JSAPI.cpp 13 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/Context.h>
  5. #include <Atomic/Resource/ResourceCache.h>
  6. #include "JSAPI.h"
  7. #include "JSVM.h"
  8. /*
  9. // script can new an instance
  10. // script can get an engine ptr back (which may be to a previously script new'd instance)
  11. // script should always get the same JS Object back which means a lookup table (strong ref)
  12. // we can look directly at the tval (exposed from duktape internals) to see if the reference count is 1
  13. // script owned
  14. // new'd script side, script holds a RefCounted reference
  15. // native owned
  16. // native script classes not derived from refcounted
  17. // if not inherited from RefCounted can script access?
  18. // if so, script side will always need to delete?
  19. */
  20. namespace Atomic
  21. {
  22. void js_class_get_prototype(duk_context* ctx, const char* package, const char *classname)
  23. {
  24. duk_get_global_string(ctx, package);
  25. duk_get_prop_string(ctx, -1, classname);
  26. duk_get_prop_string(ctx, -1, "prototype");
  27. duk_remove(ctx, -2); // remove class object
  28. duk_remove(ctx, -2); // remove Atomic object
  29. }
  30. void js_class_get_constructor(duk_context* ctx, const char* package, const char *classname)
  31. {
  32. duk_get_global_string(ctx, package);
  33. duk_get_prop_string(ctx, -1, classname);
  34. duk_remove(ctx, -2); // remove package
  35. }
  36. void js_constructor_basecall(duk_context* ctx, const char* package, const char* baseclass)
  37. {
  38. int top = duk_get_top(ctx);
  39. duk_get_global_string(ctx, package);
  40. duk_get_prop_string(ctx, -1, baseclass);
  41. assert(duk_is_function(ctx, -1));
  42. duk_push_this(ctx);
  43. duk_call_method(ctx, 0);
  44. duk_pop_n(ctx, 2);
  45. assert (top == duk_get_top(ctx));
  46. }
  47. void js_class_declare_internal(JSVM* vm, void* uniqueClassID, const char* package, const char* classname, duk_c_function constructor)
  48. {
  49. duk_context* ctx = vm->GetJSContext();
  50. // uniqueClassID must be non-null
  51. assert(uniqueClassID);
  52. // stash a lookup from the uniqueID to the package and class name
  53. duk_push_heap_stash(ctx);
  54. duk_push_pointer(ctx, uniqueClassID);
  55. duk_push_object(ctx);
  56. duk_push_string(ctx, package);
  57. duk_put_prop_index(ctx, -2, 0);
  58. duk_push_string(ctx, classname);
  59. duk_put_prop_index(ctx, -2, 1);
  60. // store class object into uniqueClassID key
  61. duk_put_prop(ctx, -3);
  62. // pop heap stash
  63. duk_pop(ctx);
  64. // store the constructor
  65. duk_get_global_string(ctx, package);
  66. duk_push_c_function(ctx, constructor, DUK_VARARGS);
  67. duk_put_prop_string(ctx, -2, classname);
  68. duk_pop(ctx);
  69. }
  70. void js_class_push_propertyobject(JSVM* vm, const char* package, const char* classname)
  71. {
  72. duk_context* ctx = vm->GetJSContext();
  73. String pname;
  74. pname.AppendWithFormat("__%s__Properties", classname);
  75. duk_get_global_string(ctx, package);
  76. duk_push_object(ctx);
  77. duk_dup(ctx, -1);
  78. duk_put_prop_string(ctx, -3, pname.CString());
  79. duk_remove(ctx, -2); // remove Atomic object
  80. }
  81. void js_setup_prototype(JSVM* vm, const char* package, const char* classname, const char* basePackage, const char* basename, bool hasProperties)
  82. {
  83. duk_context* ctx = vm->GetJSContext();
