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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <Atomic/IO/File.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/MemoryBuffer.h>
- #include "../AEEditor.h"
- #include "../Project/AEProject.h"
- #include "../Project/ProjectUtils.h"
- #include "BuildAndroid.h"
- #include "AndroidProjectGenerator.h"
- // TODO: We're going to want headless builds
- #include "AEEditor.h"
- #include "AEEvents.h"
- #include "AEPreferences.h"
- #include "Subprocess/AESubprocessSystem.h"
- #include "UI/Modal/UIModalOps.h"
- #include "BuildSystem.h"
- namespace AtomicEditor
- {
- BuildAndroid::BuildAndroid(Context * context) : BuildBase(context)
- {
- }
- BuildAndroid::~BuildAndroid()
- {
- }
- void BuildAndroid::Initialize()
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- #ifdef ATOMIC_PLATFORM_OSX
- String bundleResources = fileSystem->GetAppBundleResourceFolder();
- #else
- String bundleResources = fileSystem->GetProgramDir();
- #endif
- String projectResources = project->GetResourcePath();
- String coreDataFolder = bundleResources + "CoreData/";
- AddResourceDir(coreDataFolder);
- AddResourceDir(projectResources);
- BuildResourceEntries();
- }
- void BuildAndroid::HandleEvent(StringHash eventType, VariantMap& eventData)
- {
- if (eventType == E_SUBPROCESSOUTPUT)
- {
- if (currentBuildPhase_ == ADBListDevices)
- {
- deviceListText_ += eventData[SubprocessOutput::P_TEXT].GetString();
- }
- }
- if (eventType == E_SUBPROCESSCOMPLETE)
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
- if (!code || currentBuildPhase_ == ADBListDevices)
- {
- // success
- if (currentBuildPhase_ == AndroidUpdateProject)
- {
- RunAntDebug();
- }
- else if (currentBuildPhase_ == AntBuildDebug)
- {
- RunADBListDevices();
- }
- else if (currentBuildPhase_ == ADBListDevices)
- {
- // check if we have any devices attached, otherwise adb install
- // will hang looking for devices
- bool noDevices = true;
- if (deviceListText_.Length())
- {
- MemoryBuffer reader(deviceListText_.CString(), deviceListText_.Length() + 1);
- while (!reader.IsEof())
- {
- String line = reader.ReadLine();
- if (line.Length() && line[0] >= '0' && line[0] <= '9')
- {
- noDevices = false;
- break;
- }
- }
- }
- if (!noDevices)
- RunADBInstall();
- else
- {
- // can't proceed
- buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_);
- }
- }
- else if (currentBuildPhase_ == ADBInstall)
- {
- RunStartActivity();
- }
- else if (currentBuildPhase_ == ADBStartActivity)
- {
- buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_);
- }
- }
- else
- {
- buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
- }
- }
- }
- // adb shell am start -n com.package.name/com.package.name.ActivityName
- void BuildAndroid::RunStartActivity()
- {
- Editor* editor = GetSubsystem<Editor>();
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- AndroidBuildSettings buildSettings = buildSystem->GetBuildSettings()->GetAndroidSettings();
- String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
- #ifdef ATOMIC_PLATFORM_OSX
- adbCommand += "platform-tools/adb";
- #else
- adbCommand += "/platform-tools/adb.exe";
- #endif
- String stringArgs;
- const char* cpackage = buildSettings.package.CString();
- stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage);
- Vector<String> args = stringArgs.Split(' ');
- currentBuildPhase_ = ADBStartActivity;
- Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->SetProgramOutputSubprocess(subprocess);
- ops->PrintToProgramOutput("\n\nStarting Android Activity\n\n");
- }
- void BuildAndroid::RunADBInstall()
- {
- Editor* editor = GetSubsystem<Editor>();
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
- #ifdef ATOMIC_PLATFORM_OSX
- adbCommand += "platform-tools/adb";
- #else
- adbCommand += "/platform-tools/adb.exe";
- #endif
- Vector<String> args = String("install -r ./bin/Atomic-debug-unaligned.apk").Split(' ');
- currentBuildPhase_ = ADBInstall;
- Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->SetProgramOutputSubprocess(subprocess);
- ops->PrintToProgramOutput("\n\n<color #D4FB79>Installing on Android Device</color>\n\n");
- }
- void BuildAndroid::RunADBListDevices()
- {
- Editor* editor = GetSubsystem<Editor>();
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- deviceListText_.Clear();
- String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
- #ifdef ATOMIC_PLATFORM_OSX
- adbCommand += "platform-tools/adb";
