ProjectFrameMenu.ts 5.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import strings = require("ui/EditorStrings");
  8. import EditorEvents = require("editor/EditorEvents");
  9. import EditorUI = require("ui/EditorUI");
  10. import MenuItemSources = require("./MenuItemSources");
  11. class ProjectFrameMenus extends Atomic.ScriptObject {
  12. constructor() {
  13. super();
  14. MenuItemSources.createMenuItemSource("asset context folder", assetFolderContextItems);
  15. MenuItemSources.createMenuItemSource("asset context general", assetGeneralContextItems);
  16. MenuItemSources.createMenuItemSource("project create items", createItems);
  17. this.subscribeToEvent(EditorEvents.ContentFolderChanged, (ev: EditorEvents.ContentFolderChangedEvent) => {
  18. this.contentFolder = ev.path;
  19. });
  20. }
  21. handleAssetContextMenu(target: Atomic.UIWidget, refid: string):boolean {
  22. if (target.id == "asset context menu" || target.id == "create popup") {
  23. var path;
  24. var asset = <ToolCore.Asset> target["asset"];
  25. if (asset) {
  26. path = asset.path;
  27. } else {
  28. path = this.contentFolder;
  29. }
  30. if (refid == "rename_asset") {
  31. EditorUI.getModelOps().showRenameAsset(asset);
  32. return true;
  33. }
  34. if (refid == "delete_asset") {
  35. EditorUI.getModelOps().showResourceDelete(asset);
  36. return true;
  37. }
  38. if (refid == "create_folder") {
  39. EditorUI.getModelOps().showCreateFolder(path);
  40. return true;
  41. }
  42. if (refid == "create_component") {
  43. EditorUI.getModelOps().showCreateComponent(path);
  44. return true;
  45. }
  46. if (refid == "create_script") {
  47. EditorUI.getModelOps().showCreateScript(path);
  48. return true;
  49. }
  50. if (refid == "create_scene") {
  51. EditorUI.getModelOps().showCreateScene(path);
  52. return true;
  53. }
  54. if (refid == "create_material") {
  55. EditorUI.getModelOps().showCreateMaterial(path);
  56. return true;
  57. }
  58. if (refid == "reveal_folder") {
  59. var utils = new Editor.FileUtils();
  60. utils.revealInFinder(path);
  61. return true;
  62. }
  63. }
  64. return false;
  65. }
  66. createFolderContextMenu(parent: Atomic.UIWidget, id: string, folder: ToolCore.Asset, x: number, y: number) {
  67. }
  68. createAssetContextMenu(parent: Atomic.UIWidget, asset: ToolCore.Asset, x: number, y: number) {
  69. var menu = new Atomic.UIMenuWindow(parent, "asset context menu");
  70. menu["asset"] = asset;
  71. var srcName: string;
  72. if (asset.isFolder()) {
  73. srcName = "asset context folder";
  74. } else {
  75. srcName = "asset context general";
  76. }
  77. var src = MenuItemSources.getMenuItemSource(srcName);
  78. menu.show(src, x, y);
  79. }
  80. handlePopupMenu(target: Atomic.UIWidget, refid: string): boolean {
  81. if (!target || !refid) return;
  82. if (this.handleAssetContextMenu(target, refid)) {
  83. return true;
  84. }
  85. return false;
  86. }
  87. contentFolder: string;
  88. }
  89. export = ProjectFrameMenus;
  90. // initialization
  91. var StringID = strings.StringID;
  92. var assetGeneralContextItems = {
  93. "Rename": ["rename_asset", undefined, ""],
  94. "-1": null
  95. };
  96. var assetFolderContextItems = {
  97. "Create Folder": ["create_folder", undefined, "Folder.icon"],
  98. "Create Component": ["create_component", undefined, "ComponentBitmap"],
  99. "Create Script": ["create_script", undefined, "ComponentBitmap"],
  100. "Create Material": ["create_material", undefined, "ComponentBitmap"],
  101. "Create Scene": ["create_scene", undefined, "ComponentBitmap"],
  102. "-1": null,
  103. "-2": null
  104. };
  105. //Change the words "Reveal in Finder" based on platform
  106. if (Atomic.platform == "Windows") {
  107. assetGeneralContextItems["Reveal in Explorer"] = ["reveal_folder", undefined, ""];
  108. assetFolderContextItems["Reveal in Explorer"] = ["reveal_folder", undefined, ""];
  109. } else if (Atomic.platform == "MacOSX") {
  110. assetGeneralContextItems["Reveal in Finder"] = ["reveal_folder", undefined, ""];
  111. assetFolderContextItems["Reveal in Finder"] = ["reveal_folder", undefined, ""];
  112. }
  113. else {
  114. assetGeneralContextItems["Reveal in File Manager"] = ["reveal_folder", undefined, ""];
  115. assetFolderContextItems["Reveal in File Manager"] = ["reveal_folder", undefined, ""];
  116. }
  117. //Ensures that delete is at the bottom of the menu lists
  118. assetGeneralContextItems["Delete"] = ["delete_asset", undefined, ""];
  119. assetFolderContextItems["Delete"] = ["delete_asset", undefined, "FolderDeleteBitmap"];
  120. var createItems = {
  121. "Create Folder": ["create_folder", undefined, "Folder.icon"],
  122. "Create Component": ["create_component", undefined, "ComponentBitmap"],
  123. "Create Script": ["create_script", undefined, "ComponentBitmap"],
  124. "Create Material": ["create_material", undefined, "ComponentBitmap"],
  125. "Create Scene": ["create_scene", undefined, "ComponentBitmap"],
  126. };