AssetDatabase.cpp 11 KB

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  1. #include <Poco/MD5Engine.h>
  2. #include <Atomic/IO/Log.h>
  3. #include <Atomic/IO/File.h>
  4. #include <Atomic/IO/FileSystem.h>
  5. #include <Atomic/Math/Random.h>
  6. #include <Atomic/Resource/ResourceEvents.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include "../ToolEvents.h"
  9. #include "../ToolSystem.h"
  10. #include "../Project/Project.h"
  11. #include "AssetEvents.h"
  12. #include "AssetDatabase.h"
  13. namespace ToolCore
  14. {
  15. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  16. {
  17. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  18. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(AssetDatabase, HandleProjectUnloaded));
  19. }
  20. AssetDatabase::~AssetDatabase()
  21. {
  22. }
  23. String AssetDatabase::GetCachePath()
  24. {
  25. if (project_.Null())
  26. return String::EMPTY;
  27. return project_->GetProjectPath() + "Cache/";
  28. }
  29. String AssetDatabase::GenerateAssetGUID()
  30. {
  31. Time* time = GetSubsystem<Time>();
  32. while (true)
  33. {
  34. Poco::MD5Engine md5;
  35. PODVector<unsigned> data;
  36. for (unsigned i = 0; i < 16; i++)
  37. {
  38. data.Push(time->GetTimeSinceEpoch() + Rand());
  39. }
  40. md5.update(&data[0], data.Size() * sizeof(unsigned));
  41. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  42. if (!usedGUID_.Contains(guid))
  43. {
  44. RegisterGUID(guid);
  45. return guid;
  46. }
  47. }
  48. assert(0);
  49. return "";
  50. }
  51. void AssetDatabase::RegisterGUID(const String& guid)
  52. {
  53. if (usedGUID_.Contains(guid))
  54. {
  55. assert(0);
  56. }
  57. usedGUID_.Push(guid);
  58. }
  59. void AssetDatabase::Import(const String& path)
  60. {
  61. FileSystem* fs = GetSubsystem<FileSystem>();
  62. // nothing for now
  63. if (fs->DirExists(path))
  64. return;
  65. }
  66. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  67. {
  68. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  69. if (!cachePath.StartsWith("Cache/"))
  70. return 0;
  71. String cacheFilename = GetFileName(cachePath);
  72. while (itr != assets_.End())
  73. {
  74. if ((*itr)->GetCachePath().Contains(cacheFilename))
  75. return *itr;
  76. itr++;
  77. }
  78. return 0;
  79. }
  80. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  81. {
  82. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  83. while (itr != assets_.End())
  84. {
  85. if (guid == (*itr)->GetGUID())
  86. return *itr;
  87. itr++;
  88. }
  89. return 0;
  90. }
  91. Asset* AssetDatabase::GetAssetByPath(const String& path)
  92. {
  93. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  94. while (itr != assets_.End())
  95. {
  96. if (path == (*itr)->GetPath())
  97. return *itr;
  98. itr++;
  99. }
  100. return 0;
  101. }
  102. void AssetDatabase::PruneOrphanedDotAssetFiles()
  103. {
  104. if (project_.Null())
  105. {
  106. LOGDEBUG("AssetDatabase::PruneOrphanedDotAssetFiles - called without project loaded");
  107. return;
  108. }
  109. FileSystem* fs = GetSubsystem<FileSystem>();
  110. const String& resourcePath = project_->GetResourcePath();
  111. Vector<String> allResults;
  112. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  113. for (unsigned i = 0; i < allResults.Size(); i++)
  114. {
  115. String dotAssetFilename = resourcePath + allResults[i];
  116. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  117. // remove orphaned asset files
  118. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  119. {
  120. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  121. fs->Delete(dotAssetFilename);
  122. }
  123. }
  124. }
  125. String AssetDatabase::GetDotAssetFilename(const String& path)
  126. {