  84. String pname;
  85. pname.AppendWithFormat("__%s__Properties", classname);
  86. int top = duk_get_top(ctx);
  87. duk_get_global_string(ctx,package);
  88. duk_get_prop_string(ctx, -1, classname);
  89. assert(duk_is_c_function(ctx, -1));
  90. if (!strlen(basename))
  91. {
  92. // prototype
  93. duk_push_object(ctx);
  94. duk_dup(ctx, -2); // AObject constructor function
  95. duk_put_prop_string(ctx, -2, "constructor");
  96. duk_put_prop_string(ctx, -2, "prototype");
  97. duk_pop_n(ctx, 2);
  98. assert (top == duk_get_top(ctx));
  99. return;
  100. }
  101. // prototype
  102. duk_get_global_string(ctx, "Object");
  103. duk_get_prop_string(ctx, -1, "create");
  104. assert(duk_is_function(ctx, -1));
  105. duk_remove(ctx, -2); // remove Object
  106. duk_get_global_string(ctx, basePackage);
  107. duk_get_prop_string(ctx, -1, basename);
  108. assert(duk_is_function(ctx, -1));
  109. duk_get_prop_string(ctx, -1, "prototype");
  110. assert(duk_is_object(ctx, -1));
  111. duk_remove(ctx, -2); // remove basename
  112. int numargs = 1;
  113. if (hasProperties)
  114. {
  115. duk_get_global_string(ctx, package);
  116. duk_get_prop_string(ctx, -1, pname.CString());
  117. assert(duk_is_object(ctx, -1));
  118. duk_remove(ctx, -2);
  119. duk_remove(ctx, -3); // remove package
  120. numargs++;
  121. }
  122. else
  123. duk_remove(ctx, -2); // remove package
  124. duk_call(ctx, numargs);
  125. assert(duk_is_object(ctx, -1));
  126. duk_dup(ctx, -2);
  127. duk_put_prop_string(ctx, -2, "constructor");
  128. //duk_dup(ctx, -1);
  129. duk_put_prop_string(ctx, -2, "prototype");
  130. // pop the classname object
  131. duk_pop(ctx);
  132. // pop the Atomic Object
  133. duk_pop(ctx);
  134. assert (top == duk_get_top(ctx));
  135. }
  136. void js_object_to_variantmap(duk_context* ctx, int objIdx, VariantMap &v)
  137. {
  138. v.Clear();
  139. duk_enum(ctx, objIdx, DUK_ENUM_OWN_PROPERTIES_ONLY);
  140. while (duk_next(ctx, -1 /*enum_index*/, 1 /*get_value*/)) {
  141. /* [ ... enum key ] */
  142. const char* key = duk_to_string(ctx, -2);
  143. if (duk_is_number(ctx, -1)) {
  144. v[key] = (float) duk_to_number(ctx, -1);
  145. } else if (duk_is_boolean(ctx, -1)) {
  146. v[key] = duk_to_boolean(ctx, -1) ? true : false;
  147. }
  148. else if (duk_is_string(ctx, -1)) {
  149. v[key] = duk_to_string(ctx, -1);
  150. } else if (duk_get_heapptr(ctx, -1)) {
  151. v[key] = js_to_class_instance<Object>(ctx, -1, 0);
  152. }
  153. duk_pop_2(ctx); /* pop_key & value*/
  154. }
  155. duk_pop(ctx); /* pop enum object */
  156. }
  157. void js_to_variant(duk_context* ctx, int variantIdx, Variant &v)
  158. {
  159. v.Clear();
  160. // convert to abs index
  161. if (variantIdx < 0)
  162. variantIdx = duk_get_top(ctx) + variantIdx;
  163. if (duk_is_boolean(ctx, variantIdx))
  164. {
  165. v = duk_to_boolean(ctx, variantIdx) ? true : false;
  166. return;
  167. }
  168. if (duk_is_string(ctx, variantIdx))
  169. {
  170. v = duk_to_string(ctx, variantIdx);
  171. return;
  172. }
  173. if (duk_is_number(ctx, variantIdx))
  174. {
  175. v = (float) duk_to_number(ctx, variantIdx);
  176. return;
  177. }
  178. if (duk_is_pointer(ctx, variantIdx))
  179. {
  180. v = (RefCounted*) duk_get_pointer(ctx, variantIdx);
  181. return;
  182. }
  183. if (duk_is_object(ctx, variantIdx))
  184. {
