TextureImporter.cpp 5.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Resource/ResourceCache.h>
  23. #include <Atomic/Resource/Image.h>
  24. #include <Atomic/Atomic2D/Sprite2D.h>
  25. #include <Atomic/Atomic2D/StaticSprite2D.h>
  26. #include <Atomic/IO/FileSystem.h>
  27. #include <ToolCore/Import/ImportConfig.h>
  28. #include <Atomic/Graphics/Renderer.h>
  29. #include "Asset.h"
  30. #include "AssetDatabase.h"
  31. #include "TextureImporter.h"
  32. namespace ToolCore
  33. {
  34. TextureImporter::TextureImporter(Context* context, Asset *asset) : AssetImporter(context, asset),
  35. compressTextures_(false), compressedSize_(0)
  36. {
  37. ApplyProjectImportConfig();
  38. }
  39. TextureImporter::~TextureImporter()
  40. {
  41. }
  42. void TextureImporter::SetDefaults()
  43. {
  44. AssetImporter::SetDefaults();
  45. compressedSize_ = 0;
  46. }
  47. bool TextureImporter::Import()
  48. {
  49. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  50. ResourceCache* cache = GetSubsystem<ResourceCache>();
  51. String cachePath = db->GetCachePath();
  52. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  53. String compressedPath = cachePath + "DDS/" + asset_->GetRelativePath() + ".dds";
  54. if (fileSystem->FileExists(compressedPath))
  55. fileSystem->Delete(compressedPath);
  56. SharedPtr<Image> image = cache->GetTempResource<Image>(asset_->GetPath());
  57. if (image.Null())
  58. return false;
  59. if (compressTextures_ &&
  60. !image->IsCompressed())
  61. {
  62. fileSystem->CreateDirs(cachePath, "DDS/" + Atomic::GetPath(asset_->GetRelativePath()));
  63. float resizefactor;
  64. float width = image->GetWidth();
  65. float height = image->GetHeight();
  66. if (width > compressedSize_ || height > compressedSize_)
  67. {
  68. if (width >= height)
  69. {
  70. resizefactor = compressedSize_ / width;
  71. }
  72. else
  73. {
  74. resizefactor = compressedSize_ / height;
  75. }
  76. image->Resize(width*resizefactor, height*resizefactor);
  77. }
  78. if (image->SaveDDS(compressedPath))
  79. {
  80. Renderer * renderer = GetSubsystem<Renderer>();
  81. renderer->ReloadTextures();
  82. }
  83. }
  84. // todo, proper proportions
  85. image->Resize(64, 64);
  86. // not sure entirely what we want to do here, though if the cache file doesn't exist
  87. // will reimport
  88. image->SavePNG(cachePath + asset_->GetGUID());
  89. // save thumbnail
  90. image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png");
  91. return true;
  92. }
  93. void TextureImporter::ApplyProjectImportConfig()
  94. {
  95. if (ImportConfig::IsLoaded())
  96. {
  97. VariantMap tiParameters;
  98. ImportConfig::ApplyConfig(tiParameters);
  99. VariantMap::ConstIterator itr = tiParameters.Begin();
  100. for (; itr != tiParameters.End(); itr++)
  101. {
  102. if (itr->first_ == "tiProcess_CompressTextures")
  103. compressTextures_ = itr->second_.GetBool();
  104. }
  105. }
  106. }
  107. bool TextureImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  108. {
  109. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  110. return false;
  111. JSONValue import = jsonRoot.Get("TextureImporter");
  112. SetDefaults();
  113. if (import.Get("compressionSize").IsNumber())
  114. compressedSize_ = (CompressedFormat)import.Get("compressionSize").GetInt();
  115. return true;
  116. }
  117. bool TextureImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  118. {
  119. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  120. return false;
  121. JSONValue import(JSONValue::emptyObject);
  122. import.Set("compressionSize", compressedSize_);
  123. jsonRoot.Set("TextureImporter", import);
  124. return true;
  125. }
  126. Resource* TextureImporter::GetResource(const String& typeName)
  127. {
  128. if (!typeName.Length())
  129. return 0;
  130. ResourceCache* cache = GetSubsystem<ResourceCache>();
  131. return cache->GetResource(typeName, asset_->GetPath());
  132. }
  133. Node* TextureImporter::InstantiateNode(Node* parent, const String& name)
  134. {
  135. Node* node = parent->CreateChild(name);
  136. Sprite2D* spriteGraphic = GetSubsystem<ResourceCache>()->GetResource<Sprite2D>(asset_->GetPath());
  137. StaticSprite2D* sprite = node->CreateComponent<StaticSprite2D>();
  138. sprite->SetSprite(spriteGraphic);
  139. return node;
  140. }
  141. }