NETProjectSystem.h 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. using namespace Atomic;
  25. namespace ToolCore
  26. {
  27. // AtomicProject.dll state (this shouldn't be in resources too)
  28. enum NETProjectState
  29. {
  30. NETPROJECT_CLEAN,
  31. NETPROJECT_DIRTY,
  32. NETPROJECT_ERROR
  33. };
  34. class NETProjectSystem : public Object
  35. {
  36. OBJECT(NETProjectSystem)
  37. public:
  38. NETProjectSystem(Context* context);
  39. virtual ~NETProjectSystem();
  40. bool GetVisualStudioAvailable() const { return visualStudioPath_.Length() != 0; }
  41. private:
  42. void Initialize();
  43. String visualStudioPath_;
  44. };
  45. }