JSAtomic.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include <Atomic/Input/Input.h>
  27. #include <Atomic/Graphics/Renderer.h>
  28. #include <Atomic/Graphics/Graphics.h>
  29. #include <Atomic/Engine/Engine.h>
  30. #include <Atomic/Audio/Audio.h>
  31. #include <Atomic/UI/UI.h>
  32. #ifdef ATOMIC_NETWORK
  33. #include <Atomic/Network/Network.h>
  34. #endif
  35. #ifdef ATOMIC_WEB
  36. #include <Atomic/Web/Web.h>
  37. #endif
  38. #include "JSEvents.h"
  39. #include "JSVM.h"
  40. #include "JSComponent.h"
  41. #include "JSCore.h"
  42. #include "JSFileSystem.h"
  43. #include "JSGraphics.h"
  44. #ifdef ATOMIC_3D
  45. #include "JSAtomic3D.h"
  46. #endif
  47. #include "JSIO.h"
  48. #include "JSInput.h"
  49. #include "JSUIAPI.h"
  50. #include "JSScene.h"
  51. #ifdef ATOMIC_NETWORK
  52. #include "JSNetwork.h"
  53. #endif
  54. #include "JSAtomicPlayer.h"
  55. #include "JSAtomic.h"
  56. #include <Atomic/Scene/Scene.h>
  57. #include <Atomic/Environment/ProcSky.h>
  58. namespace Atomic
  59. {
  60. extern void jsb_package_atomic_init(JSVM* vm);
  61. static int js_module_read_file(duk_context* ctx)
  62. {
  63. JSVM* vm = JSVM::GetJSVM(ctx);
  64. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  65. String path = duk_to_string(ctx, 0);
  66. SharedPtr<File> file = cache->GetFile(path);
  67. if (!file->IsOpen())
  68. {
  69. duk_push_string(ctx, "Unable to open module file");
  70. duk_throw(ctx);
  71. return 0;
  72. }
  73. unsigned size = file->GetSize();
  74. SharedArrayPtr<char> data;
  75. data = new char[size + 1];
  76. data[size] = '\0';
  77. file->Read(data, size);
  78. duk_push_string(ctx, data);
  79. return 1;
  80. }
  81. static int js_print(duk_context* ctx)
  82. {
  83. duk_concat(ctx, duk_get_top(ctx));
  84. VariantMap eventData;
  85. using namespace JSPrint;
  86. eventData[P_TEXT] = duk_to_string(ctx, -1);
  87. JSVM* vm = JSVM::GetJSVM(ctx);
  88. vm->SendEvent(E_JSPRINT, eventData);
  89. LOGINFOF("%s", duk_to_string(ctx, -1));
  90. return 0;
  91. }
  92. static int js_openConsoleWindow(duk_context* ctx)
  93. {
  94. #ifdef _WIN32
  95. OpenConsoleWindow();
  96. #endif
  97. return 0;
  98. }
  99. static int js_assert(duk_context* ctx)
  100. {
  101. if (!duk_to_boolean(ctx, 0))
  102. {
  103. assert(0);
  104. }
  105. return 0;
  106. }
  107. static int js_atomic_GetEngine(duk_context* ctx)
  108. {
  109. JSVM* vm = JSVM::GetJSVM(ctx);
  110. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  111. return 1;
  112. }
  113. static int js_atomic_GetResourceCache(duk_context* ctx)
  114. {
  115. JSVM* vm = JSVM::GetJSVM(ctx);
  116. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  117. return 1;
  118. }
  119. static int js_atomic_GetRenderer(duk_context* ctx)
  120. {
  121. JSVM* vm = JSVM::GetJSVM(ctx);
  122. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  123. return 1;
  124. }
  125. static int js_atomic_GetGraphics(duk_context* ctx)
  126. {
  127. JSVM* vm = JSVM::GetJSVM(ctx);
  128. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  129. return 1;
  130. }
  131. static int js_atomic_GetInput(duk_context* ctx)
  132. {
  133. JSVM* vm = JSVM::GetJSVM(ctx);
  134. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  135. return 1;
  136. }
  137. static int js_atomic_GetFileSystem(duk_context* ctx)
  138. {
  139. JSVM* vm = JSVM::GetJSVM(ctx);
  140. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  141. return 1;
  142. }
  143. #ifdef ATOMIC_NETWORK
  144. static int js_atomic_GetNetwork(duk_context* ctx)
  145. {
