Model.cpp 25 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Geometry.h"
  26. #include "../Graphics/IndexBuffer.h"
  27. #include "../Atomic3D/Model.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/VertexBuffer.h"
  30. #include "../IO/Log.h"
  31. #include "../DebugNew.h"
  32. #include "Animation.h"
  33. #include "../Resource/ResourceCache.h"
  34. namespace Atomic
  35. {
  36. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  37. {
  38. for (unsigned i = 0; i < buffers.Size(); ++i)
  39. {
  40. if (buffers[i] == buffer)
  41. return i;
  42. }
  43. return 0;
  44. }
  45. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  46. {
  47. for (unsigned i = 0; i < buffers.Size(); ++i)
  48. {
  49. if (buffers[i] == buffer)
  50. return i;
  51. }
  52. return 0;
  53. }
  54. Model::Model(Context* context) :
  55. Resource(context)
  56. {
  57. }
  58. Model::~Model()
  59. {
  60. }
  61. void Model::RegisterObject(Context* context)
  62. {
  63. context->RegisterFactory<Model>();
  64. }
  65. bool Model::BeginLoad(Deserializer& source)
  66. {
  67. // Check ID
  68. String id = source.ReadFileID();
  69. bool umdl = false;
  70. if (id == "UMDL") // we only support UMDL for some current legacy mdl's (ToonTown)
  71. umdl = true;
  72. if (!umdl && id != "AMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. unsigned memoryUse = sizeof(Model);
  84. bool async = GetAsyncLoadState() == ASYNC_LOADING;
  85. // Read vertex buffers
  86. unsigned numVertexBuffers = source.ReadUInt();
  87. vertexBuffers_.Reserve(numVertexBuffers);
  88. morphRangeStarts_.Resize(numVertexBuffers);
  89. morphRangeCounts_.Resize(numVertexBuffers);
  90. loadVBData_.Resize(numVertexBuffers);
  91. for (unsigned i = 0; i < numVertexBuffers; ++i)
  92. {
  93. unsigned vertexCount = source.ReadUInt();
  94. unsigned elementMask = source.ReadUInt();
  95. morphRangeStarts_[i] = source.ReadUInt();
  96. morphRangeCounts_[i] = source.ReadUInt();
  97. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  98. unsigned vertexSize = VertexBuffer::GetVertexSize(elementMask);
  99. // Prepare vertex buffer data to be uploaded during EndLoad()
  100. if (async)
  101. {
  102. loadVBData_[i].vertexCount_ = vertexCount;
  103. loadVBData_[i].elementMask_ = elementMask;
  104. loadVBData_[i].dataSize_ = vertexCount * vertexSize;
  105. loadVBData_[i].data_ = new unsigned char[loadVBData_[i].dataSize_];
  106. source.Read(loadVBData_[i].data_.Get(), loadVBData_[i].dataSize_);
  107. }
  108. else
  109. {
  110. // If not async loading, use locking to avoid extra allocation & copy
  111. loadVBData_[i].data_.Reset(); // Make sure no previous data
  112. buffer->SetShadowed(true);
  113. buffer->SetSize(vertexCount, elementMask);
  114. void* dest = buffer->Lock(0, vertexCount);
  115. source.Read(dest, vertexCount * vertexSize);
  116. buffer->Unlock();
  117. }
  118. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  119. vertexBuffers_.Push(buffer);
  120. }
  121. // Read index buffers
  122. unsigned numIndexBuffers = source.ReadUInt();
  123. indexBuffers_.Reserve(numIndexBuffers);
  124. loadIBData_.Resize(numIndexBuffers);
  125. for (unsigned i = 0; i < numIndexBuffers; ++i)
  126. {
  127. unsigned indexCount = source.ReadUInt();
  128. unsigned indexSize = source.ReadUInt();
  129. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  130. // Prepare index buffer data to be uploaded during EndLoad()
  131. if (async)
  132. {
  133. loadIBData_[i].indexCount_ = indexCount;
  134. loadIBData_[i].indexSize_ = indexSize;
  135. loadIBData_[i].dataSize_ = indexCount * indexSize;
  136. loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
  137. source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
  138. }
  139. else
  140. {
  141. // If not async loading, use locking to avoid extra allocation & copy
  142. loadIBData_[i].data_.Reset(); // Make sure no previous data
  143. buffer->SetShadowed(true);
  144. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  145. void* dest = buffer->Lock(0, indexCount);
  146. source.Read(dest, indexCount * indexSize);
  147. buffer->Unlock();
  148. }
  149. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  150. indexBuffers_.Push(buffer);
