerAppEvents.h>
  36. #include "AEEditorMode.h"
  37. using namespace ToolCore;
  38. namespace AtomicEditor
  39. {
  40. EditorMode::EditorMode(Context* context) :
  41. Object(context)
  42. {
  43. }
  44. EditorMode::~EditorMode()
  45. {
  46. }
  47. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  48. {
  49. LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
  50. VariantMap startupData;
  51. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  52. // BEGIN LICENSE MANAGEMENT
  53. startupData["license3D"] = licenseSystem->GetLicenseModule3D();
  54. // END LICENSE MANAGEMENT
  55. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  56. SendEvent(E_EDITORPLAYREQUEST);
  57. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  58. SendEvent(E_EDITORPLAYERSTARTED);
  59. playerEnabled_ = true;
  60. }
  61. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  62. {
  63. //SendEvent(E_EDITORPLAYSTOP);
  64. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  65. {
  66. playerBroker_ = 0;
  67. playerEnabled_ = false;
  68. UnsubscribeFromEvent(E_IPCWORKERSTART);
  69. UnsubscribeFromEvent(E_IPCPLAYERPAUSERESUMEREQUEST);
  70. UnsubscribeFromEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED);
  71. UnsubscribeFromEvent(E_IPCPLAYERPAUSESTEPREQUEST);
  72. UnsubscribeFromEvent(E_IPCPLAYEREXITREQUEST);
  73. SendEvent(E_EDITORPLAYERSTOPPED);
  74. }
  75. else
  76. {
  77. ATOMIC_LOGERROR("EditorMode::HandleIPCWorkerExit - Unknown Broker");
  78. }
  79. }
  80. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  81. {
  82. using namespace IPCWorkerLog;
  83. // convert to a player log
  84. VariantMap playerLogData;
  85. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  86. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  87. SendEvent("EditorPlayerLog", playerLogData);
  88. }
  89. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  90. {
  91. }
  92. bool EditorMode::PlayProject(String addArgs, bool debug)
  93. {
  94. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  95. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  96. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  97. Project* project = tsystem->GetProject();
  98. if (!project)
  99. return false;
  100. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  101. String playerBinary = env->GetEditorBinary();
  102. ProjectSettings* settings = project->GetProjectSettings();
  103. String projectAssembly = settings->GetName() + ".dll";
  104. String projectExe = settings->GetName() + ".exe";
  105. // TODO: We need to configure project as managed
  106. bool managed = false;
  107. if (fileSystem->FileExists(project->GetResourcePath() + projectAssembly))
  108. {
  109. managed = true;
  110. #ifdef ATOMIC_DEV_BUILD
  111. #ifdef ATOMIC_DEBUG
  112. playerBinary = project->GetProjectPath() + "AtomicNET/Debug/Bin/Desktop/" + projectExe;
  113. #else
  114. playerBinary = project->GetProjectPath() + "AtomicNET/Release/Bin/Desktop/" + projectExe;
  115. #endif
  116. #else
  117. // TODO: We are using the release build of the managed project here, how and when to use debug?
  118. playerBinary = project->GetProjectPath() + "AtomicNET/Release/Bin/Desktop/" + projectExe;
  119. #endif
  120. if (!fileSystem->FileExists(playerBinary))
  121. {
  122. ATOMIC_LOGERRORF("Managed player: %s does not exist", playerBinary.CString());
  123. }
  124. }
  125. Vector<String> paths;
  126. paths.Push(env->GetCoreDataDir());
  127. paths.Push(env->GetPlayerDataDir());
  128. paths.Push(project->GetResourcePath());
  129. // fixme: this is for loading from cache
  130. paths.Push(project->GetProjectPath());
  131. paths.Push(project->GetProjectPath() + "Cache");
  132. String resourcePaths;
  133. resourcePaths.Join(paths, "!");
  134. Vector<String> vargs;
  135. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  136. vargs = args.Split(' ');
  137. if (managed)
  138. {
  139. #ifdef ATOMIC_DEV_BUILD
  140. vargs.Insert(0, ToString("\"%s/Resources/\"", tenv->GetRootSourceDir().CString()));
  141. #else
  142. #ifdef ATOMIC_PLATFORM_OSX
  143. vargs.Insert(0, ToString("\"%s\"", (fileSystem->GetProgramDir() + "../Resources/").CString()));
  144. #else
  145. vargs.Insert(0, ToString("\"%s\"", (fileSystem->GetProgramDir() + "Resources/").CString()));
  146. #endif
  147. #endif
  148. vargs.Insert(0, "--resourcePrefix");
  149. }
  150. if (debug)
  151. vargs.Insert(0, "--debug");
  152. if (addArgs.Length() > 0)
  153. vargs.Insert(0, addArgs.Split(' '));
  154. #ifndef ATOMIC_PLATFORM_WINDOWS
  155. if (managed)
  156. {
  157. vargs.Insert(0, playerBinary);
  158. #ifdef ATOMIC_PLATFORM_OSX
  159. playerBinary = tenv->GetMonoExecutableDir() + "mono64";
  160. #else
  161. playerBinary = "mono";
  162. #endif
  163. }
  164. #endif
  165. String dump;
  166. dump.Join(vargs, " ");
  167. ATOMIC_LOGINFOF("Launching Broker %s %s", playerBinary.CString(), dump.CString());
  168. IPC* ipc = GetSubsystem<IPC>();
  169. playerBroker_ = ipc->SpawnWorker(playerBinary, vargs);
  170. if (playerBroker_)
  171. {
  172. SubscribeToEvent(playerBroker_, E_IPCWORKERSTART, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerStarted));
  173. SubscribeToEvent(E_IPCPLAYERPAUSERESUMEREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerPauseResumeRequest));
  174. SubscribeToEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerUpdatesPausedResumed));
  175. SubscribeToEvent(E_IPCPLAYERPAUSESTEPREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerPauseStepRequest));
  176. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  177. SubscribeToEvent(playerBroker_, E_IPCJSERROR, ATOMIC_HANDLER(EditorMode, HandleIPCJSError));
  178. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerExit));
  179. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerLog));
  180. }
  181. return playerBroker_.NotNull();
  182. }
  183. void EditorMode::HandleIPCPlayerPauseResumeRequest(StringHash eventType, VariantMap& eventData)
  184. {
  185. if (!playerBroker_) return;
  186. VariantMap noEventData;
  187. playerBroker_->PostMessage(E_PAUSERESUMEREQUESTED, noEventData);
  188. }
  189. void EditorMode::HandleIPCPlayerUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  190. {
  191. using namespace UpdatesPaused;
  192. bool paused = eventData[P_PAUSED].GetBool();
  193. if (paused)
  194. SendEvent(E_EDITORPLAYERPAUSED);
  195. else
  196. SendEvent(E_EDITORPLAYERRESUMED);
  197. }
  198. void EditorMode::HandleIPCPlayerPauseStepRequest(StringHash eventType, VariantMap& eventData)
  199. {
  200. if (!playerBroker_) return;
  201. VariantMap noEventData;
  202. playerBroker_->PostMessage(E_PAUSESTEPREQUESTED, noEventData);
  203. }
  204. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  205. {
  206. if (!playerBroker_) return;
  207. VariantMap noEventData;
  208. playerBroker_->PostMessage(E_EXITREQUESTED, noEventData);
  209. }
  210. bool EditorMode::IsPlayerEnabled()
  211. {
  212. return playerEnabled_;
  213. }
  214. }