AtomicSharpApp.cpp 8.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/Atomic.h>
  24. #include <Atomic/Engine/Engine.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/IO/Log.h>
  27. #include <Atomic/IO/IOEvents.h>
  28. #include <Atomic/Input/InputEvents.h>
  29. #include <Atomic/Input/Input.h>
  30. #include <Atomic/Core/Main.h>
  31. #include <Atomic/Core/ProcessUtils.h>
  32. #include <Atomic/Resource/ResourceCache.h>
  33. #include <Atomic/Resource/ResourceEvents.h>
  34. #include <Atomic/UI/UI.h>
  35. // Move me
  36. #include <Atomic/Environment/Environment.h>
  37. #include <AtomicJS/Javascript/Javascript.h>
  38. #include <AtomicPlayer/Player.h>
  39. #include <AtomicNET/NETCore/NETCore.h>
  40. #include "AtomicSharpApp.h"
  41. #include <Atomic/DebugNew.h>
  42. #ifdef __APPLE__
  43. #include <unistd.h>
  44. #endif
  45. DEFINE_APPLICATION_MAIN(AtomicPlayer::AtomicPlayerApp)
  46. namespace AtomicPlayer
  47. {
  48. extern void jsapi_init_atomicplayer(JSVM* vm);
  49. AtomicPlayerApp::AtomicPlayerApp(Context* context) :
  50. Application(context)
  51. {
  52. }
  53. void AtomicPlayerApp::Setup()
  54. {
  55. #ifdef ATOMIC_3D
  56. RegisterEnvironmentLibrary(context_);
  57. #endif
  58. FileSystem* filesystem = GetSubsystem<FileSystem>();
  59. engineParameters_["WindowTitle"] = "AtomicPlayer";
  60. #if (ATOMIC_PLATFORM_ANDROID)
  61. engineParameters_["FullScreen"] = true;
  62. engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
  63. #elif ATOMIC_PLATFORM_WEB
  64. engineParameters_["FullScreen"] = false;
  65. engineParameters_["ResourcePaths"] = "AtomicResources";
  66. // engineParameters_["WindowWidth"] = 1280;
  67. // engineParameters_["WindowHeight"] = 720;
  68. #elif ATOMIC_PLATFORM_IOS
  69. engineParameters_["FullScreen"] = false;
  70. engineParameters_["ResourcePaths"] = "AtomicResources";
  71. #else
  72. engineParameters_["FullScreen"] = false;
  73. engineParameters_["WindowWidth"] = 1280 * .55f;
  74. engineParameters_["WindowHeight"] = 720 * .55f;
  75. engineParameters_["ResourcePaths"] = "/Users/josh/Dev/atomic/AtomicGameEngineSharp/Resources/CoreData;/Users/josh/Dev/atomic/AtomicGameEngineSharp/Resources/PlayerData;/Users/josh/Dev/atomic/AtomicExamples/BunnyMark/Resources;/Users/josh/Dev/atomic/AtomicExamples/BunnyMark/";
  76. #endif
  77. #if ATOMIC_PLATFORM_WINDOWS
  78. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  79. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  80. #elif ATOMIC_PLATFORM_ANDROID
  81. //engineParameters_["ResourcePrefixPath"] = "assets";
  82. #elif ATOMIC_PLATFORM_OSX
  83. engineParameters_["ResourcePrefixPath"] = "../Resources";
  84. #endif
  85. const Vector<String>& arguments = GetArguments();
  86. for (unsigned i = 0; i < arguments.Size(); ++i)
  87. {
  88. if (arguments[i].Length() > 1)
  89. {
  90. String argument = arguments[i].ToLower();
  91. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  92. if (argument == "--log-std")
  93. {
  94. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AtomicPlayerApp, HandleLogMessage));
  95. }
  96. }
  97. }
  98. // Use the script file name as the base name for the log file
  99. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  100. }
  101. void AtomicPlayerApp::Start()
  102. {
  103. Application::Start();
  104. // Instantiate and register NETCore subsystem
  105. context_->RegisterSubsystem(new NETCore(context_));
  106. // Instantiate and register the Javascript subsystem
  107. Javascript* javascript = new Javascript(context_);
