Application.cpp 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146
  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../Engine/Application.h"
  24. #include "../Engine/Engine.h"
  25. #ifdef IOS
  26. #include "../Graphics/Graphics.h"
  27. #include "../Graphics/GraphicsImpl.h"
  28. #endif
  29. #include "../IO/IOEvents.h"
  30. #include "../IO/Log.h"
  31. #include "../Core/ProcessUtils.h"
  32. #include <exception>
  33. #include "../DebugNew.h"
  34. namespace Atomic
  35. {
  36. #if defined(IOS) || defined(EMSCRIPTEN)
  37. // Code for supporting SDL_iPhoneSetAnimationCallback() and emscripten_set_main_loop_arg()
  38. #if defined(EMSCRIPTEN)
  39. #include <emscripten.h>
  40. #endif
  41. void RunFrame(void* data)
  42. {
  43. Engine* engine = reinterpret_cast<Engine*>(data);
  44. engine->RunFrame();
  45. }
  46. #endif
  47. Application::Application(Context* context) :
  48. Object(context),
  49. exitCode_(EXIT_SUCCESS)
  50. {
  51. engineParameters_ = Engine::ParseParameters(GetArguments());
  52. // Create the Engine, but do not initialize it yet. Subsystems except Graphics & Renderer are registered at this point
  53. engine_ = new Engine(context);
  54. // Subscribe to log messages so that can show errors if ErrorExit() is called with empty message
  55. SubscribeToEvent(E_LOGMESSAGE, HANDLER(Application, HandleLogMessage));
  56. }
  57. int Application::Run()
  58. {
  59. // Emscripten-specific: C++ exceptions are turned off by default in -O1 (and above), unless '-s DISABLE_EXCEPTION_CATCHING=0' flag is set
  60. // Urho3D build configuration uses -O3 (Release), -O2 (RelWithDebInfo), and -O0 (Debug)
  61. // Thus, the try-catch block below should be optimised out except in Debug build configuration
  62. try
  63. {
  64. Setup();
  65. if (exitCode_)
  66. return exitCode_;
  67. if (!engine_->Initialize(engineParameters_))
  68. {
  69. ErrorExit();
  70. return exitCode_;
  71. }
  72. Start();
  73. if (exitCode_)
  74. return exitCode_;
  75. // Platforms other than iOS and EMSCRIPTEN run a blocking main loop
  76. #if !defined(IOS) && !defined(EMSCRIPTEN)
  77. while (!engine_->IsExiting())
  78. engine_->RunFrame();
  79. Stop();
  80. // iOS will setup a timer for running animation frames so eg. Game Center can run. In this case we do not
  81. // support calling the Stop() function, as the application will never stop manually
  82. #else
  83. #if defined(IOS)
  84. SDL_iPhoneSetAnimationCallback(GetSubsystem<Graphics>()->GetImpl()->GetWindow(), 1, &RunFrame, engine_);
  85. #elif defined(EMSCRIPTEN)
  86. emscripten_set_main_loop_arg(RunFrame, engine_, 0, 1);
  87. #endif
  88. #endif
  89. return exitCode_;
  90. }
  91. catch (std::bad_alloc&)
  92. {
  93. ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
  94. return EXIT_FAILURE;
  95. }
  96. }
  97. void Application::ErrorExit(const String& message)
  98. {
  99. engine_->Exit(); // Close the rendering window
  100. exitCode_ = EXIT_FAILURE;
  101. // Only for WIN32, otherwise the error messages would be double posted on Mac OS X and Linux platforms
  102. if (!message.Length())
  103. {
  104. #ifdef WIN32
  105. ErrorDialog(GetTypeName(), startupErrors_.Length() ? startupErrors_ :
  106. "Application has been terminated due to unexpected error.");
  107. #endif
  108. }
  109. else
  110. ErrorDialog(GetTypeName(), message);
  111. }
  112. void Application::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  113. {
  114. using namespace LogMessage;
  115. if (eventData[P_LEVEL].GetInt() == LOG_ERROR)
  116. {
  117. // Strip the timestamp if necessary
  118. String error = eventData[P_MESSAGE].GetString();
  119. unsigned bracketPos = error.Find(']');
  120. if (bracketPos != String::NPOS)
  121. error = error.Substring(bracketPos + 2);
  122. startupErrors_ += error + "\n";
  123. }
  124. }
  125. }