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- var AtomicLoader;
- if (typeof AtomicLoader === 'undefined') AtomicLoader = eval('(function() { try { return AtomicLoader || {} } catch(e) { return {} } })()');
- window.addEventListener("keydown", function(e) {
- // Disable stock behavior, which was causing scroll errors
- // space and arrow keys
- if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
- e.preventDefault();
- }
- }, false);
- var atomicCanvas = document.getElementById('canvas');
- var _backgroundImageData = null;
- // <canvas id="loadcanvas" width="800" height="600" oncontextmenu="event.preventDefault()"></canvas>
- function DrawProgress(text, current) {
- var bg = document.getElementById('loadcanvas');
- var ctx = bg.getContext('2d');
- var rect = bg.getBoundingClientRect();
- var cwidth = rect.width;
- var cheight = rect.height;
- // for background image
- if (!_backgroundImageData)
- _backgroundImageData = ctx.getImageData(0, 0, cwidth, cheight);
- ctx.putImageData(_backgroundImageData, 0, 0);
- ctx.font="30px Arial";
- var progressText = (current * 100) + "%";
- var textSize = ctx.measureText(progressText);
- ctx.fillText(progressText, cwidth/2 - textSize.width/2, cheight/2 + 15);
- ctx.beginPath();
- ctx.strokeStyle = '#99CC33';
- ctx.lineCap = 'square';
- ctx.closePath();
- ctx.fill();
- ctx.lineWidth = 10.0;
- var circ = Math.PI * 2;
- var quart = Math.PI / 2;
- ctx.beginPath();
- ctx.arc(cwidth/2, cheight/2, 70, -(quart), ((circ) * current) - quart, false);
- ctx.stroke();
- }
- document.getElementById('canvas').style.display = 'none';
- DrawProgress("Downloading", 0.1);
- var Module = {
- arguments: ["-x", "800", "-y", "600"],
- preRun:[function() {
- DrawProgress("Initializing", 0.75);
- }],
- postRun: [function() {
- document.getElementById('loadcanvas').style.display = 'none';
- document.getElementById('canvas').style.display = 'block';
- }],
- print: (function() {
- var element = document.getElementById('output');
- if (element) element.value = ''; // clear browser cache
- return function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- // These replacements are necessary if you render to raw HTML
- //text = text.replace(/&/g, "&");
- //text = text.replace(/</g, "<");
- //text = text.replace(/>/g, ">");
- //text = text.replace('\n', '<br>', 'g');
- console.log(text);
- if (element) {
- element.value += text + "\n";
- element.scrollTop = element.scrollHeight; // focus on bottom
- }
- };
- })(),
- printErr: function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- if (0) { // XXX disabled for safety typeof dump == 'function') {
- dump(text + '\n'); // fast, straight to the real console
- } else {
- console.error(text);
- }
- },
- canvas: (function() {
- var canvas = document.getElementById('canvas');
- // As a default initial behavior, pop up an alert when webgl context is lost. To make your
- // application robust, you may want to override this behavior before shipping!
- // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
- canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
- return canvas;
- })(),
- setStatus: function(text) {
- },
- totalDependencies: 0,
- monitorRunDependencies: function(left) {
- this.totalDependencies = Math.max(this.totalDependencies, left);
- Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
- }
- };
- Module.setStatus('Downloading...');
- window.onerror = function(event) {
- // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
- Module.setStatus('Exception thrown, see JavaScript console');
- Module.setStatus = function(text) {
- if (text) Module.printErr('[post-exception status] ' + text);
- };
- };
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