AEPlayerMode.cpp 6.5 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/IOEvents.h>
  8. #include <Atomic/IO/Log.h>
  9. #include <Atomic/Input/InputEvents.h>
  10. #include <Atomic/Core/ProcessUtils.h>
  11. #include <Atomic/Graphics/GraphicsEvents.h>
  12. #include <Atomic/Graphics/Camera.h>
  13. #include <Atomic/UI/SystemUI/DebugHud.h>
  14. #include <Atomic/UI/SystemUI/SystemUIEvents.h>
  15. #include <Atomic/UI/UI.h>
  16. #include <Atomic/IPC/IPCEvents.h>
  17. #include <Atomic/IPC/IPCWorker.h>
  18. #include <AtomicJS/Javascript/JSVM.h>
  19. #include <AtomicJS/Javascript/JSEvents.h>
  20. #include <AtomicJS/Javascript/JSIPCEvents.h>
  21. #include "AEPlayerMode.h"
  22. namespace AtomicEditor
  23. {
  24. PlayerMode::PlayerMode(Context* context) :
  25. Object(context),
  26. brokerActive_(false),
  27. launchedByEditor_(false),
  28. licenseModule3D_(false)
  29. {
  30. fd_[0] = INVALID_IPCHANDLE_VALUE;
  31. fd_[1] = INVALID_IPCHANDLE_VALUE;
  32. ipc_ = GetSubsystem<IPC>();
  33. SubscribeToEvent(E_LOGMESSAGE, HANDLER(PlayerMode, HandleLogMessage));
  34. SubscribeToEvent(E_JSERROR, HANDLER(PlayerMode, HandleJSError));
  35. // BEGIN LICENSE MANAGEMENT
  36. SubscribeToEvent(E_BEGINVIEWRENDER, HANDLER(PlayerMode, HandleViewRender));
  37. // END LICENSE MANAGEMENT
  38. }
  39. PlayerMode::~PlayerMode()
  40. {
  41. }
  42. void PlayerMode::HandleIPCInitialize(StringHash eventType, VariantMap& eventData)
  43. {
  44. brokerActive_ = true;
  45. JSVM* vm = JSVM::GetJSVM(0);
  46. if (!vm->ExecuteMain())
  47. {
  48. SendEvent(E_EXITREQUESTED);
  49. }
  50. // BEGIN LICENSE MANAGEMENT
  51. licenseModule3D_ = eventData["license3D"].GetBool();
  52. // END LICENSE MANAGEMENT
  53. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  54. if (debugHud)
  55. debugHud->SetMode(eventData["debugHudMode"].GetUInt());
  56. }
  57. void PlayerMode::ProcessArguments() {
  58. const Vector<String>& arguments = GetArguments();
  59. int id = -1;
  60. for (unsigned i = 0; i < arguments.Size(); ++i)
  61. {
  62. if (arguments[i].Length() > 1)
  63. {
  64. String argument = arguments[i].ToLower();
  65. // String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  66. if (argument.StartsWith("--ipc-id="))
  67. {
  68. Vector<String> idc = argument.Split(argument.CString(), '=');
  69. if (idc.Size() == 2)
  70. id = ToInt(idc[1].CString());
  71. }
  72. else if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  73. {
  74. LOGINFOF("Starting IPCWorker %s", argument.CString());
  75. Vector<String> ipc = argument.Split(argument.CString(), '=');
  76. if (ipc.Size() == 2)
  77. {
  78. if (argument.StartsWith("--ipc-server="))
  79. {
  80. #ifdef ATOMIC_PLATFORM_WINDOWS
  81. // clientRead
  82. WString wipc(ipc[1]);
  83. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  84. fd_[0] = pipe;
  85. #else
  86. int fd = ToInt(ipc[1].CString());
  87. fd_[0] = fd;
  88. #endif
  89. }
  90. else
  91. {
  92. #ifdef ATOMIC_PLATFORM_WINDOWS
  93. // clientWrite
  94. WString wipc(ipc[1]);
