JSBEnum.cpp 3.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IO/File.h>
  24. #include <Atomic/Resource/JSONFile.h>
  25. #include "JSBind.h"
  26. #include "JSBModule.h"
  27. #include "JSBEnum.h"
  28. namespace ToolCore
  29. {
  30. JSBEnum::JSBEnum(Context* context, JSBModule *module, const String& name) : Object(context),
  31. module_(module), name_(name), header_(0)
  32. {
  33. }
  34. JSBEnum::~JSBEnum()
  35. {
  36. }
  37. JSBPackage* JSBEnum::GetPackage()
  38. {
  39. return module_->GetPackage();
  40. }
  41. void JSBEnum::Preprocess()
  42. {
  43. // TextureUnit is a special case as uses preprocessor for values depending on
  44. // Desktop or Mobile graphics
  45. JSBind* jsbind = GetSubsystem<JSBind>();
  46. // FIXME: This is going to need to be hand rolled with unified script bindings
  47. if (name_ == "TextureUnit")
  48. {
  49. values_.Clear();
  50. values_["TU_DIFFUSE"] = "0";
  51. values_["TU_ALBEDOBUFFER"] = "0";
  52. values_["TU_NORMAL"] = "1";
  53. values_["TU_NORMALBUFFER"] = "1";
  54. values_["TU_SPECULAR"] = "2";
  55. values_["TU_EMISSIVE"] = "3";
  56. values_["TU_ENVIRONMENT"] = "4";
  57. // String platform = jsbind->GetPlatform();
  58. bool mobile = true; // platform == "WEB" || platform == "ANDROID" || platform == "IOS";
  59. if (mobile)
  60. {
  61. values_["TU_LIGHTRAMP"] = "5";
  62. values_["TU_LIGHTSHAPE"] = "6";
  63. values_["TU_SHADOWMAP"] = "7";
  64. values_["MAX_MATERIAL_TEXTURE_UNITS"] = "5";
  65. values_["MAX_TEXTURE_UNITS"] = "8";
  66. }
  67. else
  68. {
  69. values_["TU_VOLUMEMAP"] = "5";
  70. values_["TU_CUSTOM1"] = "6";
  71. values_["TU_CUSTOM2"] = "7";
  72. values_["TU_LIGHTRAMP"] = "8";
  73. values_["TU_LIGHTSHAPE"] = "9";
  74. values_["TU_SHADOWMAP"] = "10";
  75. values_["TU_FACESELECT"] = "11";
  76. values_["TU_INDIRECTION"] = "12";
  77. values_["TU_DEPTHBUFFER"] = "13";
  78. values_["TU_LIGHTBUFFER"] = "14";
  79. values_["TU_ZONE"] = "15";
  80. values_["MAX_MATERIAL_TEXTURE_UNITS"] = "8";
  81. values_["MAX_TEXTURE_UNITS"] = "16";
  82. }
  83. }
  84. }
  85. }