ModelImporter.cpp 14 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Scene/Node.h>
  27. #include <Atomic/Graphics/AnimatedModel.h>
  28. #include <Atomic/Graphics/Animation.h>
  29. #include <Atomic/Graphics/AnimationController.h>
  30. #include <Atomic/Graphics/StaticModel.h>
  31. #include <Atomic/Graphics/Model.h>
  32. #include <Atomic/Resource/ResourceCache.h>
  33. #include <Atomic/Resource/XMLFile.h>
  34. #include "../Import/OpenAssetImporter.h"
  35. #include "Asset.h"
  36. #include "AssetDatabase.h"
  37. #include "ModelImporter.h"
  38. namespace ToolCore
  39. {
  40. /// Node + Model (static or animated)
  41. ModelImporter::ModelImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  42. {
  43. requiresCacheFile_ = true;
  44. SetDefaults();
  45. }
  46. ModelImporter::~ModelImporter()
  47. {
  48. }
  49. void ModelImporter::SetDefaults()
  50. {
  51. AssetImporter::SetDefaults();
  52. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  53. scale_ = 1.0;
  54. importAnimations_ = false;
  55. importMaterials_ = importer->GetImportMaterialsDefault();
  56. includeNonSkinningBones_ = importer->GetIncludeNonSkinningBones();
  57. animationInfo_.Clear();
  58. genLightmapUV_ = false;
  59. }
  60. bool ModelImporter::ImportModel()
  61. {
  62. ATOMIC_LOGDEBUGF("Importing Model: %s", asset_->GetPath().CString());
  63. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  64. importer->SetVerboseLog(true);
  65. importer->SetScale(scale_);
  66. importer->SetExportAnimations(false);
  67. importer->SetImportNode(importNode_);
  68. importer->SetImportMaterials(importMaterials_);
  69. importer->SetIncludeNonSkinningBones(includeNonSkinningBones_);
  70. importer->SetGenerateLightmapUV(genLightmapUV_);
  71. if (importer->Load(asset_->GetPath()))
  72. {
  73. importer->ExportModel(asset_->GetCachePath());
  74. return true;
  75. }
  76. else
  77. {
  78. asset_->PostImportError(importer->GetErrorMessage());
  79. }
  80. return false;
  81. }
  82. /*void ModelImporter::SetImportMaterials(bool importMat)
  83. {
  84. LOGDEBUGF("Importing Materials of: %s", asset_->GetPath().CString());
  85. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  86. importer->SetImportMaterials(importMat);
  87. }*/
  88. bool ModelImporter::ImportAnimation(const String& filename, const String& name, float startTime, float endTime)
  89. {
  90. SharedPtr<OpenAssetImporter> importer(new OpenAssetImporter(context_));
  91. //importer->SetVerboseLog(true);
  92. importer->SetScale(scale_);
  93. importer->SetExportAnimations(true);
  94. importer->SetStartTime(startTime);
  95. importer->SetEndTime(endTime);
  96. if (importer->Load(filename))
  97. {
  98. importer->ExportModel(asset_->GetCachePath(), name, true);
  99. const Vector<OpenAssetImporter::AnimationInfo>& infos = importer->GetAnimationInfos();
  100. for (unsigned i = 0; i < infos.Size(); i++)
  101. {
  102. const OpenAssetImporter::AnimationInfo& info = infos.At(i);
  103. String pathName, fileName, extension;
  104. SplitPath(info.cacheFilename_, pathName, fileName, extension);
  105. ResourceCache* cache = GetSubsystem<ResourceCache>();
  106. AnimatedModel* animatedModel = importNode_->GetComponent<AnimatedModel>();
  107. AnimationController* controller = importNode_->GetComponent<AnimationController>();
  108. if (!controller)
  109. {
  110. importNode_->CreateComponent<AnimationController>();
  111. controller = importNode_->GetComponent<AnimationController>();
  112. }
  113. SharedPtr<Animation> animation = cache->GetTempResource<Animation>(fileName + extension);
  114. if (animation)
  115. controller->AddAnimationResource(animation);
  116. ATOMIC_LOGINFOF("Import Info: %s : %s", info.name_.CString(), fileName.CString());
  117. }
  118. return true;
  119. }
  120. return false;
  121. }
  122. bool ModelImporter::ImportAnimations()
  123. {
  124. if (!animationInfo_.Size())
  125. {
  126. if (!ImportAnimation(asset_->GetPath(), "RootAnim"))
  127. return false;
  128. }
  129. // embedded animations
  130. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  131. {
  132. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  133. if (!ImportAnimation(asset_->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  134. return false;