  151. }
  152. // Read geometries
  153. unsigned numGeometries = source.ReadUInt();
  154. geometries_.Reserve(numGeometries);
  155. geometryBoneMappings_.Reserve(numGeometries);
  156. geometryCenters_.Reserve(numGeometries);
  157. loadGeometries_.Resize(numGeometries);
  158. for (unsigned i = 0; i < numGeometries; ++i)
  159. {
  160. // Read bone mappings
  161. unsigned boneMappingCount = source.ReadUInt();
  162. PODVector<unsigned> boneMapping(boneMappingCount);
  163. for (unsigned j = 0; j < boneMappingCount; ++j)
  164. boneMapping[j] = source.ReadUInt();
  165. geometryBoneMappings_.Push(boneMapping);
  166. unsigned numLodLevels = source.ReadUInt();
  167. Vector<SharedPtr<Geometry> > geometryLodLevels;
  168. geometryLodLevels.Reserve(numLodLevels);
  169. loadGeometries_[i].Resize(numLodLevels);
  170. for (unsigned j = 0; j < numLodLevels; ++j)
  171. {
  172. float distance = source.ReadFloat();
  173. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  174. unsigned vbRef = source.ReadUInt();
  175. unsigned ibRef = source.ReadUInt();
  176. unsigned indexStart = source.ReadUInt();
  177. unsigned indexCount = source.ReadUInt();
  178. if (vbRef >= vertexBuffers_.Size())
  179. {
  180. LOGERROR("Vertex buffer index out of bounds");
  181. loadVBData_.Clear();
  182. loadIBData_.Clear();
  183. loadGeometries_.Clear();
  184. return false;
  185. }
  186. if (ibRef >= indexBuffers_.Size())
  187. {
  188. LOGERROR("Index buffer index out of bounds");
  189. loadVBData_.Clear();
  190. loadIBData_.Clear();
  191. loadGeometries_.Clear();
  192. return false;
  193. }
  194. SharedPtr<Geometry> geometry(new Geometry(context_));
  195. geometry->SetLodDistance(distance);
  196. // Prepare geometry to be defined during EndLoad()
  197. loadGeometries_[i][j].type_ = type;
  198. loadGeometries_[i][j].vbRef_ = vbRef;
  199. loadGeometries_[i][j].ibRef_ = ibRef;
  200. loadGeometries_[i][j].indexStart_ = indexStart;
  201. loadGeometries_[i][j].indexCount_ = indexCount;
  202. geometryLodLevels.Push(geometry);
  203. memoryUse += sizeof(Geometry);
  204. }
  205. geometries_.Push(geometryLodLevels);
  206. }
  207. // Read morphs
  208. unsigned numMorphs = source.ReadUInt();
  209. morphs_.Reserve(numMorphs);
  210. for (unsigned i = 0; i < numMorphs; ++i)
  211. {
  212. ModelMorph newMorph;
  213. newMorph.name_ = source.ReadString();
  214. newMorph.nameHash_ = newMorph.name_;
  215. newMorph.weight_ = 0.0f;
  216. unsigned numBuffers = source.ReadUInt();
  217. for (unsigned j = 0; j < numBuffers; ++j)
  218. {
  219. VertexBufferMorph newBuffer;
  220. unsigned bufferIndex = source.ReadUInt();
  221. newBuffer.elementMask_ = source.ReadUInt();
  222. newBuffer.vertexCount_ = source.ReadUInt();
  223. // Base size: size of each vertex index
  224. unsigned vertexSize = sizeof(unsigned);
  225. // Add size of individual elements
  226. if (newBuffer.elementMask_ & MASK_POSITION)
  227. vertexSize += sizeof(Vector3);
  228. if (newBuffer.elementMask_ & MASK_NORMAL)
  229. vertexSize += sizeof(Vector3);
  230. if (newBuffer.elementMask_ & MASK_TANGENT)
  231. vertexSize += sizeof(Vector3);
  232. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  233. newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
  234. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  235. newMorph.buffers_[bufferIndex] = newBuffer;
  236. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  237. }
  238. morphs_.Push(newMorph);
  239. memoryUse += sizeof(ModelMorph);
  240. }
  241. // Read skeleton
  242. skeleton_.Load(source);
  243. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  244. // Read bounding box
  245. boundingBox_ = source.ReadBoundingBox();
  246. // Read geometry centers
  247. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  248. geometryCenters_.Push(source.ReadVector3());
  249. while (geometryCenters_.Size() < geometries_.Size())
  250. geometryCenters_.Push(Vector3::ZERO);
  251. memoryUse += sizeof(Vector3) * geometries_.Size();
  252. if (umdl)
  253. {
  254. SetMemoryUse(memoryUse);
  255. return true;
  256. }
  257. // MODEL_VERSION
  258. unsigned version = source.ReadUInt();
  259. SetMemoryUse(memoryUse);
  260. return true;
  261. }
  262. bool Model::EndLoad()
