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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <TurboBadger/tb_window.h>
- #include <TurboBadger/tb_select.h>
- #include <TurboBadger/tb_editfield.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/Core/CoreEvents.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/UI/UI.h>
- #include <Atomic/Graphics/Graphics.h>
- #include <Atomic/Graphics/Viewport.h>
- #include <Atomic/Graphics/Camera.h>
- #include "UI/Modal/UIModalOps.h"
- #include "License/AELicenseSystem.h"
- #include "AEEditor.h"
- #include "AEEvents.h"
- #include "UIPlayer.h"
- namespace Atomic
- {
- void FixMeSetLight2DGroupViewport(Viewport *viewport);
- }
- namespace AtomicEditor
- {
- // UIBuildSettings------------------------------------------------
- UIPlayer::UIPlayer(Context* context):
- UIModalOpWindow(context)
- {
- aePlayer_ = GetSubsystem<AEPlayer>();
- aePlayer_->SetUIPlayer(this);
- UI* tbui = GetSubsystem<UI>();
- window_->SetSettings(WINDOW_SETTINGS_DEFAULT & ~WINDOW_SETTINGS_CLOSE_BUTTON);
- window_->SetText("Atomic Player");
- tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/playerwidget.tb.txt");
- Graphics* graphics = GetSubsystem<Graphics>();
- float gwidth = graphics->GetWidth();
- float aspect = float(graphics->GetHeight())/ gwidth;
- gwidth -= 150;
- playerSize_.x_ = gwidth;
- playerSize_.y_ = gwidth * aspect;
- TBLayout* playercontainer = window_->GetWidgetByIDAndType<TBLayout>(TBIDC("playerlayout"));
- assert(playercontainer);
- window_->ResizeToFitContent();
- Center();
- SubscribeToEvent(E_UPDATE, HANDLER(UIPlayer, HandleUpdate));
- }
- UIPlayer::~UIPlayer()
- {
- }
- void UIPlayer::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- }
- bool UIPlayer::OnEvent(const TBWidgetEvent &ev)
- {
- if (ev.type == EVENT_TYPE_CLICK)
- {
- if (ev.target->GetID() == TBIDC("play"))
- {
- if (GetSubsystem<Editor>()->IsPlayingProject())
- {
- SendEvent(E_EDITORPLAYSTOP);
- return true;
- }
- }
- }
- return true;
- }
- }
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