  127. FileSystem* fs = GetSubsystem<FileSystem>();
  128. String assetFilename = path + ".asset";
  129. if (fs->DirExists(path)) {
  130. assetFilename = RemoveTrailingSlash(path) + ".asset";
  131. }
  132. return assetFilename;
  133. }
  134. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  135. {
  136. assert(asset->GetGUID().Length());
  137. assert(!GetAssetByGUID(asset->GetGUID()));
  138. assets_.Push(asset);
  139. // set to the current timestamp
  140. asset->UpdateFileTimestamp();
  141. VariantMap eventData;
  142. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  143. SendEvent(E_RESOURCEADDED, eventData);
  144. }
  145. void AssetDatabase::DeleteAsset(Asset* asset)
  146. {
  147. SharedPtr<Asset> assetPtr(asset);
  148. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  149. if (itr == assets_.End())
  150. return;
  151. assets_.Erase(itr);
  152. const String& resourcePath = asset->GetPath();
  153. FileSystem* fs = GetSubsystem<FileSystem>();
  154. if (fs->DirExists(resourcePath))
  155. {
  156. fs->RemoveDir(resourcePath, true);
  157. }
  158. else if (fs->FileExists(resourcePath))
  159. {
  160. fs->Delete(resourcePath);
  161. }
  162. String dotAsset = resourcePath + ".asset";
  163. if (fs->FileExists(dotAsset))
  164. {
  165. fs->Delete(dotAsset);
  166. }
  167. VariantMap eventData;
  168. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  169. SendEvent(E_RESOURCEREMOVED, eventData);
  170. }
  171. bool AssetDatabase::ImportDirtyAssets()
  172. {
  173. PODVector<Asset*> assets;
  174. GetDirtyAssets(assets);
  175. for (unsigned i = 0; i < assets.Size(); i++)
  176. {
  177. assets[i]->Import();
  178. assets[i]->Save();
  179. assets[i]->dirty_ = false;
  180. assets[i]->UpdateFileTimestamp();
  181. }
  182. return assets.Size() != 0;
  183. }
  184. void AssetDatabase::PreloadAssets()
  185. {
  186. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  187. while (itr != assets_.End())
  188. {
  189. (*itr)->Preload();
  190. itr++;
  191. }
  192. }
  193. void AssetDatabase::Scan()
  194. {
  195. PruneOrphanedDotAssetFiles();
  196. FileSystem* fs = GetSubsystem<FileSystem>();
  197. const String& resourcePath = project_->GetResourcePath();
  198. Vector<String> allResults;
  199. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  200. Vector<String> filteredResults;
  201. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  202. for (unsigned i = 0; i < allResults.Size(); i++)
  203. {
  204. allResults[i] = resourcePath + allResults[i];
  205. const String& path = allResults[i];
  206. if (path.StartsWith(".") || path.EndsWith("."))
  207. continue;
  208. String ext = GetExtension(path);
  209. if (ext == ".asset")
  210. continue;
  211. filteredResults.Push(path);
  212. }
  213. for (unsigned i = 0; i < filteredResults.Size(); i++)
  214. {
  215. const String& path = filteredResults[i];
  216. String dotAssetFilename = GetDotAssetFilename(path);
  217. if (!fs->FileExists(dotAssetFilename))
  218. {
  219. // new asset
  220. SharedPtr<Asset> asset(new Asset(context_));
  221. if (asset->SetPath(path))
  222. AddAsset(asset);
  223. }
  224. else
  225. {
  226. SharedPtr<File> file(new File(context_, dotAssetFilename));
  227. SharedPtr<JSONFile> json(new JSONFile(context_));
  228. json->Load(*file);
  229. file->Close();
  230. JSONValue root = json->GetRoot();
  231. assert(root.GetInt("version") == ASSET_VERSION);
  232. String guid = root.GetString("guid");
  233. if (!GetAssetByGUID(guid))
  234. {
  235. SharedPtr<Asset> asset(new Asset(context_));
  236. asset->SetPath(path);
  237. AddAsset(asset);
  238. }
  239. }
  240. }
  241. PreloadAssets();
  242. if (ImportDirtyAssets())
  243. Scan();
  244. }
  245. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  246. {
