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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- class ProjectUtils : public Object
- {
- OBJECT(ProjectUtils);
- void OpenProjectFileDialog();
- String NewProjectFileDialog();
- void RevealInFinder(const String& fullpath);
- String GetBuildPath(const String& defaultPath);
- String GetAndroidSDKPath(const String& defaultPath);
- String GetAntPath(const String& defaultPath);
- String GetJDKRootPath(const String& defaultPath);
- String GetMobileProvisionPath();
- public:
- /// Construct.
- ProjectUtils(Context* context);
- /// Destruct.
- ~ProjectUtils();
- private:
- void HandleEditorShutdown(StringHash eventType, VariantMap& eventData);
- };
- }
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