  95. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  96. fd_[1] = pipe;
  97. #else
  98. int fd = ToInt(ipc[1].CString());
  99. fd_[1] = fd;
  100. #endif
  101. }
  102. }
  103. }
  104. }
  105. }
  106. if (id > 0 && fd_[0] != INVALID_IPCHANDLE_VALUE && fd_[1] != INVALID_IPCHANDLE_VALUE)
  107. {
  108. launchedByEditor_ = true;
  109. SubscribeToEvent(E_IPCINITIALIZE, HANDLER(PlayerMode, HandleIPCInitialize));
  110. ipc_->InitWorker((unsigned) id, fd_[0], fd_[1]);
  111. }
  112. }
  113. void PlayerMode::HandleJSError(StringHash eventType, VariantMap& eventData)
  114. {
  115. if (brokerActive_)
  116. {
  117. if (ipc_.Null())
  118. return;
  119. String errName = eventData[JSError::P_ERRORNAME].GetString();
  120. String errStack = eventData[JSError::P_ERRORSTACK].GetString();
  121. String errMessage = eventData[JSError::P_ERRORMESSAGE].GetString();
  122. String errFilename = eventData[JSError::P_ERRORFILENAME].GetString();
  123. int errLineNumber = eventData[JSError::P_ERRORLINENUMBER].GetInt();
  124. VariantMap ipcErrorData;
  125. ipcErrorData[IPCJSError::P_ERRORNAME] = errName;
  126. ipcErrorData[IPCJSError::P_ERRORSTACK] = errStack;
  127. ipcErrorData[IPCJSError::P_ERRORMESSAGE] = errMessage;
  128. ipcErrorData[IPCJSError::P_ERRORFILENAME] = errFilename;
  129. ipcErrorData[IPCJSError::P_ERRORLINENUMBER] = errLineNumber;
  130. ipc_->SendEventToBroker(E_IPCJSERROR, ipcErrorData);
  131. LOGERROR("SENDING E_IPCJSERROR");
  132. }
  133. }
  134. void PlayerMode::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  135. {
  136. using namespace LogMessage;
  137. if (brokerActive_)
  138. {
  139. if (ipc_.Null())
  140. return;
  141. VariantMap logEvent;
  142. logEvent[IPCWorkerLog::P_LEVEL] = eventData[P_LEVEL].GetInt();
  143. logEvent[IPCWorkerLog::P_MESSAGE] = eventData[P_MESSAGE].GetString();
  144. ipc_->SendEventToBroker(E_IPCWORKERLOG, logEvent);
  145. }
  146. }
  147. void PlayerMode::HandleMessageAck(StringHash eventType, VariantMap& eventData)
  148. {
  149. messageBox_ = 0;
  150. GetSubsystem<UI>()->RequestExit();
  151. }
  152. void PlayerMode::HandleViewRender(StringHash eventType, VariantMap& eventData)
  153. {
  154. // BEGIN LICENSE MANAGEMENT
  155. static bool done = false;
  156. if (licenseModule3D_)
  157. return;
  158. Camera* camera = static_cast<Camera*>(eventData[BeginViewRender::P_CAMERA].GetPtr());
  159. if (!camera || camera->IsOrthographic())
  160. return;
  161. if (!done) {
  162. done = true;
  163. messageBox_ = GetSubsystem<UI>()->ShowSystemMessageBox("3D Module License Required", "A 3D Module License is required to display 3D content.\n\nUpgrade to Atomic Pro for all features and platforms.");
  164. SubscribeToEvent(messageBox_, SystemUI::E_MESSAGEACK, HANDLER(PlayerMode, HandleMessageAck));
  165. if (brokerActive_)
  166. {
  167. if (ipc_.Null())
  168. return;
  169. VariantMap msgEvent;
  170. msgEvent[IPCMessage::P_MESSAGE] = String("3D Module License Required");
  171. ipc_->SendEventToBroker(E_IPCMESSAGE, msgEvent);
  172. }
  173. }
  174. // END LICENSE MANAGEMENT
  175. }
  176. }