BuildMac.js 3.0 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Mac/";
  6. var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
  7. namespace('build', function() {
  8. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  9. task('atomiceditor', {
  10. async: true
  11. }, function() {
  12. // Clean build
  13. var cleanBuild = true;
  14. if (cleanBuild) {
  15. common.cleanCreateDir(buildDir);
  16. common.cleanCreateDir(editorAppFolder);
  17. common.cleanCreateDir(host.getGenScriptRootDir("MACOSX"));
  18. }
  19. // create the generated script files, so they will be picked up by cmake
  20. host.createGenScriptFiles("MACOSX");
  21. process.chdir(buildDir);
  22. var cmds = [];
  23. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  24. cmds.push("xcodebuild -target GenerateScriptBindings -configuration Release")
  25. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration Release")
  26. jake.exec(cmds, function() {
  27. fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.app", editorAppFolder);
  28. var resourceDest = editorAppFolder + "/Contents/Resources/"
  29. // We need some resources to run
  30. fs.copySync(atomicRoot + "Resources/CoreData",
  31. resourceDest + "CoreData");
  32. fs.copySync(atomicRoot + "Resources/PlayerData",
  33. resourceDest + "PlayerData");
  34. fs.copySync(atomicRoot + "Data/AtomicEditor",
  35. resourceDest + "ToolData");
  36. fs.copySync(atomicRoot + "Resources/EditorData",
  37. resourceDest + "EditorData");
  38. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  39. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  40. // copy the mac player binary to deployment
  41. var playerBinary = buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  42. fs.copySync(playerBinary,
  43. resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
  44. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  45. complete();
  46. }, {
  47. printStdout: true
  48. });
  49. });
  50. // Generate a XCode Workspace
  51. task('genxcode', {
  52. async: true
  53. }, function() {
  54. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  55. if (!fs.existsSync(xcodeRoot)) {
  56. jake.mkdirP(xcodeRoot);
  57. }
  58. // create the generated script files, so they will be picked up by cmake
  59. host.createGenScriptFiles("MACOSX");
  60. process.chdir(xcodeRoot);
  61. var cmds = [];
  62. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  63. cmds.push("xcodebuild -target GenerateScriptBindings -configuration Debug")
  64. jake.exec(cmds, function() {
  65. var task = jake.Task['build:genscripts']
  66. task.addListener('complete', function () {
  67. console.log("\n\nXCode workspace generated in " + xcodeRoot + "\n\n");
  68. complete();
  69. });
  70. task.invoke("MACOSX");
  71. }, {
  72. printStdout: true
  73. });
  74. });
  75. });// end of build namespace