JSComponentFile.cpp 9.1 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Core/Profiler.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include <Atomic/IO/Serializer.h>
  28. #include "JSComponentFile.h"
  29. #include "JSComponent.h"
  30. #include "JSVM.h"
  31. namespace Atomic
  32. {
  33. JSComponentFile::JSComponentFile(Context* context) :
  34. Resource(context),
  35. scriptClass_(false)
  36. {
  37. }
  38. JSComponentFile::~JSComponentFile()
  39. {
  40. }
  41. void JSComponentFile::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<JSComponentFile>();
  44. }
  45. void JSComponentFile::GetDefaultFieldValue(const String& name, Variant& v)
  46. {
  47. v = Variant::EMPTY;
  48. VariantMap::ConstIterator itr = defaultFieldValues_.Find(name);
  49. if (itr == defaultFieldValues_.End())
  50. {
  51. HashMap<String, VariantType>::ConstIterator citr = fields_.Find(name);
  52. if (citr == fields_.End())
  53. return;
  54. switch (citr->second_)
  55. {
  56. case VAR_BOOL:
  57. v = false;
  58. break;
  59. case VAR_STRING:
  60. v = "";
  61. break;
  62. case VAR_FLOAT:
  63. v = 0.0f;
  64. break;
  65. case VAR_VECTOR3:
  66. v = Vector3::ZERO;
  67. break;
  68. default:
  69. break;
  70. }
  71. return;
  72. }
  73. v = itr->second_;
  74. }
  75. bool JSComponentFile::PushModule()
  76. {
  77. if (context_->GetEditorContext())
  78. return false;
  79. JSVM* vm = JSVM::GetJSVM(NULL);
  80. duk_context* ctx = vm->GetJSContext();
  81. const String& path = GetName();
  82. String pathName, fileName, ext;
  83. SplitPath(path, pathName, fileName, ext);
  84. pathName += "/" + fileName;
  85. duk_get_global_string(ctx, "require");
  86. duk_push_string(ctx, pathName.CString());
  87. if (duk_pcall(ctx, 1) != 0)
  88. {
  89. vm->SendJSErrorEvent();
  90. return false;
  91. }
  92. return true;
  93. }
  94. JSComponent* JSComponentFile::CreateJSComponent()
  95. {
  96. JSComponent* component = NULL;
  97. if (!scriptClass_)
  98. {
  99. component = new JSComponent(context_);
  100. }
  101. else
  102. {
  103. JSVM* vm = JSVM::GetJSVM(NULL);
  104. duk_context* ctx = vm->GetJSContext();
  105. PushModule();
  106. duk_new(ctx, 0);
  107. if (duk_is_object(ctx, -1))
  108. {
  109. component = js_to_class_instance<JSComponent>(ctx, -1, 0);
  110. component->scriptClassInstance_ = true;
  111. // store reference below so pop doesn't gc the component
  112. component->UpdateReferences();
  113. }
  114. duk_pop(ctx);
  115. }
  116. if (!component)
  117. {
  118. LOGERRORF("Failed to create script class from component file %s", GetName().CString());
  119. component = new JSComponent(context_);
  120. }
  121. component->SetComponentFile(this);
  122. return component;
  123. }
  124. bool JSComponentFile::InitModule()
  125. {
  126. if (context_->GetEditorContext())
  127. return true;
  128. JSVM* vm = JSVM::GetJSVM(NULL);
  129. duk_context* ctx = vm->GetJSContext();
  130. duk_idx_t top = duk_get_top(ctx);
  131. if (!PushModule())
  132. return false;
  133. if (!duk_is_function(ctx, -1))
  134. {
  135. LOGERRORF("Component file does not export a function: %s", GetName().CString());
  136. duk_set_top(ctx, top);
  137. return false;
  138. }
  139. // detect a script class vs a simple "flat" javascript component
  140. // this means that if a script component class defines a constructor,
  141. // it must take 0 arguments (which makes sense as when it is new'd from
  142. // serialization, etc there will be no args to pass it
  143. if (duk_get_length(ctx, -1) == 0)
  144. {
  145. scriptClass_ = true;
  146. }
  147. duk_set_top(ctx, top);
  148. return true;
  149. }
