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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/IPC/IPC.h>
- #include <Atomic/IPC/IPCEvents.h>
- #include <Atomic/IPC/IPCBroker.h>
- #include <ToolCore/ToolEnvironment.h>
- #include <ToolCore/ToolSystem.h>
- #include <ToolCore/License/LicenseSystem.h>
- #include <ToolCore/Project/Project.h>
- #include <AtomicJS/Javascript/JSIPCEvents.h>
- #include <Atomic/UI/SystemUI/DebugHud.h>
- #include "../PlayerMode/AEPlayerEvents.h"
- #include "AEEditorMode.h"
- using namespace ToolCore;
- namespace AtomicEditor
- {
- EditorMode::EditorMode(Context* context) :
- Object(context)
- {
- SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
- SubscribeToEvent(E_IPCPLAYEREXITREQUEST, HANDLER(EditorMode, HandleIPCPlayerExitRequest));
- }
- EditorMode::~EditorMode()
- {
- }
- void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
- {
- LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
- VariantMap startupData;
- SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
- // BEGIN LICENSE MANAGEMENT
- startupData["license3D"] = licenseSystem->GetLicenseModule3D();
- // END LICENSE MANAGEMENT
- startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
- playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
- SendEvent("EditorPlayerStarted");
- playerEnabled_ = true;
- }
- void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
- {
- //SendEvent(E_EDITORPLAYSTOP);
- if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
- {
- playerBroker_ = 0;
- playerEnabled_ = false;
- }
- }
- void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
- {
- using namespace IPCWorkerLog;
- // convert to a player log
- VariantMap playerLogData;
- playerLogData["message"] = eventData[P_MESSAGE].GetString();
- playerLogData["level"] = eventData[P_LEVEL].GetInt();
- SendEvent("EditorPlayerLog", playerLogData);
- }
- void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
- {
- }
- bool EditorMode::PlayProject(String addArgs, bool debug)
- {
- ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- const String& editorBinary = env->GetEditorBinary();
- Project* project = tsystem->GetProject();
- if (!project)
- return false;
- Vector<String> paths;
- paths.Push(env->GetCoreDataDir());
- paths.Push(env->GetPlayerDataDir());
- paths.Push(project->GetResourcePath());
- // fixme: this is for loading from cache
- paths.Push(project->GetProjectPath());
- paths.Push(project->GetProjectPath() + "Cache");
- String resourcePaths;
- resourcePaths.Join(paths, "!");
- Vector<String> vargs;
- String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
- vargs = args.Split(' ');
- if (debug)
- vargs.Insert(0, "--debug");
- if (addArgs.Length() > 0)
- vargs.Insert(0, addArgs);
- String dump;
- dump.Join(vargs, " ");
- LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
- IPC* ipc = GetSubsystem<IPC>();
- playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
- if (playerBroker_)
- {
- SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
- SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
- SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
- }
- return playerBroker_.NotNull();
- }
- bool EditorMode::PlayProjectDebug()
- {
- return PlayProject("", true);
- }
- void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
- {
- if (!playerBroker_) return;
- playerBroker_->PostMessage(E_IPCPLAYERQUIT, VariantMap());
- }
- bool EditorMode::IsPlayerEnabled()
- {
- return playerEnabled_;
- }
- }
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