AEEditorMode.cpp 4.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IPC/IPC.h>
  9. #include <Atomic/IPC/IPCEvents.h>
  10. #include <Atomic/IPC/IPCBroker.h>
  11. #include <ToolCore/ToolEnvironment.h>
  12. #include <ToolCore/ToolSystem.h>
  13. #include <ToolCore/License/LicenseSystem.h>
  14. #include <ToolCore/Project/Project.h>
  15. #include <AtomicJS/Javascript/JSIPCEvents.h>
  16. #include <Atomic/UI/SystemUI/DebugHud.h>
  17. #include "../PlayerMode/AEPlayerEvents.h"
  18. #include "AEEditorMode.h"
  19. using namespace ToolCore;
  20. namespace AtomicEditor
  21. {
  22. EditorMode::EditorMode(Context* context) :
  23. Object(context)
  24. {
  25. SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  26. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  27. }
  28. EditorMode::~EditorMode()
  29. {
  30. }
  31. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  32. {
  33. LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
  34. VariantMap startupData;
  35. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  36. // BEGIN LICENSE MANAGEMENT
  37. startupData["license3D"] = licenseSystem->GetLicenseModule3D();
  38. // END LICENSE MANAGEMENT
  39. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  40. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  41. SendEvent("EditorPlayerStarted");
  42. playerEnabled_ = true;
  43. }
  44. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  45. {
  46. //SendEvent(E_EDITORPLAYSTOP);
  47. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  48. {
  49. playerBroker_ = 0;
  50. playerEnabled_ = false;
  51. }
  52. }
  53. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  54. {
  55. using namespace IPCWorkerLog;
  56. // convert to a player log
  57. VariantMap playerLogData;
  58. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  59. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  60. SendEvent("EditorPlayerLog", playerLogData);
  61. }
  62. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  63. {
  64. }
  65. bool EditorMode::PlayProject(String addArgs, bool debug)
  66. {
  67. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  68. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  69. const String& editorBinary = env->GetEditorBinary();
  70. Project* project = tsystem->GetProject();
  71. if (!project)
  72. return false;
  73. Vector<String> paths;
  74. paths.Push(env->GetCoreDataDir());
  75. paths.Push(env->GetPlayerDataDir());
  76. paths.Push(project->GetResourcePath());
  77. // fixme: this is for loading from cache
  78. paths.Push(project->GetProjectPath());
  79. paths.Push(project->GetProjectPath() + "Cache");
  80. String resourcePaths;
  81. resourcePaths.Join(paths, "!");
  82. Vector<String> vargs;
  83. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  84. vargs = args.Split(' ');
  85. if (debug)
  86. vargs.Insert(0, "--debug");
  87. if (addArgs.Length() > 0)
  88. vargs.Insert(0, addArgs);
  89. String dump;
  90. dump.Join(vargs, " ");
  91. LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
  92. IPC* ipc = GetSubsystem<IPC>();
  93. playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
  94. if (playerBroker_)
  95. {
  96. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  97. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  98. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  99. }
  100. return playerBroker_.NotNull();
  101. }
  102. bool EditorMode::PlayProjectDebug()
  103. {
  104. return PlayProject("", true);
  105. }
  106. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  107. {
  108. if (!playerBroker_) return;
  109. playerBroker_->PostMessage(E_IPCPLAYERQUIT, VariantMap());
  110. }
  111. bool EditorMode::IsPlayerEnabled()
  112. {
  113. return playerEnabled_;
  114. }
  115. }