HierarchyFrame.ts 16 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
  23. import MenuItemSources = require("./menus/MenuItemSources");
  24. import EditorEvents = require("editor/EditorEvents");
  25. import EditorUI = require("ui/EditorUI");
  26. import SearchBarFiltering = require("resources/SearchBarFiltering");
  27. var IconTemporary = "ComponentBitmap";
  28. class HierarchyFrame extends Atomic.UIWidget {
  29. scene: Atomic.Scene = null;
  30. sceneEditor: Editor.SceneEditor3D;
  31. hierList: Atomic.UIListView;
  32. menu: HierarchyFrameMenu;
  33. nodeIDToItemID = {};
  34. uiSearchBar: SearchBarFiltering.UISearchBar = new SearchBarFiltering.UISearchBar();
  35. search: boolean = false;
  36. searchEdit: Atomic.UIEditField;
  37. selectedNode: Atomic.Node;
  38. canReparent: boolean;
  39. constructor(parent: Atomic.UIWidget) {
  40. super();
  41. this.menu = new HierarchyFrameMenu();
  42. this.load("AtomicEditor/editor/ui/hierarchyframe.tb.txt");
  43. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  44. this.searchEdit = <Atomic.UIEditField>this.getWidget("filter");
  45. this.canReparent = true;
  46. var hierarchycontainer = parent.getWidget("hierarchycontainer");
  47. hierarchycontainer.addChild(this);
  48. hierarchycontainer = this.getWidget("hierarchycontainer");
  49. var hierList = this.hierList = new Atomic.UIListView();
  50. hierList.multiSelect = true;
  51. hierList.rootList.id = "hierList_";
  52. hierList.subscribeToEvent("UIListViewSelectionChanged", (event: Atomic.UIListViewSelectionChangedEvent) => this.handleHierListSelectionChangedEvent(event));
  53. hierarchycontainer.addChild(hierList);
  54. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  55. this.subscribeToEvent(EditorEvents.EditorResourceClose, (data) => this.handleEditorResourceClosed(data));
  56. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  57. this.searchEdit.subscribeToEvent(this.searchEdit, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  58. // on mouse up clear the list's drag object
  59. this.subscribeToEvent("MouseButtonUp", () => {
  60. // handle dropping on hierarchy, moving node, dropping prefabs, etc
  61. this.subscribeToEvent(this.hierList.rootList, "DragEnded", (data) => this.handleDragEnded(data));
  62. this.hierList.rootList.dragObject = null;
  63. });
  64. this.subscribeToEvent("KeyDown", () => {
  65. this.canReparent = false;
  66. });
  67. this.subscribeToEvent("KeyUp", () => {
  68. this.canReparent = true;
  69. });
  70. this.subscribeToEvent(EditorEvents.ProjectClosed, (ev) => {
  71. this.scene = null;
  72. this.populate();
  73. });
  74. this.subscribeToEvent(EditorEvents.SceneClosed, (ev: EditorEvents.SceneClosedEvent) => {
  75. if (ev.scene == this.scene) {
  76. this.unsubscribeFromEvents(this.scene);
  77. this.scene = null;
  78. this.populate();
  79. }
  80. });
  81. this.subscribeToEvent("ComponentAdded", (ev: Atomic.ComponentAddedEvent) => {
  82. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  83. var node = ev.node;
  84. var itemID = this.nodeIDToItemID[node.id];
  85. if (itemID) {
  86. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  87. }
  88. });
  89. this.subscribeToEvent("ComponentRemoved", (ev: Atomic.ComponentRemovedEvent) => {
  90. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  91. var node = ev.node;
  92. var itemID = this.nodeIDToItemID[node.id];
  93. if (itemID) {
  94. this.hierList.setItemTextSkin(node.id.toString(), "Folder");
  95. }
  96. });
  97. this.subscribeToEvent("TemporaryChanged", (ev: Atomic.TemporaryChangedEvent) => {
  98. // this can happen on a temporary status change on a non-scripted class instance
  99. if (!ev.serializable) {
  100. return;
  101. }
  102. if (ev.serializable.typeName == "Node") {
  103. var node = <Atomic.Node>ev.serializable;
  104. var itemID = this.nodeIDToItemID[node.id];
  105. if (itemID) {
  106. this.hierList.setItemIcon(node.id.toString(), node.isTemporary() ? IconTemporary : "");
  107. }
  108. }
  109. });
  110. }
  111. handleSceneEditNodeAdded(ev: Editor.SceneEditNodeAddedEvent) {
  112. var node = ev.node;
  113. if (this.filterNode(node))
  114. return;
  115. var parentID = this.nodeIDToItemID[node.parent.id];
  116. var childItemID = this.recursiveAddNode(parentID, node);
  117. this.nodeIDToItemID[node.id] = childItemID;
  118. }