  263. {
  264. // Upload vertex buffer data
  265. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  266. {
  267. VertexBuffer* buffer = vertexBuffers_[i];
  268. VertexBufferDesc& desc = loadVBData_[i];
  269. if (desc.data_)
  270. {
  271. buffer->SetShadowed(true);
  272. buffer->SetSize(desc.vertexCount_, desc.elementMask_);
  273. buffer->SetData(desc.data_.Get());
  274. }
  275. }
  276. // Upload index buffer data
  277. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  278. {
  279. IndexBuffer* buffer = indexBuffers_[i];
  280. IndexBufferDesc& desc = loadIBData_[i];
  281. if (desc.data_)
  282. {
  283. buffer->SetShadowed(true);
  284. buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
  285. buffer->SetData(desc.data_.Get());
  286. }
  287. }
  288. // Set up geometries
  289. for (unsigned i = 0; i < geometries_.Size(); ++i)
  290. {
  291. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  292. {
  293. Geometry* geometry = geometries_[i][j];
  294. GeometryDesc& desc = loadGeometries_[i][j];
  295. geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
  296. geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
  297. geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
  298. }
  299. }
  300. loadVBData_.Clear();
  301. loadIBData_.Clear();
  302. loadGeometries_.Clear();
  303. return true;
  304. }
  305. bool Model::Save(Serializer& dest) const
  306. {
  307. // Write ID
  308. if (!dest.WriteFileID("AMDL")) // atomic model specifier
  309. return false;
  310. // Write vertex buffers
  311. dest.WriteUInt(vertexBuffers_.Size());
  312. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  313. {
  314. VertexBuffer* buffer = vertexBuffers_[i];
  315. dest.WriteUInt(buffer->GetVertexCount());
  316. dest.WriteUInt(buffer->GetElementMask());
  317. dest.WriteUInt(morphRangeStarts_[i]);
  318. dest.WriteUInt(morphRangeCounts_[i]);
  319. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  320. }
  321. // Write index buffers
  322. dest.WriteUInt(indexBuffers_.Size());
  323. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  324. {
  325. IndexBuffer* buffer = indexBuffers_[i];
  326. dest.WriteUInt(buffer->GetIndexCount());
  327. dest.WriteUInt(buffer->GetIndexSize());
  328. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  329. }
  330. // Write geometries
  331. dest.WriteUInt(geometries_.Size());
  332. for (unsigned i = 0; i < geometries_.Size(); ++i)
  333. {
  334. // Write bone mappings
  335. dest.WriteUInt(geometryBoneMappings_[i].Size());
  336. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  337. dest.WriteUInt(geometryBoneMappings_[i][j]);
  338. // Write the LOD levels
  339. dest.WriteUInt(geometries_[i].Size());
  340. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  341. {
  342. Geometry* geometry = geometries_[i][j];
  343. dest.WriteFloat(geometry->GetLodDistance());
  344. dest.WriteUInt(geometry->GetPrimitiveType());
  345. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  346. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  347. dest.WriteUInt(geometry->GetIndexStart());
  348. dest.WriteUInt(geometry->GetIndexCount());
  349. }
  350. }
  351. // Write morphs
  352. dest.WriteUInt(morphs_.Size());
  353. for (unsigned i = 0; i < morphs_.Size(); ++i)
  354. {
  355. dest.WriteString(morphs_[i].name_);
  356. dest.WriteUInt(morphs_[i].buffers_.Size());
  357. // Write morph vertex buffers
  358. for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  359. j != morphs_[i].buffers_.End(); ++j)
  360. {
  361. dest.WriteUInt(j->first_);
  362. dest.WriteUInt(j->second_.elementMask_);
  363. dest.WriteUInt(j->second_.vertexCount_);
  364. // Base size: size of each vertex index
  365. unsigned vertexSize = sizeof(unsigned);
  366. // Add size of individual elements
  367. if (j->second_.elementMask_ & MASK_POSITION)
  368. vertexSize += sizeof(Vector3);
  369. if (j->second_.elementMask_ & MASK_NORMAL)
  370. vertexSize += sizeof(Vector3);
  371. if (j->second_.elementMask_ & MASK_TANGENT)
  372. vertexSize += sizeof(Vector3);
  373. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  374. }
  375. }
  376. // Write skeleton
  377. skeleton_.Save(dest);
  378. // Write bounding box