  146. JSVM* vm = JSVM::GetJSVM(ctx);
  147. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  148. return 1;
  149. }
  150. #endif
  151. #ifdef ATOMIC_WEB
  152. static int js_atomic_GetWeb(duk_context* ctx)
  153. {
  154. JSVM* vm = JSVM::GetJSVM(ctx);
  155. js_push_class_object_instance(ctx, vm->GetSubsystem<Web>());
  156. return 1;
  157. }
  158. #endif
  159. static int js_atomic_GetUI(duk_context* ctx)
  160. {
  161. JSVM* vm = JSVM::GetJSVM(ctx);
  162. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  163. return 1;
  164. }
  165. static int js_atomic_script(duk_context* ctx)
  166. {
  167. JSVM* vm = JSVM::GetJSVM(ctx);
  168. if (duk_is_string(ctx, 0))
  169. {
  170. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  171. duk_push_boolean(ctx, 1);
  172. else
  173. duk_push_boolean(ctx, 0);
  174. }
  175. else
  176. duk_push_boolean(ctx, 0);
  177. return 1;
  178. }
  179. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  180. {
  181. if (root)
  182. {
  183. PODVector<Node*> children;
  184. node->GetChildren(children, true);
  185. for (unsigned i = 0; i < children.Size(); i++)
  186. {
  187. if (children.At(i)->JSGetHeapPtr())
  188. js_atomic_destroy_node(children.At(i), ctx);
  189. }
  190. }
  191. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  192. for (unsigned i = 0; i < components.Size(); i++)
  193. {
  194. Component* component = components[i];
  195. if (component->GetType() == JSComponent::GetTypeStatic())
  196. {
  197. JSComponent* jscomponent = (JSComponent*) component;
  198. jscomponent->SetDestroyed();
  199. }
  200. component->UnsubscribeFromAllEvents();
  201. }
  202. node->RemoveAllComponents();
  203. node->UnsubscribeFromAllEvents();
  204. node->Remove();
  205. }
  206. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  207. {
  208. js_atomic_destroy_node(scene, ctx, true);
  209. }
  210. static int js_atomic_destroy(duk_context* ctx)
  211. {
  212. if (!duk_is_object(ctx, 0))
  213. return 0;
  214. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  215. if (!obj)
  216. return 0;
  217. if (obj->GetType() == Node::GetTypeStatic())
  218. {
  219. Node* node = (Node*) obj;
  220. js_atomic_destroy_node(node, ctx, true);
  221. return 0;
  222. }
  223. if (obj->GetType() == Scene::GetTypeStatic())
  224. {
  225. Scene* scene = (Scene*) obj;
  226. js_atomic_destroy_scene(scene, ctx);
  227. return 0;
  228. }
  229. else if (obj->GetType() == JSComponent::GetTypeStatic())
  230. {
  231. // FIXME: want to be able to destroy a single component
  232. assert(0);
  233. JSComponent* component = (JSComponent*) obj;
  234. component->UnsubscribeFromAllEvents();
  235. component->Remove();
  236. return 0;
  237. }
  238. return 0;
  239. }
  240. void jsapi_init_atomic(JSVM* vm)
  241. {
  242. // core modules
  243. jsb_package_atomic_init(vm);
  244. // extensions
  245. jsapi_init_core(vm);
  246. jsapi_init_filesystem(vm);
  247. jsapi_init_io(vm);
  248. #ifdef ATOMIC_NETWORK
  249. jsapi_init_network(vm);
  250. #endif
  251. jsapi_init_graphics(vm);
  252. #ifdef ATOMIC_3D
  253. jsapi_init_atomic3d(vm);
  254. #endif
  255. jsapi_init_input(vm);
  256. jsapi_init_ui(vm);
  257. jsapi_init_scene(vm);
  258. jsapi_init_atomicplayer(vm);
  259. duk_context* ctx = vm->GetJSContext();
  260. // globals
  261. duk_push_global_object(ctx);
  262. // console.log
  263. duk_push_object(ctx);
  264. duk_dup(ctx, -1);
  265. duk_put_prop_string(ctx, -3, "console");
  266. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  267. duk_put_prop_string(ctx, -2, "log");
