JSAtomicGame.cpp 2.1 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/IO/FileSystem.h>
  5. #include <Atomic/IO/Log.h>
  6. #include <Atomic/Resource/ResourceCache.h>
  7. #include <Atomic/Input/Input.h>
  8. #include <Atomic/Graphics/Renderer.h>
  9. #include <Atomic/Graphics/Graphics.h>
  10. #include <Atomic/Engine/Engine.h>
  11. #include "JSEvents.h"
  12. #include "JSVM.h"
  13. #include "JSGraphics.h"
  14. #include "JSScene.h"
  15. #include "JSAtomicGame.h"
  16. #include <Atomic/Scene/Scene.h>
  17. #include <Atomic/Environment/ProcSky.h>
  18. namespace Atomic
  19. {
  20. extern void jsb_modules_init(JSVM* vm);
  21. // TODO: add this properly
  22. static int get_joystick_state(duk_context* ctx)
  23. {
  24. JSVM* vm = JSVM::GetJSVM(ctx);
  25. Input* input = vm->GetSubsystem<Input>();
  26. JoystickState* state = (JoystickState*) input->GetJoystickByIndex(duk_to_number(ctx, 0));
  27. duk_push_object(ctx);
  28. if (state->GetButtonDown(0))
  29. duk_push_true(ctx);
  30. else
  31. duk_push_false(ctx);
  32. duk_put_prop_string(ctx, -2, "button0");
  33. if (state->GetButtonDown(1))
  34. duk_push_true(ctx);
  35. else
  36. duk_push_false(ctx);
  37. duk_put_prop_string(ctx, -2, "button1");
  38. if (state->GetButtonDown(2))
  39. duk_push_true(ctx);
  40. else
  41. duk_push_false(ctx);
  42. duk_put_prop_string(ctx, -2, "button2");
  43. if (state->GetButtonDown(3))
  44. duk_push_true(ctx);
  45. else
  46. duk_push_false(ctx);
  47. duk_put_prop_string(ctx, -2, "button3");
  48. duk_push_number(ctx, state->GetAxisPosition(0));
  49. duk_put_prop_string(ctx, -2, "axis0");
  50. duk_push_number(ctx, state->GetAxisPosition(1));
  51. duk_put_prop_string(ctx, -2, "axis1");
  52. duk_push_number(ctx, state->GetAxisPosition(2));
  53. duk_put_prop_string(ctx, -2, "axis2");
  54. duk_push_number(ctx, state->GetAxisPosition(3));
  55. duk_put_prop_string(ctx, -2, "axis3");
  56. return 1;
  57. }
  58. void jsapi_init_atomicgame(JSVM* vm)
  59. {
  60. duk_context* ctx = vm->GetJSContext();
  61. duk_get_global_string(ctx, "Atomic");
  62. duk_pop(ctx);
  63. }
  64. }