  379. dest.WriteBoundingBox(boundingBox_);
  380. // Write geometry centers
  381. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  382. dest.WriteVector3(geometryCenters_[i]);
  383. // ATOMIC BEGIN
  384. dest.WriteUInt(MODEL_VERSION);
  385. // ATOMIC END
  386. return true;
  387. }
  388. void Model::SetBoundingBox(const BoundingBox& box)
  389. {
  390. boundingBox_ = box;
  391. }
  392. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts,
  393. const PODVector<unsigned>& morphRangeCounts)
  394. {
  395. for (unsigned i = 0; i < buffers.Size(); ++i)
  396. {
  397. if (!buffers[i])
  398. {
  399. LOGERROR("Null model vertex buffers specified");
  400. return false;
  401. }
  402. if (!buffers[i]->IsShadowed())
  403. {
  404. LOGERROR("Model vertex buffers must be shadowed");
  405. return false;
  406. }
  407. }
  408. vertexBuffers_ = buffers;
  409. morphRangeStarts_.Resize(buffers.Size());
  410. morphRangeCounts_.Resize(buffers.Size());
  411. // If morph ranges are not specified for buffers, assume to be zero
  412. for (unsigned i = 0; i < buffers.Size(); ++i)
  413. {
  414. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  415. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  416. }
  417. return true;
  418. }
  419. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  420. {
  421. for (unsigned i = 0; i < buffers.Size(); ++i)
  422. {
  423. if (!buffers[i])
  424. {
  425. LOGERROR("Null model index buffers specified");
  426. return false;
  427. }
  428. if (!buffers[i]->IsShadowed())
  429. {
  430. LOGERROR("Model index buffers must be shadowed");
  431. return false;
  432. }
  433. }
  434. indexBuffers_ = buffers;
  435. return true;
  436. }
  437. void Model::SetNumGeometries(unsigned num)
  438. {
  439. geometries_.Resize(num);
  440. geometryBoneMappings_.Resize(num);
  441. geometryCenters_.Resize(num);
  442. // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
  443. for (unsigned i = 0; i < geometries_.Size(); ++i)
  444. {
  445. if (geometries_[i].Empty())
  446. geometries_[i].Resize(1);
  447. }
  448. }
  449. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  450. {
  451. if (index >= geometries_.Size())
  452. {
  453. LOGERROR("Geometry index out of bounds");
  454. return false;
  455. }
  456. if (!num)
  457. {
  458. LOGERROR("Zero LOD levels not allowed");
  459. return false;
  460. }
  461. geometries_[index].Resize(num);
  462. return true;
  463. }
  464. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  465. {
  466. if (index >= geometries_.Size())
  467. {
  468. LOGERROR("Geometry index out of bounds");
  469. return false;
  470. }
  471. if (lodLevel >= geometries_[index].Size())
  472. {
  473. LOGERROR("LOD level index out of bounds");
  474. return false;
  475. }
  476. geometries_[index][lodLevel] = geometry;
  477. return true;
  478. }
  479. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  480. {
  481. if (index >= geometryCenters_.Size())
  482. {
  483. LOGERROR("Geometry index out of bounds");
  484. return false;
  485. }
  486. geometryCenters_[index] = center;
  487. return true;
  488. }
  489. void Model::SetSkeleton(const Skeleton& skeleton)
  490. {
  491. skeleton_ = skeleton;
  492. }
  493. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  494. {
  495. geometryBoneMappings_ = geometryBoneMappings;
  496. }
  497. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  498. {
  499. morphs_ = morphs;
  500. }
  501. SharedPtr<Model> Model::Clone(const String& cloneName) const
  502. {
  503. SharedPtr<Model> ret(new Model(context_));
  504. ret->SetName(cloneName);
  505. ret->boundingBox_ = boundingBox_;
  506. ret->skeleton_ = skeleton_;
  507. ret->geometryBoneMappings_ = geometryBoneMappings_;
  508. ret->geometryCenters_ = geometryCenters_;
  509. ret->morphs_ = morphs_;
  510. ret->morphRangeStarts_ = morphRangeStarts_;
  511. ret->morphRangeCounts_ = morphRangeCounts_;
  512. // Deep copy vertex/index buffers
  513. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  514. for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  515. {
  516. VertexBuffer* origBuffer = *i;
  517. SharedPtr<VertexBuffer> cloneBuffer;
  518. if (origBuffer)
  519. {