  135. }
  136. // add @ animations
  137. FileSystem* fs = GetSubsystem<FileSystem>();
  138. String pathName, fileName, ext;
  139. SplitPath(asset_->GetPath(), pathName, fileName, ext);
  140. Vector<String> results;
  141. fs->ScanDir(results, pathName, ext, SCAN_FILES, false);
  142. for (unsigned i = 0; i < results.Size(); i++)
  143. {
  144. const String& result = results[i];
  145. if (result.Contains("@"))
  146. {
  147. Vector<String> components = GetFileName(result).Split('@');
  148. if (components.Size() == 2 && components[1].Length() && components[0] == fileName)
  149. {
  150. String animationName = components[1];
  151. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  152. Asset* asset = db->GetAssetByPath(pathName + result);
  153. assert(asset);
  154. assert(asset->GetImporter()->GetType() == ModelImporter::GetTypeStatic());
  155. ModelImporter* importer = (ModelImporter*) asset->GetImporter();
  156. if (!importer->animationInfo_.Size())
  157. {
  158. if (!ImportAnimation(asset->GetPath(), animationName))
  159. return false;
  160. }
  161. else
  162. {
  163. // embedded animations
  164. for (unsigned i = 0; i < importer->animationInfo_.Size(); i++)
  165. {
  166. const SharedPtr<AnimationImportInfo>& info = importer->animationInfo_[i];
  167. if (!ImportAnimation(asset->GetPath(), info->GetName(), info->GetStartTime(), info->GetEndTime()))
  168. return false;
  169. }
  170. }
  171. }
  172. }
  173. }
  174. return true;
  175. }
  176. bool ModelImporter::Import()
  177. {
  178. String ext = asset_->GetExtension();
  179. String modelAssetFilename = asset_->GetPath();
  180. importNode_ = new Node(context_);
  181. if (ext == ".mdl")
  182. {
  183. FileSystem* fs = GetSubsystem<FileSystem>();
  184. ResourceCache* cache = GetSubsystem<ResourceCache>();
  185. // mdl files are native file format that doesn't need to be converted
  186. // doesn't allow scale, animations
  187. String cacheFilename = asset_->GetCachePath() + ".mdl";
  188. if (!fs->Copy(asset_->GetPath(), cacheFilename))
  189. {
  190. importNode_= 0;
  191. return false;
  192. }
  193. Model* mdl = cache->GetResource<Model>(cacheFilename);
  194. if (!mdl)
  195. {
  196. importNode_= 0;
  197. return false;
  198. }
  199. if (genLightmapUV_)
  200. {
  201. if (!OpenAssetImporter::GenerateLightmapUV(mdl))
  202. {
  203. ATOMIC_LOGERRORF("Failed to generate lightmap UV %s", asset_->GetPath().CString());
  204. importNode_= 0;
  205. return false;
  206. }
  207. File outFile(context_);
  208. if (!outFile.Open(cacheFilename, FILE_WRITE))
  209. {
  210. ATOMIC_LOGERRORF("Could not open output file %s", asset_->GetPath().CString());
  211. importNode_= 0;
  212. return false;
  213. }
  214. mdl->Save(outFile);
  215. outFile.Close();
  216. // Force a reload, though file watchers will catch this delayed and load again
  217. cache->ReloadResource(mdl);
  218. }
  219. StaticModel* staticModel = importNode_->CreateComponent<StaticModel>();
  220. staticModel->SetModel(mdl);
  221. staticModel->SetLightmap(genLightmapUV_);
  222. }
  223. else
  224. {
  225. // skip external animations, they will be brought in when importing their
  226. // corresponding model
  227. if (!modelAssetFilename.Contains("@"))
  228. {
  229. ImportModel();
  230. if (importAnimations_)
  231. {
  232. ImportAnimations();
  233. }
  234. SetImportMaterials(importMaterials_);
  235. }
  236. }
  237. File outFile(context_);
  238. if (!outFile.Open(asset_->GetCachePath(), FILE_WRITE))
  239. ErrorExit("Could not open output file " + asset_->GetCachePath());
  240. importNode_->SaveXML(outFile);
  241. importNode_ = 0;
  242. return true;
  243. }
  244. unsigned ModelImporter::GetAnimationCount()
  245. {
  246. return animationInfo_.Size();
  247. }
  248. void ModelImporter::SetAnimationCount(unsigned count)
  249. {
  250. if (animationInfo_.Size() >= count)
  251. {
  252. animationInfo_.Resize(count);
  253. }
  254. else
  255. {
  256. for (unsigned i = animationInfo_.Size(); i < count; i++)
  257. {
  258. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  259. animationInfo_.Push(info);
  260. }
  261. }
  262. }
  263. void ModelImporter::GetAnimations(PODVector<Animation*>& animations)
