BuildIOS.cpp 10 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/IO/File.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include "../ToolSystem.h"
  7. #include "../ToolEnvironment.h"
  8. #include "../Project/Project.h"
  9. #include "../Project/ProjectBuildSettings.h"
  10. #include "../Subprocess/SubprocessSystem.h"
  11. #include "BuildIOS.h"
  12. #include "BuildEvents.h"
  13. #include "BuildSystem.h"
  14. namespace ToolCore
  15. {
  16. BuildIOS::BuildIOS(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_IOS)
  17. {
  18. }
  19. BuildIOS::~BuildIOS()
  20. {
  21. }
  22. String BuildIOS::GenerateInfoPlist()
  23. {
  24. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  25. Project* project = tsystem->GetProject();
  26. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  27. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  28. String plist = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  29. plist += "<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  30. plist += "<plist version=\"1.0\">\n";
  31. plist += "<dict>\n";
  32. plist += "<key>CFBundleDevelopmentRegion</key>\n";
  33. plist += "<string>English</string>\n";
  34. plist += "<key>CFBundleExecutable</key>\n";
  35. plist += "<string>AtomicPlayer</string>\n";
  36. plist += "<key>CFBundleGetInfoString</key>\n";
  37. plist += "<string>\"Atomic Player\"</string>\n";
  38. plist += "<key>CFBundleIconFile</key>\n";
  39. plist += "<string></string>\n";
  40. plist += "<key>CFBundleIdentifier</key>\n";
  41. plist.AppendWithFormat("<string>%s</string>\n", iosSettings->GetPackageName().CString());
  42. plist += "<key>CFBundleInfoDictionaryVersion</key>\n";
  43. plist += "<string>6.0</string>\n";
  44. plist += "<key>CFBundleLongVersionString</key>\n";
  45. plist += "<string></string>\n";
  46. plist += "<key>CFBundleName</key>\n";
  47. plist += "<string></string>\n";
  48. plist += "<key>CFBundlePackageType</key>\n";
  49. plist += "<string>APPL</string>\n";
  50. plist += "<key>CFBundleShortVersionString</key>\n";
  51. plist += "<string></string>\n";
  52. plist += "<key>CFBundleSignature</key>\n";
  53. plist += "<string>????</string>\n";
  54. plist += "<key>CFBundleVersion</key>\n";
  55. plist += "<string></string>\n";
  56. plist += "<key>CSResourcesFileMapped</key>\n";
  57. plist += "<true/>\n";
  58. plist += "<key>LSRequiresCarbon</key>\n";
  59. plist += "<true/>\n";
  60. plist += "<key>NSHumanReadableCopyright</key>\n";
  61. plist += "<string>\"(c) Your Company\"</string>\n";
  62. plist += "<key>CFBundleIconFiles</key>\n";
  63. plist += "<array>\n";
  64. plist += "<string></string>\n";
  65. plist += "</array>\n";
  66. plist += "</dict>\n";
  67. plist += "</plist>\n";
  68. return plist;
  69. }
  70. String BuildIOS::GenerateEntitlements()
  71. {
  72. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  73. Project* project = tsystem->GetProject();
  74. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  75. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  76. String app_identifer = iosSettings->GetAppIDPrefix() + ".";
  77. app_identifer += iosSettings->GetPackageName();
  78. String team_identifier = iosSettings->GetAppIDPrefix();
  79. String keychain_access_group = app_identifer;
  80. String entitlements = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  81. entitlements += "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  82. entitlements += "<plist version=\"1.0\">\n";
  83. entitlements += "<dict>\n";
  84. entitlements += "<key>application-identifier</key>\n";
  85. entitlements.AppendWithFormat("<string>%s</string>\n", app_identifer.CString());
  86. entitlements += "<key>com.apple.developer.team-identifier</key>\n";
  87. entitlements.AppendWithFormat("<string>%s</string>\n", team_identifier.CString());
  88. entitlements += "<key>get-task-allow</key>\n";
  89. entitlements += "<true/>\n";
  90. entitlements += "<key>keychain-access-groups</key>\n";
  91. entitlements += "<array>\n";
  92. entitlements.AppendWithFormat("<string>%s</string>\n", keychain_access_group.CString());
  93. entitlements += "</array>\n";
  94. entitlements += "</dict>\n";
  95. entitlements += "</plist>\n";
  96. return entitlements;
  97. }
  98. void BuildIOS::Initialize()
  99. {
  100. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  101. Project* project = tsystem->GetProject();
  102. Vector<String> defaultResourcePaths;
  103. GetDefaultResourcePaths(defaultResourcePaths);
  104. String projectResources = project->GetResourcePath();
  105. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  106. {
  107. AddResourceDir(defaultResourcePaths[i]);
  108. }
  109. // TODO: smart filtering of cache
  110. AddResourceDir(project->GetProjectPath() + "Cache/");
  111. AddResourceDir(projectResources);
  112. BuildResourceEntries();
  113. }
  114. void BuildIOS::RunConvertPList()
  115. {
  116. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  117. Vector<String> args = String("-convert binary1 ./AtomicPlayer.app/Info.plist").Split(' ');
  118. currentBuildPhase_ = ConvertPList;
  119. Subprocess* subprocess = subs->Launch("/usr/bin/plutil", args, buildPath_);
  120. if (!subprocess)
  121. {