  520. cloneBuffer = new VertexBuffer(context_);
  521. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  522. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  523. if (origBuffer->IsShadowed())
  524. cloneBuffer->SetData(origBuffer->GetShadowData());
  525. else
  526. {
  527. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  528. if (origData)
  529. cloneBuffer->SetData(origData);
  530. else
  531. LOGERROR("Failed to lock original vertex buffer for copying");
  532. }
  533. vbMapping[origBuffer] = cloneBuffer;
  534. }
  535. ret->vertexBuffers_.Push(cloneBuffer);
  536. }
  537. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  538. for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  539. {
  540. IndexBuffer* origBuffer = *i;
  541. SharedPtr<IndexBuffer> cloneBuffer;
  542. if (origBuffer)
  543. {
  544. cloneBuffer = new IndexBuffer(context_);
  545. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
  546. origBuffer->IsDynamic());
  547. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  548. if (origBuffer->IsShadowed())
  549. cloneBuffer->SetData(origBuffer->GetShadowData());
  550. else
  551. {
  552. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  553. if (origData)
  554. cloneBuffer->SetData(origData);
  555. else
  556. LOGERROR("Failed to lock original index buffer for copying");
  557. }
  558. ibMapping[origBuffer] = cloneBuffer;
  559. }
  560. ret->indexBuffers_.Push(cloneBuffer);
  561. }
  562. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  563. ret->geometries_.Resize(geometries_.Size());
  564. for (unsigned i = 0; i < geometries_.Size(); ++i)
  565. {
  566. ret->geometries_[i].Resize(geometries_[i].Size());
  567. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  568. {
  569. SharedPtr<Geometry> cloneGeometry;
  570. Geometry* origGeometry = geometries_[i][j];
  571. if (origGeometry)
  572. {
  573. cloneGeometry = new Geometry(context_);
  574. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  575. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  576. for (unsigned k = 0; k < numVbs; ++k)
  577. {
  578. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)],
  579. origGeometry->GetVertexElementMask(k));
  580. }
  581. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  582. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  583. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  584. }
  585. ret->geometries_[i][j] = cloneGeometry;
  586. }
  587. }
  588. // Deep copy the morph data (if any) to allow modifying it
  589. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  590. {
  591. ModelMorph& morph = *i;
  592. for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  593. {
  594. VertexBufferMorph& vbMorph = j->second_;
  595. if (vbMorph.dataSize_)
  596. {
  597. SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
  598. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  599. vbMorph.morphData_ = cloneData;
  600. }
  601. }
  602. }
  603. ret->SetMemoryUse(GetMemoryUse());
  604. return ret;
  605. }
  606. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  607. {
  608. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  609. }
  610. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  611. {
  612. if (index >= geometries_.Size() || geometries_[index].Empty())
  613. return 0;
  614. if (lodLevel >= geometries_[index].Size())
  615. lodLevel = geometries_[index].Size() - 1;
  616. return geometries_[index][lodLevel];
  617. }
  618. const ModelMorph* Model::GetMorph(unsigned index) const
  619. {
  620. return index < morphs_.Size() ? &morphs_[index] : 0;
  621. }
  622. const ModelMorph* Model::GetMorph(const String& name) const
  623. {
  624. return GetMorph(StringHash(name));
  625. }
  626. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  627. {
  628. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  629. {
  630. if (i->nameHash_ == nameHash)
  631. return &(*i);
  632. }
  633. return 0;
  634. }
  635. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  636. {
  637. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  638. }
  639. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  640. {
  641. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  642. }
  643. }