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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "BuildBase.h"
- namespace AtomicEditor
- {
- class BuildIOS : public BuildBase
- {
- OBJECT(BuildIOS);
- public:
- BuildIOS(Context* context);
- virtual ~BuildIOS();
- void Build(const String& buildPath);
- protected:
- void Initialize();
- private:
- void HandleEvent(StringHash eventType, VariantMap& eventData);
- enum BuildPhase
- {
- ConvertPList,
- CodeSign,
- Deploy
- };
- void RunConvertPList();
- void RunCodeSign();
- void RunDeploy();
- String GenerateEntitlements();
- String GenerateInfoPlist();
- BuildPhase currentBuildPhase_;
- };
- }
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