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- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Resource/Image.h>
- #include <Atomic/Atomic2D/AnimationSet2D.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "SpriterImporter.h"
- namespace ToolCore
- {
- SpriterImporter::SpriterImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
- {
- requiresCacheFile_ = false;
- }
- SpriterImporter::~SpriterImporter()
- {
- }
- void SpriterImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- }
- bool SpriterImporter::Import()
- {
- return true;
- }
- bool SpriterImporter::LoadSettingsInternal()
- {
- if (!AssetImporter::LoadSettingsInternal())
- return false;
- JSONValue import = jsonRoot_.GetChild("SpriterImporter", JSON_OBJECT);
- return true;
- }
- bool SpriterImporter::SaveSettingsInternal()
- {
- if (!AssetImporter::SaveSettingsInternal())
- return false;
- JSONValue import = jsonRoot_.CreateChild("SpriterImporter");
- return true;
- }
- Resource* SpriterImporter::GetResource(const String& typeName)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- AnimationSet2D* animSet = cache->GetResource<AnimationSet2D>(asset_->GetPath());
- return animSet;
- }
- }
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