ModelImporter.cpp 13 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Scene/Node.h>
  27. #include <Atomic/Graphics/AnimatedModel.h>
  28. #include <Atomic/Graphics/Animation.h>
  29. #include <Atomic/Graphics/AnimationController.h>
  30. #include <Atomic/Graphics/StaticModel.h>
  31. #include <Atomic/Graphics/Model.h>
  32. #include <Atomic/Resource/ResourceCache.h>
  33. #include <Atomic/Resource/XMLFile.h>
  34. #include "../Import/OpenAssetImporter.h"
  35. #include "Asset.h"
  36. #include "AssetDatabase.h"
  37. #include "ModelImporter.h"
  38. namespace ToolCore
  39. {
  40. /// Node + Model (static or animated)
  41. ModelImporter::ModelImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  42. {
  43. SetDefaults();
  44. }
  45. ModelImporter::~ModelImporter()
  46. {
  47. }
  48. void ModelImporter::SetDefaults()
  49. {
  50. AssetImporter::SetDefaults();
  51. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  52. scale_ = 1.0;
  53. importAnimations_ = false;
  54. importMaterials_ = importer->GetImportMaterialsDefault();
  55. animationInfo_.Clear();
  56. }
  57. bool ModelImporter::ImportModel()
  58. {
  59. ATOMIC_LOGDEBUGF("Importing Model: %s", asset_->GetPath().CString());
  60. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  61. importer->SetVerboseLog(true);
  62. importer->SetScale(scale_);
  63. importer->SetExportAnimations(false);
  64. importer->SetImportNode(importNode_);
  65. importer->SetImportMaterials(importMaterials_);
  66. if (importer->Load(asset_->GetPath()))
  67. {
  68. importer->ExportModel(asset_->GetCachePath());
  69. return true;
  70. }
  71. else
  72. {
  73. asset_->PostImportError(importer->GetErrorMessage());
  74. }
  75. return false;
  76. }
  77. /*void ModelImporter::SetImportMaterials(bool importMat)
  78. {
  79. LOGDEBUGF("Importing Materials of: %s", asset_->GetPath().CString());
  80. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  81. importer->SetImportMaterials(importMat);
  82. }*/
  83. bool ModelImporter::ImportAnimation(const String& filename, const String& name, float startTime, float endTime)
  84. {
  85. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  86. //importer->SetVerboseLog(true);
  87. importer->SetScale(scale_);
  88. importer->SetExportAnimations(true);
  89. importer->SetStartTime(startTime);
  90. importer->SetEndTime(endTime);
  91. if (importer->Load(filename))
  92. {
  93. importer->ExportModel(asset_->GetCachePath(), name, true);
  94. const Vector<OpenAssetImporter::AnimationInfo>& infos = importer->GetAnimationInfos();
  95. for (unsigned i = 0; i < infos.Size(); i++)
  96. {
  97. const OpenAssetImporter::AnimationInfo& info = infos.At(i);
  98. String pathName, fileName, extension;
  99. SplitPath(info.cacheFilename_, pathName, fileName, extension);
  100. ResourceCache* cache = GetSubsystem<ResourceCache>();
  101. AnimatedModel* animatedModel = importNode_->GetComponent<AnimatedModel>();
  102. AnimationController* controller = importNode_->GetComponent<AnimationController>();
  103. if (!controller)
  104. {
  105. importNode_->CreateComponent<AnimationController>();
  106. controller = importNode_->GetComponent<AnimationController>();
  107. }
  108. SharedPtr<Animation> animation = cache->GetTempResource<Animation>(fileName + extension);
  109. if (animation)
  110. controller->AddAnimationResource(animation);
  111. ATOMIC_LOGINFOF("Import Info: %s : %s", info.name_.CString(), fileName.CString());
  112. }
  113. return true;
  114. }
  115. return false;
  116. }
  117. bool ModelImporter::ImportAnimations()
  118. {
  119. if (!animationInfo_.Size())
  120. {
  121. if (!ImportAnimation(asset_->GetPath(), "RootAnim"))
  122. return false;
  123. }
  124. // embedded animations
  125. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  126. {