  264. {
  265. animations.Clear();
  266. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  267. SharedPtr<XMLFile> xml(new XMLFile(context_));
  268. if (!xml->Load(*file))
  269. return;
  270. SharedPtr<Node> node(new Node(context_));
  271. node->LoadXML(xml->GetRoot());
  272. AnimationController* controller = node->GetComponent<AnimationController>();
  273. if (!controller)
  274. return;
  275. const Vector<SharedPtr<Animation>>& animresources = controller->GetAnimationResources();
  276. for (unsigned i = 0; i < animresources.Size(); i++)
  277. {
  278. if (animresources[i].NotNull())
  279. {
  280. animations.Push(animresources[i]);
  281. }
  282. }
  283. }
  284. void ModelImporter::GetAssetCacheMap(HashMap<String, String>& assetMap)
  285. {
  286. if (asset_.Null())
  287. return;
  288. String assetPath = asset_->GetRelativePath().ToLower();
  289. String cachePath = asset_->GetGUID().ToLower();
  290. // Default is load node xml
  291. assetMap["Node;" + assetPath] = cachePath;
  292. assetMap["Model;" + assetPath] = cachePath + ".mdl";
  293. PODVector<Animation*> animations;
  294. GetAnimations(animations);
  295. for (unsigned i = 0; i < animations.Size(); i++)
  296. {
  297. Animation* anim = animations[i];
  298. assetMap["Animation;" + anim->GetAnimationName().ToLower() + "@" + assetPath] = cachePath + "_" + anim->GetAnimationName() + ".ani";
  299. }
  300. }
  301. bool ModelImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  302. {
  303. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  304. return false;
  305. JSONValue import = jsonRoot.Get("ModelImporter");
  306. SetDefaults();
  307. if (import.Get("scale").IsNumber())
  308. scale_ = import.Get("scale").GetDouble();
  309. if (import.Get("genLightmapUV").IsBool())
  310. genLightmapUV_ = import.Get("genLightmapUV").GetBool();
  311. if (import.Get("importAnimations").IsBool())
  312. importAnimations_ = import.Get("importAnimations").GetBool();
  313. if (import.Get("importMaterials").IsBool())
  314. {
  315. importMaterials_ = import.Get("importMaterials").GetBool();
  316. }
  317. else
  318. {
  319. }
  320. if (import.Get("animInfo").IsArray())
  321. {
  322. JSONArray animInfo = import.Get("animInfo").GetArray();
  323. for (unsigned i = 0; i < animInfo.Size(); i++)
  324. {
  325. JSONValue anim = animInfo[i];
  326. SharedPtr<AnimationImportInfo> info(new AnimationImportInfo(context_));
  327. info->name_ = anim.Get("name").GetString();
  328. info->SetStartTime(anim.Get("startTime").GetFloat());
  329. info->SetEndTime(anim.Get("endTime").GetFloat());
  330. animationInfo_.Push(info);
  331. }
  332. }
  333. return true;
  334. }
  335. bool ModelImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  336. {
  337. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  338. return false;
  339. JSONValue save;
  340. save.Set("scale", scale_);
  341. save.Set("importAnimations", importAnimations_);
  342. save.Set("importMaterials", importMaterials_);
  343. save.Set("genLightmapUV", genLightmapUV_);
  344. JSONArray animInfo;
  345. for (unsigned i = 0; i < animationInfo_.Size(); i++)
  346. {
  347. const SharedPtr<AnimationImportInfo>& info = animationInfo_[i];
  348. JSONValue jinfo;
  349. jinfo.Set("name", info->GetName());
  350. jinfo.Set("startTime", info->GetStartTime());
  351. jinfo.Set("endTime", info->GetEndTime());
  352. animInfo.Push(jinfo);
  353. }
  354. save.Set("animInfo", animInfo);
  355. jsonRoot.Set("ModelImporter", save);
  356. return true;
  357. }
  358. Resource* ModelImporter::GetResource(const String& typeName)
  359. {
  360. ResourceCache* cache = GetSubsystem<ResourceCache>();
  361. Model* model = cache->GetResource<Model>(asset_->GetCachePath() + ".mdl");
  362. return model;
  363. }
  364. Node* ModelImporter::InstantiateNode(Node* parent, const String& name)
  365. {
  366. SharedPtr<File> file(new File(context_, asset_->GetCachePath()));
  367. SharedPtr<XMLFile> xml(new XMLFile(context_));
  368. if (!xml->Load(*file))
  369. return 0;
  370. Node* node = parent->CreateChild(name);
  371. node->LoadXML(xml->GetRoot());
  372. node->SetName(asset_->GetName());
  373. return node;
  374. }
  375. }