| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <TurboBadger/tb_widgets.h>
- #include <TurboBadger/tb_widgets_common.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/UI/UIView.h>
- #include <Atomic/Graphics/Texture.h>
- #include "UIEvents.h"
- #include "UI.h"
- #include "UIRenderer.h"
- #include "UITextureWidget.h"
- using namespace tb;
- namespace Atomic
- {
- // internal wiget, as we need to override paint
- class TBTextureWidget : public tb::TBWidget
- {
- friend class UITextureWidget;
- public:
- // For safe typecasting
- TBOBJECT_SUBCLASS(UITextureWidget, tb::TBWidget);
- TBTextureWidget();
- virtual void OnPaint(const PaintProps &paint_props);
- private:
- WeakPtr<UITextureWidget> uiTextureWidget_;
- PODVector<float> vertexData_;
- };
- UITextureWidget::UITextureWidget(Context* context, bool createWidget) : UIWidget(context, false)
- {
- UI* ui = GetSubsystem<UI>();
- if (createWidget)
- {
- widget_ = new TBTextureWidget();
- ((TBTextureWidget*)widget_)->uiTextureWidget_ = this;
- widget_->SetDelegate(this);
- ui->WrapWidget(this, widget_);
- }
- renderer_ = ui->GetRenderer();
- }
- UITextureWidget::~UITextureWidget()
- {
- }
- void UITextureWidget::SetTexture(Texture *texture)
- {
- texture_ = texture;
- }
- Texture* UITextureWidget::GetTexture()
- {
- return texture_;
- }
- bool UITextureWidget::OnEvent(const tb::TBWidgetEvent &ev)
- {
- return UIWidget::OnEvent(ev);
- }
- TBTextureWidget::TBTextureWidget()
- {
- vertexData_.Resize(6 * UI_VERTEX_SIZE);
- float color;
- ((unsigned&)color) = 0xFFFFFFFF;
- float* data = &vertexData_[0];
- data[2] = 0; data[3] = color; data[4] = 0; data[5] = 0;
- data[8] = 0; data[9] = color; data[10] = 1; data[11] = 0;
- data[14] = 0; data[15] = color; data[16] = 1; data[17] = 1;
- data[20] = 0; data[21] = color; data[22] = 0; data[23] = 0;
- data[26] = 0; data[27] = color; data[28] = 1; data[29] = 1;
- data[32] = 0; data[33] = color; data[34] = 0; data[35] = 1;
- }
- void TBTextureWidget::OnPaint(const PaintProps &paint_props)
- {
- if (uiTextureWidget_.Null() || !uiTextureWidget_->GetTexture())
- return;
- TBRect rect = GetRect();
- rect.x = rect.y = 0;
- ConvertToRoot(rect.x, rect.y);
- float* data = &vertexData_[0];
- float color;
- float fopacity = GetOpacity() * uiTextureWidget_->renderer_->GetOpacity();
- unsigned char opacity = (unsigned char) (fopacity* 255.0f);
- ((unsigned&)color) = (0x00FFFFFF + (((uint32)opacity) << 24));
- data[3] = color;
- data[9] = color;
- data[15] = color;
- data[21] = color;
- data[27] = color;
- data[33] = color;
- data[0] = rect.x;
- data[1] = rect.y;
- data[6] = rect.x + rect.w;
- data[7] = rect.y;
- data[12] = rect.x + rect.w;
- data[13] = rect.y + rect.h;
- data[18] = rect.x;
- data[19] = rect.y;
- data[24] = rect.x + rect.w;
- data[25] = rect.y + rect.h;
- data[30] = rect.x;
- data[31] = rect.y + rect.h;
- UIView *view = uiTextureWidget_->GetView();
- if (view)
- {
- view->SubmitBatchVertexData(uiTextureWidget_->GetTexture(), vertexData_);
- }
- }
- }
|