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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Engine/Engine.h>
- #include <Atomic/Engine/EngineConfig.h>
- #include <Atomic/IO/FileSystem.h>
- #include "NETCore.h"
- #include <AtomicNET/NETScript/NETScript.h>
- #include "NETAtomicPlayer.h"
- #ifdef ATOMIC_PLATFORM_OSX
- #include <unistd.h>
- #endif
- #ifdef ATOMIC_PLATFORM_WINDOWS
- #include <stdio.h>
- #endif
- // Android: uses SDL_main, defined for IOS only to satifsy linker
- #if defined(__ANDROID__) || defined(IOS)
- typedef int(*sdl_entry_callback)();
- static sdl_entry_callback sdlEntryCallback = 0;
- extern "C" void RegisterSDLEntryCallback(sdl_entry_callback callback)
- {
- sdlEntryCallback = callback;
- }
- extern "C" int SDL_main(int argc, char** argv);
- int SDL_main(int argc, char** argv)
- {
- #if defined(__ANDROID__)
- Atomic::ParseArguments(argc, argv);
- if (sdlEntryCallback != 0)
- {
- return sdlEntryCallback();
- }
- #endif
- return 0;
- }
- #endif
- namespace Atomic
- {
- NETAtomicPlayer::NETAtomicPlayer(Context* context) :
- PlayerApp(context)
- {
- }
- void NETAtomicPlayer::Setup()
- {
- PlayerApp::Setup();
- engineParameters_["ResourcePaths"] = "AtomicResources";
- }
- int NETAtomicPlayer::Initialize()
- {
- Setup();
- // Read the engine configuration
- ReadEngineConfig();
- RegisterNETScriptLibrary(context_);
- if (exitCode_)
- return exitCode_;
- if (!engine_->Initialize(engineParameters_))
- {
- ErrorExit();
- return exitCode_;
- }
- Start();
- if (exitCode_)
- return exitCode_;
- return 0;
- }
- void NETAtomicPlayer::Stop()
- {
- PlayerApp::Stop();
- }
- NETAtomicPlayer* NETAtomicPlayer::CreateInternal()
- {
- return new NETAtomicPlayer(NETCore::GetContext());
- }
- void NETAtomicPlayer::ReadEngineConfig()
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- String filename = fileSystem->GetProgramDir() + "Settings/Engine.json";
- if (!fileSystem->FileExists(filename))
- return;
- if (EngineConfig::LoadFromFile(context_, filename))
- {
- EngineConfig::ApplyConfig(engineParameters_, true);
- }
- }
- }
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