  185. RefCounted* o = js_to_class_instance<RefCounted>(ctx, variantIdx, 0);
  186. if (o)
  187. v = o;
  188. return;
  189. }
  190. if (duk_is_array(ctx, variantIdx))
  191. {
  192. if (duk_get_length(ctx, variantIdx) == 2)
  193. {
  194. Vector2 v2;
  195. duk_get_prop_index(ctx, variantIdx, 0);
  196. v2.x_ = duk_to_number(ctx, -1);
  197. duk_get_prop_index(ctx, variantIdx, 1);
  198. v2.y_ = duk_to_number(ctx, -1);
  199. duk_pop_n(ctx, 2);
  200. v = v2;
  201. return;
  202. }
  203. else if (duk_get_length(ctx, variantIdx) == 3)
  204. {
  205. Vector3 v3;
  206. duk_get_prop_index(ctx, variantIdx, 0);
  207. v3.x_ = duk_to_number(ctx, -1);
  208. duk_get_prop_index(ctx, variantIdx, 1);
  209. v3.y_ = duk_to_number(ctx, -1);
  210. duk_get_prop_index(ctx, variantIdx, 2);
  211. v3.z_ = duk_to_number(ctx, -1);
  212. duk_pop_n(ctx, 3);
  213. v = v3;
  214. return;
  215. }
  216. else if (duk_get_length(ctx, variantIdx) == 4)
  217. {
  218. Vector4 v4;
  219. duk_get_prop_index(ctx, variantIdx, 0);
  220. v4.x_ = duk_to_number(ctx, -1);
  221. duk_get_prop_index(ctx, variantIdx, 1);
  222. v4.y_ = duk_to_number(ctx, -1);
  223. duk_get_prop_index(ctx, variantIdx, 2);
  224. v4.z_ = duk_to_number(ctx, -1);
  225. duk_get_prop_index(ctx, variantIdx, 3);
  226. v4.w_ = duk_to_number(ctx, -1);
  227. duk_pop_n(ctx, 4);
  228. v = v4;
  229. return;
  230. }
  231. return;
  232. }
  233. }
  234. // variant map Proxy getter, so we can convert access to string based
  235. // member lookup, to string hash on the fly
  236. static int variantmap_property_get(duk_context* ctx)
  237. {
  238. // targ, key, recv
  239. if (duk_is_string(ctx, 1))
  240. {
  241. StringHash key = duk_to_string(ctx, 1);
  242. duk_get_prop_index(ctx, 0, (unsigned) key.Value());
  243. return 1;
  244. }
  245. duk_push_undefined(ctx);
  246. return 1;
  247. }
  248. // removes all keys from the variant map proxy target, REGARDLESS of key given for delete
  249. // see (lengthy) note in JSEventDispatcher::EndSendEvent
  250. static int variantmap_property_deleteproperty(duk_context* ctx)
  251. {
  252. // deleteProperty: function (targ, key)
  253. duk_enum(ctx, 0, DUK_ENUM_OWN_PROPERTIES_ONLY);
  254. while (duk_next(ctx, -1, 0)) {
  255. duk_del_prop(ctx, 0);
  256. }
  257. duk_push_boolean(ctx, 1);
  258. return 1;
  259. }
  260. void js_push_variantmap(duk_context* ctx, const VariantMap &vmap)
  261. {
  262. // setup proxy so we can map string
  263. duk_get_global_string(ctx, "Proxy");
  264. duk_push_object(ctx);
  265. VariantMap::ConstIterator itr = vmap.Begin();
  266. while (itr != vmap.End()) {
  267. js_push_variant(ctx, itr->second_);
  268. if (duk_is_undefined(ctx, -1)) {
  269. duk_pop(ctx);
  270. }
  271. else
  272. {
  273. duk_put_prop_index(ctx, -2, (unsigned) itr->first_.Value());
  274. }
  275. itr++;
  276. }
  277. // setup property handler
  278. duk_push_object(ctx);
  279. duk_push_c_function(ctx, variantmap_property_get, 3);
  280. duk_put_prop_string(ctx, -2, "get");
  281. duk_push_c_function(ctx, variantmap_property_deleteproperty, 2);
  282. duk_put_prop_string(ctx, -2, "deleteProperty");
  283. duk_new(ctx, 2);
  284. }
  285. void js_push_variant(duk_context *ctx, const Variant& v)
  286. {
  287. VariantType type = v.GetType();
  288. RefCounted* ref;
  289. Vector2 vector2 = Vector2::ZERO;
  290. Vector3 vector3 = Vector3::ZERO;
  291. Vector4 vector4 = Vector4::ZERO;