  247. if (project_.Null())
  248. return;
  249. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  250. if (!folder.Length())
  251. {
  252. folder = project_->GetResourcePath();
  253. }
  254. folder = AddTrailingSlash(folder);
  255. while (itr != assets_.End())
  256. {
  257. String path = GetPath((*itr)->GetPath());
  258. if (path == folder)
  259. assets.Push(*itr);
  260. itr++;
  261. }
  262. }
  263. void AssetDatabase::GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const
  264. {
  265. assets.Clear();
  266. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  267. while (itr != assets_.End())
  268. {
  269. Asset* asset = *itr;
  270. if (asset->GetImporterType() == type)
  271. assets.Push(asset);
  272. itr++;
  273. }
  274. }
  275. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  276. {
  277. assets.Clear();
  278. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  279. while (itr != assets_.End())
  280. {
  281. if ((*itr)->IsDirty())
  282. assets.Push(*itr);
  283. itr++;
  284. }
  285. }
  286. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  287. {
  288. project_ = GetSubsystem<ToolSystem>()->GetProject();
  289. FileSystem* fs = GetSubsystem<FileSystem>();
  290. if (!fs->DirExists(GetCachePath()))
  291. fs->CreateDir(GetCachePath());
  292. ResourceCache* cache = GetSubsystem<ResourceCache>();
  293. cache->AddResourceDir(GetCachePath());
  294. Scan();
  295. SubscribeToEvent(E_FILECHANGED, HANDLER(AssetDatabase, HandleFileChanged));
  296. }
  297. void AssetDatabase::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  298. {
  299. ResourceCache* cache = GetSubsystem<ResourceCache>();
  300. cache->RemoveResourceDir(GetCachePath());
  301. assets_.Clear();
  302. usedGUID_.Clear();
  303. project_ = 0;
  304. UnsubscribeFromEvent(E_FILECHANGED);
  305. }
  306. void AssetDatabase::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  307. {
  308. using namespace FileChanged;
  309. const String& fullPath = eventData[P_FILENAME].GetString();
  310. FileSystem* fs = GetSubsystem<FileSystem>();
  311. String pathName, fileName, ext;
  312. SplitPath(fullPath, pathName, fileName, ext);
  313. // ignore changes in the Cache resource dir
  314. if (fullPath == GetCachePath() || pathName.StartsWith(GetCachePath()))
  315. return;
  316. // don't care about directories and asset file changes
  317. if (fs->DirExists(fullPath) || ext == ".asset")
  318. return;
  319. Asset* asset = GetAssetByPath(fullPath);
  320. if (!asset && fs->FileExists(fullPath))
  321. {
  322. Scan();
  323. return;
  324. }
  325. if (asset)
  326. {
  327. if(!fs->Exists(fullPath))
  328. {
  329. DeleteAsset(asset);
  330. }
  331. else
  332. {
  333. if (asset->GetFileTimestamp() != fs->GetLastModifiedTime(asset->GetPath()))
  334. {
  335. asset->SetDirty(true);
  336. Scan();
  337. }
  338. }
  339. }
  340. }
  341. String AssetDatabase::GetResourceImporterName(const String& resourceTypeName)
  342. {
  343. // TODO: have resource type register themselves
  344. if (resourceTypeToImporterType_.Empty())
  345. {
  346. resourceTypeToImporterType_["Sound"] = "AudioImporter";
  347. resourceTypeToImporterType_["Model"] = "ModelImporter";
  348. resourceTypeToImporterType_["Texture2D"] = "TextureImporter";
  349. resourceTypeToImporterType_["Sprite2D"] = "TextureImporter";
  350. resourceTypeToImporterType_["AnimatedSprite2D"] = "SpriterImporter";
  351. resourceTypeToImporterType_["JSComponentFile"] = "JavascriptImporter";
  352. resourceTypeToImporterType_["ParticleEffect2D"] = "PEXImporter";
  353. }
  354. if (!resourceTypeToImporterType_.Contains(resourceTypeName))
  355. return String::EMPTY;
  356. return resourceTypeToImporterType_[resourceTypeName];
  357. }
  358. }