- #else
- adbCommand += "/platform-tools/adb.exe";
- #endif
- Vector<String> args = String("devices").Split(' ');
- currentBuildPhase_ = ADBListDevices;
- Subprocess* subprocess = subs->Launch(adbCommand, args, "");
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->SetProgramOutputSubprocess(subprocess);
- ops->PrintToProgramOutput("\n\n<color #D4FB79>Listing Android Devices</color>\n\n");
- }
- void BuildAndroid::RunAntDebug()
- {
- Editor* editor = GetSubsystem<Editor>();
- AEPreferences* prefs = editor->GetPreferences();
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- Poco::Process::Env env;
- #ifdef ATOMIC_PLATFORM_OSX
- String antCommand = "/usr/local/bin/ant";
- Vector<String> args;
- args.Push("debug");
- #else
- // C:\ProgramData\Oracle\Java\javapath;
- Vector<String> args;
- String antCommand = "cmd";
- String antPath = prefs->GetAntPath() + "/ant.bat";
- env["JAVA_HOME"] = prefs->GetJDKRootPath().CString();
- // ant is a batch file on windows, so have to run with cmd /c
- args.Push("/c");
- args.Push("\"" + antPath + "\"");
- args.Push("debug");
- #endif
- currentBuildPhase_ = AntBuildDebug;
- Subprocess* subprocess = subs->Launch(antCommand, args, buildPath_, env);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->ShowProgramOutput(subprocess);
- ops->PrintToProgramOutput("<color #D4FB79>Starting Android Deployment</color>\n\n");
- }
- void BuildAndroid::RunAndroidUpdate()
- {
- Editor* editor = GetSubsystem<Editor>();
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- String androidCommand = editor->GetPreferences()->GetAndroidSDKPath();
- androidCommand += "tools/android";
- Vector<String> args = String("update project -p . -t 33").Split(' ');
- currentBuildPhase_ = AndroidUpdateProject;
- Subprocess* subprocess = subs->Launch(androidCommand, args, buildPath_);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->ShowProgramOutput(subprocess);
- }
- void BuildAndroid::Build(const String& buildPath)
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- buildPath_ = buildPath + "/Android-Build";
- androidSDKPath_ = editor->GetPreferences()->GetAndroidSDKPath();
- #ifdef ATOMIC_PLATFORM_OSX
- androidCommand_ = androidSDKPath_ + "platform/android";
- adbCommand_ = androidSDKPath_ + "platform-tools/adb";
- #else
- androidCommand_ = androidSDKPath_ + "platform/android.bat";
- adbCommand_ = androidSDKPath_ + "platform-tools/adb.exe";
- #endif
- Initialize();
- //generate manifest file
- String manifest;
- for (unsigned i = 0; i < resourceEntries_.Size(); i++)
- {
- BuildResourceEntry* entry = resourceEntries_[i];
- manifest += entry->packagePath_;
- if ( i != resourceEntries_.Size() - 1)
- manifest += ";";
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(buildPath_))
- fileSystem->RemoveDir(buildPath_, true);
- if (fileSystem->DirExists(buildPath_))
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
- editor->PostModalInfo("Build Error", ToString("Build Folder:\n\n %s\n\nis in use and could not be removed, please select another build folder.", buildPath_.CString()));
- return;
- }
- #ifdef ATOMIC_PLATFORM_OSX
- String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
- #else
- String buildSourceDir = fileSystem->GetProgramDir();
- #endif
- String androidProject = buildSourceDir + "Deployment/Android";
- String projectResources = project->GetResourcePath();
- String coreDataFolder = buildSourceDir + "CoreData/";
- fileSystem->CopyDir(androidProject, buildPath_);
- if (!fileSystem->DirExists(buildPath_))
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
- editor->PostModalInfo("Build Error", ToString("Build Folder:\n\n %s\n\ncould not be written to, is it in use?", buildPath_.CString()));
- return;
- }
- fileSystem->CopyDir(projectResources, buildPath_ + "/assets/AtomicResources");
- fileSystem->CopyDir(coreDataFolder, buildPath_ + "/assets/CoreData");
- // write the manifest
- SharedPtr<File> mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE));
- mfile->WriteString(manifest);
- mfile->Close();
- AndroidProjectGenerator gen(context_);
- gen.SetBuildPath(buildPath_);
- if (!gen.Generate())
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
- editor->PostModalInfo("Build Error", ToString("Unable to generate Android project, please check build settings and try again"));
- return;
- }
- // RunAndroidUpdate();
- RunAntDebug();
- }
- }
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