  150. bool JSComponentFile::BeginLoad(Deserializer& source)
  151. {
  152. if (!InitModule())
  153. return false;
  154. // TODO: cache these for player builds
  155. // FIXME: this won't work with obfusication or minimization
  156. unsigned dataSize = source.GetSize();
  157. if (!dataSize && !source.GetName().Empty())
  158. {
  159. LOGERROR("Zero sized component file in " + source.GetName());
  160. return false;
  161. }
  162. SharedArrayPtr<char> buffer(new char[dataSize + 1]);
  163. if (source.Read(buffer.Get(), dataSize) != dataSize)
  164. return false;
  165. buffer[dataSize] = '\0';
  166. String text = buffer.Get();
  167. text.Replace("\r", "");
  168. Vector<String> lines = text.Split('\n');
  169. String eval;
  170. bool valid = false;
  171. for (unsigned i = 0; i < lines.Size(); i++)
  172. {
  173. String line = lines[i];
  174. if (!eval.Length())
  175. {
  176. line = line.Trimmed();
  177. if (line.StartsWith("inspectorFields"))
  178. {
  179. eval = line;
  180. if (line.Contains("}"))
  181. {
  182. valid = true;
  183. break;
  184. }
  185. }
  186. else if (line.StartsWith("this.inspectorFields"))
  187. {
  188. eval = line.Substring(5);
  189. if (line.Contains("}"))
  190. {
  191. valid = true;
  192. break;
  193. }
  194. }
  195. else if (line.StartsWith("var inspectorFields"))
  196. {
  197. eval = line.Substring(4);
  198. if (line.Contains("}"))
  199. {
  200. valid = true;
  201. break;
  202. }
  203. }
  204. }
  205. else
  206. {
  207. eval += line;
  208. }
  209. if (line.Contains("}") && eval.Length())
  210. {
  211. valid = true;
  212. break;
  213. }
  214. }
  215. if (valid)
  216. {
  217. JSVM* vm = JSVM::GetJSVM(NULL);
  218. if (!vm)
  219. return true;
  220. duk_context* ctx = vm->GetJSContext();
  221. int top = duk_get_top(ctx);
  222. duk_push_string(ctx, eval.CString());
  223. duk_push_string(ctx, "eval");
  224. duk_compile(ctx, DUK_COMPILE_EVAL);
  225. if (duk_is_function(ctx, -1) && duk_pcall(ctx, 0) == DUK_EXEC_SUCCESS)
  226. {
  227. if (duk_is_object(ctx, -1))
  228. {
  229. duk_enum(ctx, -1, DUK_ENUM_OWN_PROPERTIES_ONLY);
  230. while (duk_next(ctx, -1, 1)) {
  231. String name = duk_get_string(ctx, -2);
  232. VariantType variantType = VAR_NONE;
  233. Variant defaultValue;
  234. if (duk_is_string(ctx, -1))
  235. {
  236. variantType = VAR_STRING;
  237. defaultValue = duk_to_string(ctx, -1);
  238. }
  239. else if (duk_is_number(ctx, -1))
  240. {
  241. variantType = VAR_FLOAT;
  242. defaultValue = (float) duk_to_number(ctx, -1);
  243. }
  244. else if (duk_is_array(ctx, -1))
  245. {
  246. if (duk_get_length(ctx, -1) > 0)
  247. {
  248. duk_get_prop_index(ctx, -1, 0);
  249. // TODO: class types
  250. variantType = (VariantType) duk_require_number(ctx, -1);
  251. duk_pop(ctx);
  252. }
  253. if (duk_get_length(ctx, -1) > 1)
  254. {
  255. duk_get_prop_index(ctx, -1, 1);
  256. // default value
  257. js_to_variant(ctx, -1, defaultValue);
  258. duk_pop(ctx);
  259. }
  260. }
  261. else if (duk_is_boolean(ctx, -1))
  262. {
  263. variantType = VAR_BOOL;
  264. defaultValue = duk_to_boolean(ctx, -1) ? true : false;
  265. }
  266. if (defaultValue.GetType() != VAR_NONE)
  267. {
  268. defaultFieldValues_[name] = defaultValue;
  269. }
  270. if (variantType != VAR_NONE)
  271. fields_[name] = variantType;
  272. duk_pop_2(ctx); // pop key value
  273. }
  274. duk_pop(ctx); // pop enum object
  275. }
  276. }
  277. duk_set_top(ctx, top);
  278. }
  279. SetMemoryUse(0);
  280. return true;
  281. }
  282. bool JSComponentFile::Save(Serializer& dest) const
  283. {
  284. return true;
  285. }
  286. }