  292. Color color = Color::BLACK;
  293. Resource* resource = NULL;
  294. ResourceCache* cache = NULL;
  295. ResourceRef resourceRef;
  296. switch (type)
  297. {
  298. case VAR_NONE:
  299. duk_push_undefined(ctx);
  300. break;
  301. case VAR_VOIDPTR:
  302. duk_push_null(ctx);
  303. break;
  304. case VAR_PTR:
  305. ref = v.GetPtr();
  306. // if we're null or don't have any refs, return null
  307. if (!ref || !ref->Refs())
  308. {
  309. duk_push_null(ctx);
  310. break;
  311. }
  312. // check that class is supported
  313. duk_push_heap_stash(ctx);
  314. duk_push_pointer(ctx, (void*) ref->GetClassID());
  315. duk_get_prop(ctx, -2);
  316. if (!duk_is_object(ctx, -1))
  317. {
  318. duk_pop_2(ctx);
  319. duk_push_undefined(ctx);
  320. }
  321. else
  322. {
  323. duk_pop_2(ctx);
  324. js_push_class_object_instance(ctx, ref);
  325. }
  326. break;
  327. case VAR_RESOURCEREF:
  328. resourceRef = v.GetResourceRef();
  329. cache = JSVM::GetJSVM(ctx)->GetContext()->GetSubsystem<ResourceCache>();
  330. resource = cache->GetResource(resourceRef.type_, resourceRef.name_);
  331. js_push_class_object_instance(ctx, resource);
  332. break;
  333. case VAR_BOOL:
  334. duk_push_boolean(ctx, v.GetBool() ? 1 : 0);
  335. break;
  336. case VAR_INT:
  337. duk_push_number(ctx, v.GetInt());
  338. break;
  339. case VAR_FLOAT:
  340. duk_push_number(ctx, v.GetFloat());
  341. break;
  342. case VAR_STRING:
  343. duk_push_string(ctx, v.GetString().CString());
  344. break;
  345. case VAR_VECTOR2:
  346. vector2 = v.GetVector2();
  347. duk_push_array(ctx);
  348. duk_push_number(ctx, vector2.x_);
  349. duk_put_prop_index(ctx, -2, 0);
  350. duk_push_number(ctx, vector2.y_);
  351. duk_put_prop_index(ctx, -2, 1);
  352. break;
  353. case VAR_VECTOR3:
  354. vector3 = v.GetVector3();
  355. duk_push_array(ctx);
  356. duk_push_number(ctx, vector3.x_);
  357. duk_put_prop_index(ctx, -2, 0);
  358. duk_push_number(ctx, vector3.y_);
  359. duk_put_prop_index(ctx, -2, 1);
  360. duk_push_number(ctx, vector3.z_);
  361. duk_put_prop_index(ctx, -2, 2);
  362. break;
  363. case VAR_QUATERNION:
  364. vector3 = v.GetQuaternion().EulerAngles();
  365. duk_push_array(ctx);
  366. duk_push_number(ctx, vector3.x_);
  367. duk_put_prop_index(ctx, -2, 0);
  368. duk_push_number(ctx, vector3.y_);
  369. duk_put_prop_index(ctx, -2, 1);
  370. duk_push_number(ctx, vector3.z_);
  371. duk_put_prop_index(ctx, -2, 2);
  372. break;
  373. case VAR_COLOR:
  374. color = v.GetColor();
  375. duk_push_array(ctx);
  376. duk_push_number(ctx, color.r_);
  377. duk_put_prop_index(ctx, -2, 0);
  378. duk_push_number(ctx, color.g_);
  379. duk_put_prop_index(ctx, -2, 1);
  380. duk_push_number(ctx, color.b_);
  381. duk_put_prop_index(ctx, -2, 2);
  382. duk_push_number(ctx, color.a_);
  383. duk_put_prop_index(ctx, -2, 3);
  384. break;
  385. case VAR_VECTOR4:
  386. vector4 = v.GetVector4();
  387. duk_push_array(ctx);
  388. duk_push_number(ctx, vector4.x_);
  389. duk_put_prop_index(ctx, -2, 0);
  390. duk_push_number(ctx, vector4.y_);
  391. duk_put_prop_index(ctx, -2, 1);
  392. duk_push_number(ctx, vector4.z_);
  393. duk_put_prop_index(ctx, -2, 2);
  394. duk_push_number(ctx, vector4.w_);
  395. duk_put_prop_index(ctx, -2, 3);
  396. break;
  397. default:
  398. duk_push_undefined(ctx);
  399. break;
  400. }
  401. }
  402. }