  127. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  128. if (!ImportAnimation(asset_->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  129. return false;
  130. }
  131. // add @ animations
  132. FileSystem* fs = GetSubsystem<FileSystem>();
  133. String pathName, fileName, ext;
  134. SplitPath(asset_->GetPath(), pathName, fileName, ext);
  135. Vector<String> results;
  136. fs->ScanDir(results, pathName, ext, SCAN_FILES, false);
  137. for (unsigned i = 0; i < results.Size(); i++)
  138. {
  139. const String& result = results[i];
  140. if (result.Contains("@"))
  141. {
  142. Vector<String> components = GetFileName(result).Split('@');
  143. if (components.Size() == 2 && components[1].Length() && components[0] == fileName)
  144. {
  145. String animationName = components[1];
  146. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  147. Asset* asset = db->GetAssetByPath(pathName + result);
  148. assert(asset);
  149. assert(asset->GetImporter()->GetType() == ModelImporter::GetTypeStatic());
  150. ModelImporter* importer = (ModelImporter*) asset->GetImporter();
  151. if (!importer->animationInfo_.Size())
  152. {
  153. if (!ImportAnimation(asset->GetPath(), animationName))
  154. return false;
  155. }
  156. else
  157. {
  158. // embedded animations
  159. for (unsigned i = 0; i < importer->animationInfo_.Size(); i++)
  160. {
  161. const SharedPtr<AnimationImportInfo>& info = importer->animationInfo_[i];
  162. if (!ImportAnimation(asset->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  163. return false;
  164. }
  165. }
  166. }
  167. }
  168. }
  169. return true;
  170. }
  171. bool ModelImporter::Import()
  172. {
  173. String ext = asset_->GetExtension();
  174. String modelAssetFilename = asset_->GetPath();
  175. importNode_ = new Node(context_);
  176. if (ext == ".mdl")
  177. {
  178. FileSystem* fs = GetSubsystem<FileSystem>();
  179. ResourceCache* cache = GetSubsystem<ResourceCache>();
  180. // mdl files are native file format that doesn't need to be converted
  181. // doesn't allow scale, animations legacy primarily for ToonTown
  182. if (!fs->Copy(asset_->GetPath(), asset_->GetCachePath() + ".mdl"))
  183. {
  184. importNode_= 0;
  185. return false;
  186. }
  187. Model* mdl = cache->GetResource<Model>( asset_->GetCachePath() + ".mdl");
  188. if (!mdl)
  189. {
  190. importNode_= 0;
  191. return false;
  192. }
  193. // Force a reload, though file watchers will catch this delayed and load again
  194. cache->ReloadResource(mdl);
  195. importNode_->CreateComponent<StaticModel>()->SetModel(mdl);
  196. }
  197. else
  198. {
  199. // skip external animations, they will be brought in when importing their
  200. // corresponding model
  201. if (!modelAssetFilename.Contains("@"))
  202. {
  203. ImportModel();
  204. if (importAnimations_)
  205. {
  206. ImportAnimations();
  207. }
  208. SetImportMaterials(importMaterials_);
  209. }
  210. }
  211. File outFile(context_);
  212. if (!outFile.Open(asset_->GetCachePath(), FILE_WRITE))
  213. ErrorExit("Could not open output file " + asset_->GetCachePath());
  214. importNode_->SaveXML(outFile);
  215. importNode_ = 0;
  216. return true;
  217. }
  218. unsigned ModelImporter::GetAnimationCount()
  219. {
  220. return animationInfo_.Size();
  221. }
  222. void ModelImporter::SetAnimationCount(unsigned count)
  223. {
  224. if (animationInfo_.Size() >= count)
  225. {
  226. animationInfo_.Resize(count);
  227. }
  228. else
  229. {
  230. for (unsigned i = animationInfo_.Size(); i < count; i++)
  231. {
  232. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  233. animationInfo_.Push(info);
  234. }
  235. }
  236. }
  237. void ModelImporter::GetAnimations(PODVector<Animation*>& animations)
  238. {
  239. animations.Clear();
  240. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  241. SharedPtr<XMLFile> xml(new XMLFile(context_));