  122. SendBuildFailure("BuildFailed::RunConvertPList");
  123. return;
  124. }
  125. VariantMap buildOutput;
  126. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting iOS Deployment</color>\n\n";
  127. SendEvent(E_BUILDOUTPUT, buildOutput);
  128. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleConvertPListComplete));
  129. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  130. }
  131. void BuildIOS::HandleConvertPListComplete(StringHash eventType, VariantMap& eventData)
  132. {
  133. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  134. if (!code)
  135. {
  136. RunCodeSign();
  137. }
  138. else
  139. {
  140. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  141. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, false);
  142. }
  143. }
  144. void BuildIOS::RunCodeSign()
  145. {
  146. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  147. Vector<String> args;
  148. args.Push("--force");
  149. args.Push("--sign");
  150. args.Push("iPhone Developer");
  151. args.Push("--entitlements");
  152. args.Push("./AtomicPlayer.app.xcent");
  153. args.Push("./AtomicPlayer.app");
  154. Poco::Process::Env env;
  155. env["CODESIGN_ALLOCATE"] = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate";
  156. currentBuildPhase_ = CodeSign;
  157. Subprocess* subprocess = subs->Launch("/usr/bin/codesign", args, buildPath_, env);
  158. if (!subprocess)
  159. {
  160. SendBuildFailure("BuildFailed::RunCodeSign");
  161. return;
  162. }
  163. VariantMap buildOutput;
  164. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Code Signing iOS Deployment</color>\n\n";
  165. SendEvent(E_BUILDOUTPUT, buildOutput);
  166. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleCodeSignComplete));
  167. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  168. }
  169. void BuildIOS::HandleCodeSignComplete(StringHash eventType, VariantMap& eventData)
  170. {
  171. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  172. if (!code)
  173. {
  174. RunDeploy();
  175. }
  176. else
  177. {
  178. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  179. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, false);
  180. }
  181. }
  182. void BuildIOS::RunDeploy()
  183. {
  184. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  185. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  186. String iosDeploy = tenv->GetIOSDeployBinary();
  187. Vector<String> args;
  188. // https://github.com/phonegap/ios-deploy/issues/152
  189. // args.Push("--uninstall");
  190. args.Push("--bundle");
  191. args.Push("./AtomicPlayer.app");
  192. currentBuildPhase_ = Deploy;
  193. Subprocess* subprocess = subs->Launch(iosDeploy.CString(), args, buildPath_);
  194. if (!subprocess)
  195. {
  196. SendBuildFailure("BuildFailed::RunDeploy");
  197. return;
  198. }
  199. VariantMap buildOutput;
  200. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Deploying to iOS Device</color>\n\n";
  201. SendEvent(E_BUILDOUTPUT, buildOutput);
  202. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleDeployComplete));
  203. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  204. }
  205. void BuildIOS::HandleDeployComplete(StringHash eventType, VariantMap& eventData)
  206. {
  207. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  208. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  209. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, true);
  210. }
  211. void BuildIOS::Build(const String& buildPath)
  212. {
  213. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  214. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  215. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  216. Project* project = tsystem->GetProject();
  217. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  218. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  219. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  220. Initialize();
  221. if (fileSystem->DirExists(buildPath_))
  222. fileSystem->RemoveDir(buildPath_, true);
  223. String buildSourceDir = tenv->GetToolDataDir();
  224. String buildAppSourceDir = buildSourceDir + "Deployment/IOS/AtomicPlayer.app";
  225. fileSystem->CreateDir(buildPath_);
  226. String buildDestDist = buildPath_ + "/AtomicPlayer.app";
  227. fileSystem->CreateDir(buildDestDist);
  228. String resourcePackagePath = buildDestDist + "/AtomicResources.pak";
  229. GenerateResourcePackage(resourcePackagePath);
  230. fileSystem->Copy(buildAppSourceDir + "/AtomicPlayer", buildDestDist + "/AtomicPlayer");
  231. fileSystem->Copy(buildAppSourceDir + "/PkgInfo", buildDestDist + "/PkgInfo");
  232. fileSystem->Copy(iosSettings->GetProvisionFile(), buildDestDist + "/embedded.mobileprovision");
  233. String entitlements = GenerateEntitlements();
  234. String plist = GenerateInfoPlist();
  235. File file(context_, buildPath_ + "/AtomicPlayer.app.xcent", FILE_WRITE);
  236. if (file.IsOpen())
  237. {
  238. file.Write(entitlements.CString(), entitlements.Length());
  239. file.Close();
  240. }
  241. File pfile(context_, buildDestDist + "/Info.plist", FILE_WRITE);
  242. if (pfile.IsOpen())
  243. {
  244. pfile.Write(plist.CString(), plist.Length());
  245. pfile.Close();
  246. }
  247. RunConvertPList();
  248. }
  249. }