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- #include <Poco/Process.h>
- #include <Atomic/Core/StringUtils.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/File.h>
- #include "../ToolSystem.h"
- #include "../ToolEnvironment.h"
- #include "../Project/Project.h"
- #include "../Build/BuildEvents.h"
- #include "../Build/BuildSystem.h"
- #include "PlayCmd.h"
- namespace ToolCore
- {
- PlayCmd::PlayCmd(Context* context) : Command(context)
- {
- }
- PlayCmd::~PlayCmd()
- {
- }
- bool PlayCmd::Parse(const Vector<String>& arguments, unsigned startIndex, String& errorMsg)
- {
- String argument = arguments[startIndex].ToLower();
- String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY;
- if (argument != "play")
- {
- errorMsg = "Unable to parse build command";
- return false;
- }
- return true;
- }
- bool PlayCmd::LaunchPlayerProcess(const String& command, const Vector<String>& args, const String& initialDirectory)
- {
- Poco::Process::Args pargs;
- for (unsigned i = 0; i < args.Size(); i++)
- pargs.push_back(args[i].CString());
- std::string pcommand = command.CString();
- std::string pinitialDirectory = initialDirectory.CString();
- // this can take an ENV as well, may come in useful
- Poco::ProcessHandle handle(Poco::Process::launch(pcommand, pargs, pinitialDirectory));
- if (!Poco::Process::isRunning(handle))
- return false;
- return true;
- }
- void PlayCmd::Run()
- {
- LOGINFOF("Playing project");
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- ToolEnvironment* env = GetSubsystem<ToolCore::ToolEnvironment>();
- Project* project = tsystem->GetProject();
- const String& editorBinary = env->GetEditorBinary();
- Vector<String> paths;
- paths.Push(env->GetCoreDataDir());
- paths.Push(env->GetPlayerDataDir());
- paths.Push(project->GetResourcePath());
- String resourcePaths;
- resourcePaths.Join(paths, "!");
- Vector<String> vargs;
- String args = ToString("--editor-resource-paths \"%s\"", resourcePaths.CString());
- vargs = args.Split(' ');
- vargs.Insert(0, "--player");
- // TODO: use IPC (maybe before this set log location/access the log and output it, we need access to errors)
- LaunchPlayerProcess(editorBinary, vargs, "");
- }
- }
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