  108. context_->RegisterSubsystem(javascript);
  109. vm_ = javascript->InstantiateVM("MainVM");
  110. vm_->InitJSContext();
  111. UI* ui = GetSubsystem<UI>();
  112. ui->Initialize("DefaultUI/language/lng_en.tb.txt");
  113. ui->LoadDefaultPlayerSkin();
  114. vm_->SetModuleSearchPaths("Modules");
  115. // Instantiate and register the Player subsystem
  116. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  117. AtomicPlayer::jsapi_init_atomicplayer(vm_);
  118. JSVM* vm = JSVM::GetJSVM(0);
  119. if (!vm->ExecuteMain())
  120. {
  121. SendEvent(E_EXITREQUESTED);
  122. }
  123. return;
  124. }
  125. void AtomicPlayerApp::Stop()
  126. {
  127. vm_ = 0;
  128. context_->RemoveSubsystem<Javascript>();
  129. // make sure JSVM is really down and no outstanding refs
  130. // as if not, will hold on engine subsystems, which is bad
  131. assert(!JSVM::GetJSVM(0));
  132. context_->RemoveSubsystem<NETCore>();
  133. Application::Stop();
  134. }
  135. void AtomicPlayerApp::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  136. {
  137. }
  138. void AtomicPlayerApp::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  139. {
  140. }
  141. void AtomicPlayerApp::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  142. {
  143. ErrorExit();
  144. }
  145. void AtomicPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  146. {
  147. using namespace LogMessage;
  148. int level = eventData[P_LEVEL].GetInt();
  149. // The message may be multi-line, so split to rows in that case
  150. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  151. for (unsigned i = 0; i < rows.Size(); ++i)
  152. {
  153. if (level == LOG_ERROR)
  154. {
  155. fprintf(stderr, "%s\n", rows[i].CString());
  156. }
  157. else
  158. {
  159. fprintf(stdout, "%s\n", rows[i].CString());
  160. }
  161. }
  162. }
  163. int AtomicPlayerApp::Initialize()
  164. {
  165. try
  166. {
  167. Setup();
  168. if (exitCode_)
  169. return exitCode_;
  170. if (!engine_->Initialize(engineParameters_))
  171. {
  172. ErrorExit();
  173. return exitCode_;
  174. }
  175. Start();
  176. return exitCode_;
  177. }
  178. catch (std::bad_alloc&)
  179. {
  180. ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
  181. return EXIT_FAILURE;
  182. }
  183. }
  184. bool AtomicPlayerApp::RunFrame()
  185. {
  186. try
  187. {
  188. if (!engine_->IsExiting())
  189. {
  190. engine_->RunFrame();
  191. return true;
  192. }
  193. else
  194. return false;
  195. }
  196. catch (std::bad_alloc&)
  197. {
  198. ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
  199. return EXIT_FAILURE;
  200. }
  201. }
  202. int AtomicPlayerApp::Shutdown()
  203. {
  204. Stop();
  205. return exitCode_;
  206. }
  207. }
  208. static SharedPtr<Atomic::Context> sContext;
  209. static SharedPtr<AtomicPlayer::AtomicPlayerApp> sApplication;
  210. extern "C" {
  211. #ifdef ATOMIC_PLATFORM_WINDOWS
  212. #pragma warning(disable: 4244) // possible loss of data
  213. #define ATOMIC_EXPORT_API __declspec(dllexport)
  214. #else
  215. #define ATOMIC_EXPORT_API
  216. #endif
  217. ATOMIC_EXPORT_API int atomicsharp_initialize()
  218. {
  219. sContext = new Atomic::Context();
  220. sApplication = new AtomicPlayer::AtomicPlayerApp(sContext);
  221. return sApplication->Initialize();
  222. }
  223. ATOMIC_EXPORT_API bool atomicsharp_runframe()
  224. {
  225. if (!sApplication->RunFrame())
  226. {
  227. sApplication->Shutdown();
  228. sApplication = 0;
  229. sContext = 0;
  230. return false;
  231. }
  232. return true;
  233. }
  234. }