  119. handleSceneEditNodeRemoved(ev: Editor.SceneEditNodeRemovedEvent) {
  120. // on close
  121. if (!this.scene)
  122. return;
  123. var node = ev.node;
  124. if (this.filterNode(node))
  125. return;
  126. delete this.nodeIDToItemID[node.id];
  127. this.hierList.deleteItemByID(node.id.toString());
  128. }
  129. setSceneEditor(sceneEditor:Editor.SceneEditor3D) {
  130. if (this.sceneEditor == sceneEditor) {
  131. return;
  132. }
  133. if (this.scene)
  134. this.unsubscribeFromEvents(this.scene);
  135. this.sceneEditor = sceneEditor;
  136. this.scene = sceneEditor == null ? null : sceneEditor.scene;
  137. this.populate();
  138. if (this.scene) {
  139. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  140. this.subscribeToEvent(this.scene, "SceneEditNodeAdded", (ev: Editor.SceneEditNodeAddedEvent) => this.handleSceneEditNodeAdded(ev));
  141. this.subscribeToEvent(this.scene, "SceneEditNodeRemoved", (ev: Editor.SceneEditNodeRemovedEvent) => this.handleSceneEditNodeRemoved(ev));
  142. this.subscribeToEvent(this.scene, "NodeNameChanged", (ev: Atomic.NodeNameChangedEvent) => {
  143. this.hierList.setItemText(ev.node.id.toString(), ev.node.name);
  144. });
  145. this.subscribeToEvent(this.scene, "SceneEditNodeReparent", (ev) => {
  146. if (!ev.added) {
  147. delete this.nodeIDToItemID[ev.node.id];
  148. this.hierList.deleteItemByID(ev.node.id.toString());
  149. } else {
  150. var parentID = this.nodeIDToItemID[ev.node.parent.id];
  151. var childItemID = this.recursiveAddNode(parentID, ev.node);
  152. this.nodeIDToItemID[ev.node.id] = childItemID;
  153. }
  154. });
  155. }
  156. }
  157. handleEditorResourceClosed(event) {
  158. if (this.sceneEditor == event.editor) {
  159. this.setSceneEditor(null);
  160. }
  161. }
  162. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  163. this.setSceneEditor(event.sceneEditor);
  164. }
  165. filterNode(node: Atomic.Node): boolean {
  166. if (!node) return false;
  167. if (node.name == "__atomic_sceneview3d_camera") return true;
  168. return false;
  169. }
  170. recursiveAddNode(parentID: number, node: Atomic.Node): number {
  171. if (this.filterNode(node))
  172. return;
  173. var name = node.name;
  174. if (!name.length)
  175. name = "(Anonymous)";
  176. var icon = "";
  177. if (node.isTemporary())
  178. icon = IconTemporary;
  179. var childItemID = this.hierList.addChildItem(parentID, name, icon, node.id.toString());
  180. if (node.getComponent("PrefabComponent")) {
  181. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  182. }
  183. this.nodeIDToItemID[node.id] = childItemID;
  184. for (var i = 0; i < node.getNumChildren(false); i++) {
  185. this.recursiveAddNode(childItemID, node.getChildAtIndex(i));
  186. }
  187. return childItemID;
  188. }
  189. // Searches folders within folders recursively
  190. searchHierarchyFolder(asset: Atomic.Node, parentID: number, searchText: string) {
  191. for (var i = 0; i < asset.getNumChildren(false); i++) {
  192. var childAsset = asset.getChildAtIndex(i);
  193. if (this.uiSearchBar.searchPopulate(searchText, childAsset.name)) {
  194. this.recursiveAddNode(parentID, childAsset);
  195. }
  196. if (childAsset.getNumChildren(false) > 0) {
  197. this.searchHierarchyFolder(childAsset, parentID, searchText);
  198. }
  199. }
  200. }
  201. // Populates frame when the search bar is used
  202. populate() {
  203. this.nodeIDToItemID = {};
  204. this.hierList.deleteAllItems();
  205. if (!this.scene)
  206. return;
  207. var parentID = this.hierList.addRootItem("Scene", "", this.scene.id.toString());
  208. this.nodeIDToItemID[this.scene.id] = parentID;
  209. var asset = this.scene;
  210. if (this.searchEdit.text == "" || !this.search) {
  211. for (var i = 0; i < this.scene.getNumChildren(false); i++) {
  212. this.recursiveAddNode(parentID, this.scene.getChildAtIndex(i));
  213. }
  214. } else if (this.search) {
  215. this.searchHierarchyFolder(asset, parentID, this.searchEdit.text);
  216. }
  217. this.hierList.rootList.value = -1;
  218. this.hierList.setExpanded(parentID, true);
  219. }
  220. handleDragEnded(ev: Atomic.DragEndedEvent) {
  221. if (!ev.dragObject.object)
  222. return;
  223. var dropNode: Atomic.Node = this.scene.getNode(Number(this.hierList.hoverItemID));
  224. if (!dropNode) return;
  225. var dragNodeTypeName = ev.dragObject.object.typeName;
  226. if (!this.canReparent)