  242. if (!xml->Load(*file))
  243. return;
  244. SharedPtr<Node> node(new Node(context_));
  245. node->LoadXML(xml->GetRoot());
  246. AnimationController* controller = node->GetComponent<AnimationController>();
  247. if (!controller)
  248. return;
  249. const Vector<SharedPtr<Animation>>& animresources = controller->GetAnimationResources();
  250. for (unsigned i = 0; i < animresources.Size(); i++)
  251. {
  252. if (animresources[i].NotNull())
  253. {
  254. animations.Push(animresources[i]);
  255. }
  256. }
  257. }
  258. void ModelImporter::GetAssetCacheMap(HashMap<String, String>& assetMap)
  259. {
  260. if (asset_.Null())
  261. return;
  262. String assetPath = asset_->GetRelativePath().ToLower();
  263. String cachePath = asset_->GetGUID().ToLower();
  264. // Default is load node xml
  265. assetMap["Node;" + assetPath] = cachePath;
  266. assetMap["Model;" + assetPath] = cachePath + ".mdl";
  267. PODVector<Animation*> animations;
  268. GetAnimations(animations);
  269. for (unsigned i = 0; i < animations.Size(); i++)
  270. {
  271. Animation* anim = animations[i];
  272. assetMap["Animation;" + anim->GetAnimationName().ToLower() + "@" + assetPath] = cachePath + "_" + anim->GetAnimationName() + ".ani";
  273. }
  274. }
  275. bool ModelImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  276. {
  277. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  278. return false;
  279. JSONValue import = jsonRoot.Get("ModelImporter");
  280. SetDefaults();
  281. if (import.Get("scale").IsNumber())
  282. scale_ = import.Get("scale").GetDouble();
  283. if (import.Get("importAnimations").IsBool())
  284. importAnimations_ = import.Get("importAnimations").GetBool();
  285. if (import.Get("importMaterials").IsBool())
  286. {
  287. importMaterials_ = import.Get("importMaterials").GetBool();
  288. }
  289. else
  290. {
  291. }
  292. if (import.Get("animInfo").IsArray())
  293. {
  294. JSONArray animInfo = import.Get("animInfo").GetArray();
  295. for (unsigned i = 0; i < animInfo.Size(); i++)
  296. {
  297. JSONValue anim = animInfo[i];
  298. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  299. info->name_ = anim.Get("name").GetString();
  300. info->SetStartTime(anim.Get("startTime").GetFloat());
  301. info->SetEndTime(anim.Get("endTime").GetFloat());
  302. animationInfo_.Push(info);
  303. }
  304. }
  305. return true;
  306. }
  307. bool ModelImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  308. {
  309. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  310. return false;
  311. JSONValue save;
  312. save.Set("scale", scale_);
  313. save.Set("importAnimations", importAnimations_);
  314. save.Set("importMaterials", importMaterials_);
  315. JSONArray animInfo;
  316. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  317. {
  318. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  319. JSONValue jinfo;
  320. jinfo.Set("name", info->GetName());
  321. jinfo.Set("startTime", info->GetStartTime());
  322. jinfo.Set("endTime", info->GetEndTime());
  323. animInfo.Push(jinfo);
  324. }
  325. save.Set("animInfo", animInfo);
  326. jsonRoot.Set("ModelImporter", save);
  327. return true;
  328. }
  329. Resource* ModelImporter::GetResource(const String& typeName)
  330. {
  331. ResourceCache* cache = GetSubsystem<ResourceCache>();
  332. Model* model = cache->GetResource<Model>(asset_->GetCachePath() + ".mdl");
  333. return model;
  334. }
  335. Node* ModelImporter::InstantiateNode(Node* parent, const String& name)
  336. {
  337. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  338. SharedPtr<XMLFile> xml(new XMLFile(context_));
  339. if (!xml->Load(*file))
  340. return 0;
  341. Node* node = parent->CreateChild(name);
  342. node->LoadXML(xml->GetRoot());
  343. node->SetName(asset_->GetName());
  344. return node;
  345. }
  346. }