  268. duk_pop(ctx);
  269. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  270. duk_put_prop_string(ctx, -2, "print");
  271. duk_push_c_function(ctx, js_assert, 1);
  272. duk_put_prop_string(ctx, -2, "assert");
  273. duk_push_c_function(ctx, js_module_read_file, 1);
  274. duk_put_prop_string(ctx, -2, "js_module_read_file");
  275. duk_pop(ctx);
  276. // Atomic
  277. duk_get_global_string(ctx, "Atomic");
  278. // Atomic.print
  279. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  280. duk_put_prop_string(ctx, -2, "print");
  281. String platform = GetPlatform();
  282. if (platform == "Mac OS X")
  283. platform = "MacOSX";
  284. duk_push_string(ctx, platform.CString());
  285. duk_put_prop_string(ctx, -2, "platform");
  286. // Node registry
  287. duk_push_global_stash(ctx);
  288. duk_push_object(ctx);
  289. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  290. duk_push_object(ctx);
  291. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  292. duk_pop(ctx);
  293. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  294. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  295. // subsystems
  296. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  297. duk_put_prop_string(ctx, -2, "getEngine");
  298. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  299. duk_put_prop_string(ctx, -2, "engine");
  300. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  301. duk_put_prop_string(ctx, -2, "getGraphics");
  302. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  303. duk_put_prop_string(ctx, -2, "graphics");
  304. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  305. duk_put_prop_string(ctx, -2, "getRenderer");
  306. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  307. duk_put_prop_string(ctx, -2, "renderer");
  308. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  309. duk_put_prop_string(ctx, -2, "getResourceCache");
  310. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  311. duk_put_prop_string(ctx, -2, "cache");
  312. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  313. duk_put_prop_string(ctx, -2, "getInput");
  314. js_push_class_object_instance(ctx, vm->GetSubsystem<Audio>(), "Audio");
  315. duk_put_prop_string(ctx, -2, "audio");
  316. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  317. duk_put_prop_string(ctx, -2, "input");
  318. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  319. duk_put_prop_string(ctx, -2, "getFileSystem");
  320. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  321. duk_put_prop_string(ctx, -2, "fileSystem");
  322. #ifdef ATOMIC_NETWORK
  323. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  324. duk_put_prop_string(ctx, -2, "getNetwork");
  325. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  326. duk_put_prop_string(ctx, -2, "network");
  327. #endif
  328. #ifdef ATOMIC_WEB
  329. duk_push_c_function(ctx, js_atomic_GetWeb, 0);
  330. duk_put_prop_string(ctx, -2, "getWeb");
  331. js_push_class_object_instance(ctx, vm->GetSubsystem<Web>(), "Web");
  332. duk_put_prop_string(ctx, -2, "web");
  333. #endif
  334. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  335. duk_put_prop_string(ctx, -2, "getUI");
  336. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>(), "UI");
  337. duk_put_prop_string(ctx, -2, "ui");
  338. // end subsystems
  339. duk_push_c_function(ctx, js_atomic_script, 1);
  340. duk_put_prop_string(ctx, -2, "script");
  341. duk_push_c_function(ctx, js_atomic_destroy, 1);
  342. duk_put_prop_string(ctx, -2, "destroy");
  343. duk_pop(ctx);
  344. }
  345. }