  227. return;
  228. if (dragNodeTypeName == "Node") {
  229. if (this.sceneEditor.selection.getSelectedNodeCount() < 2) {
  230. var dragNode = <Atomic.Node>ev.dragObject.object;
  231. this.sceneEditor.reparentNode(dragNode, dropNode);
  232. } else {
  233. var tempSelectedList = [];
  234. for (var i = 0; i < this.sceneEditor.selection.getSelectedNodeCount(); i++)
  235. tempSelectedList.push(this.sceneEditor.selection.getSelectedNode(i));
  236. for (var j in tempSelectedList) {
  237. var tempNode = tempSelectedList[j];
  238. var typeName = tempNode.typeName;
  239. if (typeName == "Node")
  240. this.sceneEditor.reparentNode(tempNode, dropNode);
  241. }
  242. }
  243. } else if (dragNodeTypeName == "Asset") {
  244. var asset = <ToolCore.Asset>ev.dragObject.object;
  245. var newNode = asset.instantiateNode(dropNode, asset.name);
  246. if (newNode) {
  247. this.sceneEditor.registerNode(newNode);
  248. // getting a click event after this (I think) which
  249. // is causing the dropNode to be selected
  250. this.sceneEditor.selection.addNode(newNode, true);
  251. }
  252. }
  253. }
  254. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  255. this.selectedNode = ev.node; //Stores selection for when the search is cancelled
  256. this.hierList.selectItemByID(ev.node.id.toString(), ev.selected);
  257. }
  258. handleHierListSelectionChangedEvent(event: Atomic.UIListViewSelectionChangedEvent) {
  259. if (!this.scene)
  260. return;
  261. var node = this.scene.getNode(Number(event.refid));
  262. if (node) {
  263. if (event.selected)
  264. this.sceneEditor.selection.addNode(node);
  265. else
  266. this.sceneEditor.selection.removeNode(node);
  267. }
  268. }
  269. handleWidgetEvent(data: Atomic.UIWidgetEvent): boolean {
  270. if (!this.scene) return;
  271. if (data.type == Atomic.UI_EVENT_TYPE_KEY_UP) {
  272. // activates search while user is typing in search widget
  273. if (data.target == this.searchEdit) {
  274. this.search = true;
  275. this.populate();
  276. if (this.searchEdit.text == "" && this.selectedNode) {
  277. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  278. }
  279. }
  280. // node deletion
  281. if (data.key == Atomic.KEY_DELETE || data.key == Atomic.KEY_BACKSPACE) {
  282. this.sceneEditor.selection.delete();
  283. }
  284. } else if (data.type == Atomic.UI_EVENT_TYPE_POINTER_DOWN) {
  285. if (data.target == this.hierList.rootList) {
  286. var node = this.scene.getNode(Number(data.refid));
  287. if (node) {
  288. // set the widget's drag object
  289. var dragObject = new Atomic.UIDragObject(node, node.name.length ? "Node: " + node.name : "Node: (Anonymous)");
  290. this.hierList.rootList.dragObject = dragObject;
  291. }
  292. }
  293. } else if (data.type == Atomic.UI_EVENT_TYPE_CLICK) {
  294. if (this.menu.handleNodeContextMenu(data.target, data.refid, this.sceneEditor)) {
  295. return true;
  296. }
  297. var id = data.target.id;
  298. if (id == "create popup") {
  299. var selectedId = Number(this.hierList.rootList.selectedItemID);
  300. var node = this.scene.getNode(selectedId);
  301. if (!node)
  302. node = this.scene;
  303. if (this.menu.handlePopupMenu(data.target, data.refid, node))
  304. return true;
  305. }
  306. // create
  307. if (id == "menu create") {
  308. if (!ToolCore.toolSystem.project) return;
  309. var src = MenuItemSources.getMenuItemSource("hierarchy create items");
  310. var menu = new Atomic.UIMenuWindow(data.target, "create popup");
  311. menu.show(src);
  312. return true;
  313. }
  314. // cancel search
  315. if (id == "cancel search") {
  316. if (!this.scene) {
  317. this.searchEdit.text = "";
  318. return;
  319. }
  320. if (!ToolCore.toolSystem.project) return;
  321. this.searchEdit.text = "";
  322. this.populate();
  323. this.search = false;
  324. if (this.selectedNode) {
  325. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  326. }
  327. }
  328. } else if (data.type == Atomic.UI_EVENT_TYPE_RIGHT_POINTER_UP) {
  329. var id = data.target.id;
  330. var node: Atomic.Node;
  331. if (id == "hierList_")
  332. node = this.scene.getNode(Number(this.hierList.hoverItemID));
  333. else
  334. node = this.scene.getNode(Number(id));
  335. if (node) {
  336. this.menu.createNodeContextMenu(this, node, data.x, data.y);
  337. }
  338. }
  339. return false;
  340. }
  341. }
  342. export = HierarchyFrame;